Author Topic: A real reason to bring a ride home...  (Read 1378 times)

Offline EagleDNY

  • Silver Member
  • ****
  • Posts: 1514
A real reason to bring a ride home...
« on: November 25, 2006, 01:22:23 PM »
Here's a thought...

I was trying to think of a real reason that I shouldn't just ditch or bail and then re-up the same ride.  For me, the 5-10 minutes trip home isn't really worth the extra perkies I'm going to get, especially since I got all the perkies I need anyway.  Heck when the ENY is high, I can't even spend 'em when I want to.

Rank isn't worth much other than for CV control, and I won't even bother mentioning all the various dweebish ways there are to inflate your rank anyway.

That said, I think the game would benefit from having a real reason to bring the rides home again.  So I'll give you one - the MECHANICS BONUS.  

You're fresh from flight school, and you show up on a field and they give you a stock, factory fresh .  Now your maintenance chief knows that those slugs in the factory couldn't find their buttocks with both hands, so he starts working to bring your aircraft up to snuff.  He'll start tuning the engine for better fuel consumption & more power, greasing up your guns just right so that you can get maximum rate of fire, maybe adding those shackles for those underwing guns you wanted, or tuning up your control cables a bit for that bit of extra snap you were looking for, or turning up the hydraulic pressure so you can pull out of that dive a bit easier.

Tweaks wouldn't have to be all that much to make it worthwhile to bring a ride home.

Sample List:
Engine Tune #1: -5% fuel consumption
Engine Tune #2: +5% engine power
Gun Tune: guns go from stock ROF to maximum ROF on each weapon
Controls Tune: +5% on control surfaces (??)
Armor Kits: add extra armor to critical items like oil / fuel tanks (??)
Ordnance Kits: optional gun packages or special ordnance loadings available (pylon guns, rocket mountings, special bombs).

You get the idea.  It gives a pilot a real incentive to bring his ride home.  The more sorties he completes with his ride, the more work gets done on it, so he ends up with a more customized ride.

Caveat 1: No work gets done unless you make a successful (ie. score perkies) sortie.  You can also make the case that you must land kills to get work done on your ride.

Caveat 2: Lose the ride, lose the bonus.  Crash, get shot down or bail out, and it's gone.  Your replacement ride arrived from the factory today, Sir - doesn't look as nice as your old one, and the seat isn't nearly as comfy...


EagleDNY
$.02
"Imaginative Solutions to Common Problems"

Offline croduh

  • Gold Member
  • *****
  • Posts: 2509
A real reason to bring a ride home...
« Reply #1 on: November 25, 2006, 01:35:28 PM »
HTC said this will happen in CT.

Offline EagleDNY

  • Silver Member
  • ****
  • Posts: 1514
A real reason to bring a ride home...
« Reply #2 on: November 25, 2006, 01:46:02 PM »
I'd say we need it in the arenas as well.

Offline Billy Joe Bob

  • Nickel Member
  • ***
  • Posts: 470
A real reason to bring a ride home...
« Reply #3 on: November 25, 2006, 02:27:04 PM »
I dont even pay for MA but I think this idea is pretty good. :aok

Offline Tilt

  • Platinum Member
  • ******
  • Posts: 7358
      • FullTilt
A real reason to bring a ride home...
« Reply #4 on: November 25, 2006, 02:36:40 PM »
Why not be able to buy a "tune up" with perks........... that way earning perks has value........
Ludere Vincere

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
A real reason to bring a ride home...
« Reply #5 on: November 25, 2006, 03:07:33 PM »
Why not? Because that unevens the playing field. When 2 virtual pilots compete in 2 identical P51Ds the outcome should be up to the pilot skill, NOT the fact that 2 identical planes flew with a large performance disparity.

The planes have limits for a reason. They all have the same limits. If you want a plane that's FASTER fly a different plane. If you want one that's more nimble you fly a different plane. You don't aks HTC to "make my plane faster!! OOh, no! Make mine turn better!!".

Offline Bronk

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 9044
A real reason to bring a ride home...
« Reply #6 on: November 25, 2006, 03:12:19 PM »
SARCASM ALERT

 zOMG 11!!!!1!!!!!111!!! I want frikkin lazer beams and forcefield power ups.
You get em by flying though 2 bomber hangers inverted within 30 seconds .

:rolleyes: :rolleyes:  


Bronk
See Rule #4

Offline hubsonfire

  • Plutonium Member
  • *******
  • Posts: 8658
A real reason to bring a ride home...
« Reply #7 on: November 25, 2006, 03:14:13 PM »
This would only reward timidity, and that makes for crappy gameplay. If you need an incentive to land, make one up. If you don't care, just bail.
mook
++Blue Knights++

Proper punctuation and capitalization go a long way towards people paying attention to your posts.  -Stoney
I was wondering why I get ignored so often.  -Hitech

Offline Traveler

  • Gold Member
  • *****
  • Posts: 3148
      • 113th Lucky Strikes
A real reason to bring a ride home...
« Reply #8 on: November 25, 2006, 04:04:57 PM »
Quote
Originally posted by Krusty
Why not? Because that unevens the playing field. When 2 virtual pilots compete in 2 identical P51Ds the outcome should be up to the pilot skill, NOT the fact that 2 identical planes flew with a large performance disparity.

The planes have limits for a reason. They all have the same limits. If you want a plane that's FASTER fly a different plane. If you want one that's more nimble you fly a different plane. You don't aks HTC to "make my plane faster!! OOh, no! Make mine turn better!!".


and the speed of their internet connection and processor.
Traveler
Executive Officer
113th LUcky Strikes
http://www.hitechcreations.com/wiki/index.php/113th_Lucky_Strikes

Offline Traveler

  • Gold Member
  • *****
  • Posts: 3148
      • 113th Lucky Strikes
Re: A real reason to bring a ride home...
« Reply #9 on: November 25, 2006, 04:09:55 PM »
Quote
Originally posted by EagleDNY
Here's a thought...

