Originally posted by hitech
Each ammo type & gun pair are specifically modeled. Each bullet fired does it's own independent damage.
The issue EagleDNY is referring to has nothing to do with the damage model. At this time we have no way to launch different ammo types out of the same gun. I.E. a gun can only be loaded with 1 ammo type. To do differently would require some changes to the bullet launch system to keep track of what type of bullet needs to be fired next, along with a system to describe what ammo type to load in each gun.
In light of this some ammo types are a hybrid of a mixed belt.
HiTech
Hey HT,
Don't get me wrong - I don't think that this is a bad way to do the damage modeling. It's clean, simple, and it works - always a good thing in software development

If you implement a customizable ammo belt, I'll definitely play with it to figure the best loadout for my mission, but I'm not going to sweat about it.
I'll admit it - I think the LW cannons get shorted a bit in your model, but not because of the damage per round. When I did the ROF tests on various cannons, the data was showing me that the LW cannons consistently fired at the low end of their reported ROF (MG151 was 700 vs 750), and the Hispano IIs were firing about 50 rpm higher (650 vs 600), and the Hispano V was spot on ROF 750.
If you want to tweak, I'd suggest knocking the Hispano IIs ROF back to 600, and up the MG-151s to the 750. It's a simple tweak that should make the LW rides a bit more lethal on the snapshot, and give them a bit better chance vs bombers. The Spit cannon clip is short, so I wouldn't mind having the extra few seconds firing time when I'm tooling around in my Seafire.
My $.02 worth...
EagleDNY