Simaril-
I would think that most of what the issue really is, concerning the rift between different types of play, concerns town captures. Or more precisely, the means of which it is done. The way our strat system works, whereas to capture territory one must merely destroy all of the buildings in town, and simply put 10 men into the maproom, is kinda outmoded with as many people as are playing this game. If we could change it to a more realistic model, say, You have to advance a front line, or protect your infantry/mechanized columns advance or retreat, you could bring in a strat system that really has some flesh and substance.