I was trying to think of a real reason that I shouldn't just ditch or bail and then re-up the same ride.  For me, the 5-10 minutes trip home isn't really worth the extra perkies I'm going to get, especially since I got all the perkies I need anyway.  Heck when the ENY is high, I can't even spend 'em when I want to.

Rank isn't worth much other than for CV control, and I won't even bother mentioning all the various dweebish ways there are to inflate your rank anyway.

That said, I think the game would benefit from having a real reason to bring the rides home again.  So I'll give you one - the MECHANICS BONUS.  

You're fresh from flight school, and you show up on a field and they give you a stock, factory fresh .  Now your maintenance chief knows that those slugs in the factory couldn't find their buttocks with both hands, so he starts working to bring your aircraft up to snuff.  He'll start tuning the engine for better fuel consumption & more power, greasing up your guns just right so that you can get maximum rate of fire, maybe adding those shackles for those underwing guns you wanted, or tuning up your control cables a bit for that bit of extra snap you were looking for, or turning up the hydraulic pressure so you can pull out of that dive a bit easier.

Tweaks wouldn't have to be all that much to make it worthwhile to bring a ride home.

Sample List:
Engine Tune #1: -5% fuel consumption
Engine Tune #2: +5% engine power
Gun Tune: guns go from stock ROF to maximum ROF on each weapon
Controls Tune: +5% on control surfaces (??)
Armor Kits: add extra armor to critical items like oil / fuel tanks (??)
Ordnance Kits: optional gun packages or special ordnance loadings available (pylon guns, rocket mountings, special bombs).

You get the idea.  It gives a pilot a real incentive to bring his ride home.  The more sorties he completes with his ride, the more work gets done on it, so he ends up with a more customized ride.

Caveat 1: No work gets done unless you make a successful (ie. score perkies) sortie.  You can also make the case that you must land kills to get work done on your ride.

Caveat 2: Lose the ride, lose the bonus.  Crash, get shot down or bail out, and it's gone.  Your replacement ride arrived from the factory today, Sir - doesn't look as nice as your old one, and the seat isn't nearly as comfy...


EagleDNY
$.02
"Imaginative Solutions to Common Problems"


Good suggestion, however, furballers will never stand for it.  But I'd like to see the perk system changed so that if you disco, crash, you don't get any perks, if you land anywhere on any friendly field you get credit.
Traveler
Executive Officer
113th LUcky Strikes
http://www.hitechcreations.com/wiki/index.php/113th_Lucky_Strikes

Offline Tilt

  • Platinum Member
  • ******
  • Posts: 7358
      • FullTilt
A real reason to bring a ride home...
« Reply #10 on: November 25, 2006, 05:42:04 PM »
Quote
Originally posted by Krusty
Why not? Because that unevens the playing field. When 2 virtual pilots compete in 2 identical P51Ds the outcome should be up to the pilot skill, NOT the fact that 2 identical planes flew with a large performance disparity.



Fuel loads, pylon drag.......the field is uneven and even a "tune up" should never produce a "LARGE" performance disparity............ may be just 20/30 extra revs at mil power.
Ludere Vincere

Offline Overlag

  • Gold Member
  • *****
  • Posts: 3888
A real reason to bring a ride home...
« Reply #11 on: November 25, 2006, 06:10:58 PM »
i think this is all to do with "gaming the game".

so many people now dont care about bringing home there plane, and just bail after they drop there bombs or take hits.

i ALWAYS try and bring it home...... im trying to play realisticaly. but so many are from the "instant action" crowd that constantly moan about 10miles being too far to fly for action etc etc etc.

well play counterstrike or something.
Adam Webb - 71st (Eagle) Squadron RAF Wing B
This post has a Krusty rating of 37

Offline SuperDud

  • Platinum Member
  • ******
  • Posts: 4589
Re: A real reason to bring a ride home...
« Reply #12 on: November 25, 2006, 06:21:57 PM »
Quote
Originally posted by EagleDNY
I was trying to think of a real reason that I shouldn't just ditch or bail and then re-up the same ride.  


There is no reason, it's a game. Games are suppose to be fun, not tedious and frustrating. If you guys want to fly to live, that's cool. But some of us don't really care if our pixels make it back to the virtual runway or not.
SuperDud
++Blue Knights++

Offline SuperDud

  • Platinum Member
  • ******
  • Posts: 4589
A real reason to bring a ride home...
« Reply #13 on: November 25, 2006, 06:22:58 PM »
Quote
Originally posted by Overlag
i think this is all to do with "gaming the game".

so many people now dont care about bringing home there plane, and just bail after they drop there bombs or take hits.

i ALWAYS try and bring it home...... im trying to play realisticaly. but so many are from the "instant action" crowd that constantly moan about 10miles being too far to fly for action etc etc etc.

well play counterstrike or something.


OR you could join the airforce!@!@:O
SuperDud
++Blue Knights++

Offline Overlag

  • Gold Member
  • *****
  • Posts: 3888
A real reason to bring a ride home...
« Reply #14 on: November 25, 2006, 07:00:25 PM »
Quote
Originally posted by SuperDud
OR you could join the airforce!@!@:O


you will be old enough to join soon, im too old to join now :p
Adam Webb - 71st (Eagle) Squadron RAF Wing B
This post has a Krusty rating of 37