Author Topic: Warbirds vs Aces High - comparison?  (Read 1939 times)

Offline Krusty

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Warbirds vs Aces High - comparison?
« Reply #15 on: November 24, 2006, 11:03:02 AM »
You all mention plane set and RPS, but the biggest drawback to WB for me was the input system. The lack of trim. The need to apply rudder even in level flight (not easy to do with a twisty stick!), and the general feeling of unrealistic physics and flight modeling.

Aces High shines in the aspect of hardware setup, player control, hardware scaling and all that good stuff. It also has a much more realistic flight model and weapons model (although I couldn't tell you about the damage model -- it almost seems the same). When flying a plane in AH it feels more like real flight than WB ever did.

My $0.02

Offline Skull-1

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Warbirds vs Aces High - comparison?
« Reply #16 on: November 24, 2006, 12:51:23 PM »
I disagree there.

I have yet to find any sim that "feels" real.   WBs felt more realistic in many aspects of the FM than AH II does...

Can't put my finger on it.....

But AH II is still a better game.

WBs has long passed its peak and is spinning into the abyss now....

Offline Grendel

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Warbirds vs Aces High - comparison?
« Reply #17 on: November 25, 2006, 05:37:34 AM »
Quote
Originally posted by Krusty
You all mention plane set and RPS, but the biggest drawback to WB for me was the input system. The lack of trim. The need to apply rudder even in level flight (not easy to do with a twisty stick!), and the general feeling of unrealistic physics and flight modeling.

When flying a plane in AH it feels more like real flight than WB ever did.


Lack of trim? I wonder... My joystick setup system dates to early versions of WarBirds. And there's trims for all three axes. WB certainly had and has trim. I use same trimming methods in AH2 as I did already in WB 1.0 versions - rapidly changing my plane's trim manually depending on situation.

Even the trim keys in AH2 are same as in WB.

Flying realism seems to depend on person. One real life aviator prefers WB feeling, another AH2.

I had no trouble with the general flying feeling and physics of WB3 when I last flew it, but I was finally turned away by the terribly laser like gunnery models. While AH1 was released it had Star Wars lasers and WB2 had quite ok gunnery. As time progressed WB3 took the original AH1's approach while AH1/AH2 took steps towards WB2/harder gunnery. Funny thing.

Offline Treize69

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Warbirds vs Aces High - comparison?
« Reply #18 on: November 25, 2006, 06:25:06 AM »
I remeber the WB gunnery as being harder than in here, but most of the MGs and Cannons doing more damage (except the 30mm, noone seems to have gotten that one right)
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Offline Sweet2th

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Re: Warbirds vs Aces High - comparison?
« Reply #19 on: November 25, 2006, 08:56:13 AM »
Quote
Originally posted by RTGorkle
I've never played Warbirds and don't intend to start. I'm curious, though, what's are the most notable differences?

Graphics, modelling, sheep, planeset, player demographics, terrain, sheep, scenarios, sheep?


The new version of Warbirds kicks much arse.There is a game that was just re leased called Flyboy's (warbirds 2006 ) that is centered around WW1 Aircraft.From the Sopwith Camel to the Albatross.The Demo for the game was 189 Megs,and on-line play is available.It has the flight modeling of AH but way better graphix.

Offline Bodhi

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Warbirds vs Aces High - comparison?
« Reply #20 on: November 25, 2006, 10:12:52 AM »
warbirds sucks
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Offline Skull-1

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Warbirds vs Aces High - comparison?
« Reply #21 on: November 25, 2006, 02:03:27 PM »
I agree that a kill in WBs is much harder than a kill in AH II.

Planes in AH II spontaneously combust with the slightest hit.   I think that is not particularly challenging.   A kill in WBs was WELL EARNED.  You had to knock the thing out of the air.

WBs still sucks, though.

Offline Swager

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Warbirds vs Aces High - comparison?
« Reply #22 on: November 25, 2006, 05:58:12 PM »
The flight model in WB was more exact.  You had to fly the plane and fight the fight.

