Author Topic: change in collision modeling???  (Read 1034 times)

Offline humble

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change in collision modeling???
« Reply #15 on: November 17, 2006, 09:43:37 PM »
Makes sense to me, but I think alot of folks are under the same misconception I was. So if he rams me and it shows on my front end (regardless of orientation) I take damage. My perception is that you took damage for "ramming" the other guy. You can actually be the "rammee" and take damage as well.....

Now i'm facinated by the apparent lag...he flys thru me and isnt affected for a period of time....then another fairly significant period of time elapses (in the internet world) before my FE picks up the ram. So both of us are seeing something that isnt and collide in a place neither or us is actually in :). In effect he "hit me" hundreds of milliseconds before I ever got there and was damaged before I even registered the collision that occured in a place i'd never even got to yet.....hehe.....

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Offline Vudak

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change in collision modeling???
« Reply #16 on: November 17, 2006, 09:57:22 PM »
Quote
Originally posted by humble
Makes sense to me, but I think alot of folks are under the same misconception I was.


That right there is the understatement of the year :)
Vudak
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Offline WMLute

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change in collision modeling???
« Reply #17 on: November 17, 2006, 11:28:35 PM »
another clarification.

The film you took will ONLY show what YOUR computer saw on YOUR FE.

If you jump into THEIR plane on YOUR film, it is not showing you what THEY saw. Everything on your film is from your front end.


If you want to see what they saw on their FE, they would have had to film it, and sent it to you.

That's why HT said "If the film shows the collision , I do not understand what you think the problem is?"  as your film, from your front end, saw a collision.




Which brings up an interesting thing to do, if you want to see how much lag affects this game.

Go fight a nice long duel with someone, and both film it.

Each of ya' email the film to the other and watch them back to back.

It's amazing how diff. the fight looks on both FE's.
"Never tell people how to do things. Tell them what to do and they will surprise you with their ingenuity."
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Absurdum est ut alios regat, qui seipsum regere nescit

Offline Bronk

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change in collision modeling???
« Reply #18 on: November 18, 2006, 02:33:04 PM »
Quote
Originally posted by WMLute
another clarification.

The film you took will ONLY show what YOUR computer saw on YOUR FE.

If you jump into THEIR plane on YOUR film, it is not showing you what THEY saw. Everything on your film is from your front end.


If you want to see what they saw on their FE, they would have had to film it, and sent it to you.

That's why HT said "If the film shows the collision , I do not understand what you think the problem is?"  as your film, from your front end, saw a collision.




Which brings up an interesting thing to do, if you want to see how much lag affects this game.

Go fight a nice long duel with someone, and both film it.

Each of ya' email the film to the other and watch them back to back.

It's amazing how diff. the fight looks on both FE's.



Lute
 What i would Like to see is one of these talented film makers do is a  side by side of said fight.

Bronk
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Offline ALF

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change in collision modeling???
« Reply #19 on: November 18, 2006, 09:07:00 PM »
Quote
Originally posted by Donzo
There's no way you should have gotten a "You have collided".  
It's obvious in that screen shot that you were facing forward, therefore you did not "see" the collision. :D


The collision model does not work like the BFG from Doom 1.  It matters not what you see in your 'window', all that matters is that your game front end (ie: the view of the world according to YOUR computer) saw the collision.  There is no distinction between who caused the collision or who is at fault, tail vs nose etc.  

The only question in a collision is "Do plane #1 and plane #2 occupy the same space at the same time"   Both you and your opponents computers ask themSELVES this question.  They do NOT compare notes.  


If YOUR computer sees a collision, you get the message YOU HAVE COLLIDED (you are assessed damage)

If the OTHER computer sees a collision, you get the message XXXX HAS COLLIDED WITH YOU. (you are not assessed damage)


if you see both messages it means that both of you saw the collision and both take damage.

Offline Donzo

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change in collision modeling???
« Reply #20 on: November 18, 2006, 11:31:17 PM »
Quote
Originally posted by ALF
The collision model does not work like the BFG from Doom 1.  It matters not what you see in your 'window', all that matters is that your game front end (ie: the view of the world according to YOUR computer) saw the collision.  There is no distinction between who caused the collision or who is at fault, tail vs nose etc.  

