Author Topic: How does a game designer promote Air Combat?  (Read 891 times)

Offline Ripsnort

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How does a game designer promote Air Combat?
« on: April 06, 2000, 09:48:00 AM »
How does one promote air combat, rather than a sleazy vulch fest?

1>Makes acks stronger, to limit the vulches, gives new flyers a chance to get off the ground.

2>Make HO's where  only 1  pilot gets the kill, thus, in the designers head, discourages HO's.

This was discussed  in beta by the designers.  The purpose of AH is to PROMOTE ACM, not to resort to tactics of HO and vulches.

So, why don't you guys give  HTC a break and let them design the game the way they intended to?

I have never seen so many whines of HO's, Acks etc. in my life.  Here's the cure:
1> get away from airfields,you  have  the ability to fly away from ack-infested airfields.
2>Avoid the HO's, there are 20 ways to avoid them, USE some defense and avoid them, come around, and kill your opponent.

I personally get much more  satisfaction out of a medium altitude, away from ack dog fight  where both parties  try for  position rather than "guns hot" merge, than flying around low near an enemy airfield vulching the  hell out of everyone.

(Dons Flame-proof undies)


Offline Saintaw

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How does a game designer promote Air Combat?
« Reply #1 on: April 06, 2000, 09:59:00 AM »
AMEN , MY lord !

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[This message has been edited by Saintaw (edited 04-06-2000).]
Saw
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Sn1p3r

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How does a game designer promote Air Combat?
« Reply #2 on: April 06, 2000, 12:17:00 PM »
Double A'men ... I recently gave up flying the C Hawg to try my luck in something else.  I started flying the C Hawg because I was a newbie to ACM (always been a bomber pilot) .. and the leathality of the cannons helped build (false) confidence.  However, learning to fly the Hawg to it's limits has proven to been a lesson in its self.  No more HO's for me if I can help it.  You'll find me dorning a new set of jocky shorts from now on..

-Sn1p3r

 

Offline Ripsnort

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How does a game designer promote Air Combat?
« Reply #3 on: April 06, 2000, 12:24:00 PM »
Don't get me wrong, HO's will always be part of the game, especially when you are at an alt disadvantage, sometimes you have no choice...but if I had a nickel for every guy that had alt advantage on me in a spit, and went for the HO rather than the 6 shot, I'd be rich!

Offline Hangtime

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How does a game designer promote Air Combat?
« Reply #4 on: April 06, 2000, 12:51:00 PM »
sniper.... "and eatin mom's Apple Pie."

Nice sig block. U flyin the pony now???

 

Hang
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...at home, or abroad.

Sn1p3r

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How does a game designer promote Air Combat?
« Reply #5 on: April 06, 2000, 01:03:00 PM »
yes sir I am! .. and loving it.  Hope to see you someday co-alt ... I got a little something for your cat  

Nah .. I still suck pretty well.. but it is much more fun and enjoyable when you kill with .50's rather than 20mm  

-Sn1p3r

Offline indian

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How does a game designer promote Air Combat?
« Reply #6 on: April 06, 2000, 01:26:00 PM »
hey watch out Hangtime been known to get mad and let hairball fly the plane when that happens hangtime score goes way up. You see the cat is much better pilot.

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Offline bloom25

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How does a game designer promote Air Combat?
« Reply #7 on: April 06, 2000, 01:42:00 PM »
You are right, of course, Ripsnort.  I remember hearing the exact same explainations about the ack before.  (They are placeholders and prevent vulching.)
I too have been trying different planes.  So far the 109g10 (no gondolas) has been a fun ride.  You have to get close and shoot carefully, as you only have 150 cannon and 600 (weak) machine gun shells.

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Offline mason22

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How does a game designer promote Air Combat?
« Reply #8 on: April 06, 2000, 02:07:00 PM »
i'm with RIP,

not only do you have the power to fly AWAY, hell, you can take them out yourself! I sat in my goony bus last night watching fatty take out two fields in his f4Uc. ALONE.

quit crying "HO, HO, ACKs, AKCs..."

do something about it yourself...SHUT UP AND FLY!!!!!!!!!

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"shut up and FLY!" - mason22
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FAT DRUNK BASTARDS