AH is an easier flight model.
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Offline Bodhi

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Warbirds vs Aces High - comparison?
« Reply #23 on: November 25, 2006, 07:00:27 PM »
Quote
Originally posted by Swager
The flight model in WB was more exact.  You had to fly the plane and fight the fight.

AH is an easier flight model.



lol, yeah... and the nose wobbles at 300+ IAS.   Yep, it's more accurate.  :rolleyes:
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Offline save

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Warbirds vs Aces High - comparison?
« Reply #24 on: November 26, 2006, 02:28:05 AM »
The main reason for many to stay in Warbirds is the community ( 11 years) -  
and scenarios - without S3 and EMC scenarios WB would not exist.

I havent tried AH's trainers but many I have spoken with say Training arenas in WB is a big reason why they like it and get better fast.
 
I fly WB because  I can kill good old friends ;) , scenarios and a good bunch of early WW2 aeroplanes as well as WW1 planeset.

You should really try WW1 fighting - d.5 hitting your con 2-3 seconds until things fly off them :)

Things change  slow in WB compared with AH - I give credit for that to
HT and gang.

When I download and run AH i feel its a 1944+ game ( admittely I havent flown the latest arena updates in AH).

Still feel killing and hitting targets is way too easy in AH  ( hitting also apply to WB but not killing)

to all old WB'ers in here and HT and Pyro.

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Offline llama

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Warbirds vs Aces High - comparison?
« Reply #25 on: November 26, 2006, 07:35:08 PM »
I was SO into Warbirds that in 2002 and 2003, when the dopes at IEN didn't/wouldn't pony up the money/effort to run a convention, Worr and myself (and 6 others) put up our own dough and put together the Warbirds Players Convention in Pensacola and Dayton.

That's what I call *total commitment* to a game. (BTW, we earned all our money back.) But the writing was on the wall. We barely got 100 players at the last Con.

I really had no problem with WarBirds, the game, but I did have a problem with IEN, the inept company who cared little for its players. It showed every time you interacted with them.

I don't know how the company is these days, but this genre of game is *supposed* to be a MASSIVELY online simulation, and at 5:30pm Pacific Time on a Saturday, they can only muster 59 people in their "main arena." Aces High has  a little more than 650 in 4 arenas at the same time.

I'm into these games to fly with a sky full of hundreds of other humans trying to get me themselves. That means Aces High is better by definition. At least by my definition...

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Offline eh

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Warbirds vs Aces High - comparison?
« Reply #26 on: November 26, 2006, 10:36:31 PM »
Quote
Originally posted by Swager
The flight model in WB was more exact.  You had to fly the plane and fight the fight.

AH is an easier flight model.


Nope. In WB you can fly in a straight line and flop around like a fish out of water. Even newbies learned how to do sustained fish flopping. It's impossible to do it like that in AH and it's  hardly the characteristic of a good flight model... and it is certainly not more exact if you mean "closer to real life".   And the FM of the early Axis planes was/is so bad relative to their historical counterparts that they lost entire Axis squadrons over it. It STILL isn't fixed!

The easier flight model is always the second one you learn because experience always makes it easier to learn your way around the differences and difficulties. AH is just different, not easier.

Offline Yeager

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Warbirds vs Aces High - comparison?
« Reply #27 on: November 27, 2006, 01:18:26 AM »
Im impressed that WBs is still in business.  Who woulda thunkt....
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Offline Skull-1

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Warbirds vs Aces High - comparison?
« Reply #28 on: November 27, 2006, 09:14:14 PM »
I perosnally can't wait until IEN goes bankrupt.  Perhaps then someone with some brains will buy it and fix the mess...   It has a lot of potential...mostly squandered...but there nonetheless...

Offline Bronk

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Warbirds vs Aces High - comparison?
« Reply #29 on: November 27, 2006, 09:19:32 PM »
Quote
Originally posted by Skull-1
I perosnally can't wait until IEN goes bankrupt.  Perhaps then someone with some brains will buy it and fix the mess...   It has a lot of potential...mostly squandered...but there nonetheless...



I hear EA is looking at it.

GL :p


Bronk
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