The only question in a collision is "Do plane #1 and plane #2 occupy the same space at the same time"   Both you and your opponents computers ask themSELVES this question.  They do NOT compare notes.  


If YOUR computer sees a collision, you get the message YOU HAVE COLLIDED (you are assessed damage)

If the OTHER computer sees a collision, you get the message XXXX HAS COLLIDED WITH YOU. (you are not assessed damage)


if you see both messages it means that both of you saw the collision and both take damage.



Twas a joke. :D

Offline Saxman

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change in collision modeling???
« Reply #21 on: November 19, 2006, 03:36:17 AM »
Just thought I'd mention an incident that happened to me tonight.

I was coming up under a pair of P-38s in a shallow zoom with a moderate closure rate, at about their 4 o'clock low. I hosed the wingman at about 400yds. His tail broke off and I had a clear view of his wreckage as it tumbled off to my LEFT hand side--close, but PLAINLY out of my line of flight. I rolled slightly right to clear my left wing and slide into a firing position on his leader, as I continued my zoom and pulled above the wingman as he went down.

All the sudden I get a "You have collided" message, my plane snaps over to the right and I find out that my RIGHT WING has been taken completely off. There were only two aircraft within anything APPROACHING that sort of distance of my bird: The lead 38 about 400yds still ahead of me, and his wingman who bailed or died from a PW at the same time the collision was recorded.

Now I wish I'd gotten a recording of this sortie (the camera is EVIL. It makes my plane blow up within seconds of entering a fight) but because of my approach angle (4 o'clock from about 1000ft below and about 1000yds distance at the start of my zoom) I CAN confirm that I had climbed ABOVE and RIGHT of the dying 38 and was not in danger of a collision after I lit him up (I never closed nearer than about 200yds of him). He was also nose up after I took his tail off so it could not have been from a gamey snapshot as he fell. More to the point as soon as I saw him breaking up I pulled shallow right to clear his wreckage on my LEFT HAND SIDE, and I had a clear view of him tumbling past and below me. He did NOT have the control to have steered himself back into my line of flight.

I might not be so irritated if it were my left wing that was whacked off, (well, I would but more because of the same old stupid luck that always seems to find me than a "WTF JUST HAPPENED?!?!?" moment) but how does a guy fall off on my LEFT hand side and still manage to take out the opposite wing after ducking to that side to clear him?
« Last Edit: November 19, 2006, 03:52:42 AM by Saxman »
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Eagler

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change in collision modeling???
« Reply #22 on: November 19, 2006, 08:29:15 AM »
nope - I still die in 99.99% of them .....
I think both planes should exploded immeditely once they touch each other .. BANG - ur both in the tower ..

maybe if everyone knew that any collide provides instant death to both, everyone would fly more life like
"Masters of the Air" Scenario - JG27


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Offline humble

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well I got some payback.....
« Reply #23 on: November 19, 2006, 10:39:15 AM »
I was in a P47-25  locked into a fight with a Ki-84 roughly 12k or so....the tactical situation required a repositioning of key stratigic assets via energy augmentation in the vertical;) ....as I went screaming out of dodge...I realized I was screaming INTO dodge...literally bearing right down one of the runways of a medium sized field. In that brief moment I was contemplating the possibilities 3 cons magically appeared on the runway. With them strung out at the beginning of the take off roll I chppped throttle and yanked the two ton paperwieght in behind them....I got good hits on the trailer as I swung the nose thru the runway line....vaporized the second and pulled up thru the third spraying him at D100 or less in a barrel roll around him.

As I egressed my now smoking somewhat ventilate bird I noticed the white 'soso and so has collided with you and just then the 3rd kill popped up....

Poor guy got chopped in half by a plane that never got within 50 yds of him on my FE:huh

"The beauty of the second amendment is that it will not be needed until they try to take it."-Pres. Thomas Jefferson