Author Topic: Bomb then auger..  (Read 1495 times)

Offline scottydawg

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Bomb then auger..
« on: November 26, 2006, 10:34:08 AM »
Lately the 'bomb then auger (or .ef)' has been happening quite a lot, even in the non-LW arenas. I remember that there was some discussion about trying to make the damage from these types of attacks less.  Was there any resolution to it?  I hope we can figure out something because it's pretty much 'gaming the game' and it sucks.

Offline Soulyss

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Bomb then auger..
« Reply #1 on: November 26, 2006, 11:36:06 AM »
It's been brought up many many many times before w/ a variety of ideas on how to "fix" the issue.  I'm not sure if HT has commented on any of them or not.  At one point the idea was raised about limiting bomb release to AoA to the horizon, I do seem to remember something about what you mentioned.  I'm sure if you do a search on dive bombing lancs or something akin to that you could find enough threads to eat up a good chunk of your day.  Kind of annoying behavior if you ask me but until a suitable solution comes along I suppose we're just going to have to make do as is.
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Offline kamilyun

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Bomb then auger..
« Reply #2 on: November 26, 2006, 12:04:43 PM »
The perked ord system will fix all bombing issues next patch :t

Offline Flayed1

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Bomb then auger..
« Reply #3 on: November 26, 2006, 12:14:54 PM »
Quote
Originally posted by kamilyun
The perked ord system will fix all bombing issues next patch :t




  Don't get your hopes up to high. :)  All I have seen on the Perked ord system from Pyro was concerning the better cannon loads on the fighters and such.. I have seen nothing posted on this system for bombers.  And even if they did I don't think it would effect me much. :D ;)
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Offline Clifra Jones

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Bomb then auger..
« Reply #4 on: November 26, 2006, 12:35:10 PM »
Quote
Originally posted by Flayed1
Don't get your hopes up to high. :)  All I have seen on the Perked ord system from Pyro was concerning the better cannon loads on the fighters and such.. I have seen nothing posted on this system for bombers.  And even if they did I don't think it would effect me much. :D ;)


Is this confession that your a pork and auger dweeb?

Offline Soulyss

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Bomb then auger..
« Reply #5 on: November 26, 2006, 01:18:05 PM »
Quote
Originally posted by kamilyun
The perked ord system will fix all bombing issues next patch :t


Only way would be to perk everything.  Something I'd be surprised as hell to see HTC do.  Even if you perked 1000lb bombs on fighters for example, it wouldn't stop the divebombing 4 engine bombers, personally I wouldn't mind seeing some of the heavier loads on fighters perked, might see an increase in use of the light bombers we have in the planeset, like the TBM, and SBD for example.  But that is a another can of worms all together.  To stop the auger dweebs I think we need some in game mechanics to make it more difficult or impossible to do combined with teaching people who want to bomb how to bomb "correctly"  something that is much more accurate with a little practice.  Sure some people don't want to learn how to do it properly and there's not much other we can do about that, other than place actual game play resrtictions.  Still there will be others that if a few people sat down and showed them how to bomb and actually hit something we could probably put a dent in the pork and auger gameplay.  

New people are always encouraged to go to the TA and get with a trainer to learn how to dogfight.. why can't we help them learn how to bomb too?
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Offline Guppy35

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Bomb then auger..
« Reply #6 on: November 26, 2006, 01:34:06 PM »
I'd suggest the CorkyJr solution.  Skip the bomb and just auger.  Works to perfection every time and no one gets hurt :)
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Offline Flayed1

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Bomb then auger..
« Reply #7 on: November 26, 2006, 01:57:56 PM »
Quote
Originally posted by Clifra Jones
Is this confession that your a pork and auger dweeb?


  Ummm I have to say and most people that know me in game know that I am about as far from a pork and auger dweeb as you can possibly get lol..
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Offline FrodeMk3

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Bomb then auger..
« Reply #8 on: November 26, 2006, 02:25:17 PM »
You could try perking every bomber exept one (like the B5N?) Perk them alot, and then see how many people start actually trying to survive to RTB.

Offline thndregg

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Bomb then auger..
« Reply #9 on: November 26, 2006, 02:50:12 PM »
Quote
Originally posted by Clifra Jones
Is this confession that your a pork and auger dweeb?


He definitely isn't. I should know. In real life we are brothers.
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Offline LYNX

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Bomb then auger..
« Reply #10 on: November 26, 2006, 06:08:23 PM »
many threads have been posted on this topic.  Alot of suggestions over the years have been suggested. anything been done about it ?....sweet F A .

Offline Warspawn

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Bomb then auger..
« Reply #11 on: November 26, 2006, 06:47:29 PM »
Quote
Originally posted by LYNX
many threads have been posted on this topic.  Alot of suggestions over the years have been suggested. anything been done about it ?


Unfortunately no.


Buffs in a dive shouldn't be able to deliver ordinance at all (except for JU88...those make surprisingly good dive bombers...even have dive brakes!).  How hard would it be to make bombs only drop from the bombadier's position in B17's, Lancs and -24's?  That would ensure level flight...although you could be quick enough to game it and jump from pilot to F6 and instantly drop the ord.  Hmm...but not if there was an angle limiter...

B-26 used special retarded bombs (as in extra drag, not the short bus...) for low-level bombing.  I'd love[/b] to see these as perked ordinance~!!

Large bombs should have a much higher minimum arming distance.  Can anyone find out how far they'd have to fall in order for the spinner to fuse the bomb for detonation?  A couple hundred feet from drop to boom seems way too little for crew safety...
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Offline gusman

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Bomb then Auger
« Reply #12 on: November 26, 2006, 07:01:31 PM »
Ok I need a glossary or something:o  Please define what Pork and Auger mean in this game. I can't figure it out but it can't be good

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Offline kamilyun

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Re: Bomb then Auger
« Reply #13 on: November 26, 2006, 07:08:42 PM »
Quote
Originally posted by gusman
Ok I need a glossary or something:o  Please define what Pork and Auger mean in this game. I can't figure it out but it can't be good

gusman44


If you're serious... :)

"Often" people who want to destroy barracks or CVs will just up some sort of bomber or bomb-laden attack plane, fly to the target and dive in with no plan of pulling out after they drop bombs.  Sometimes it's just a desperate gamey move b/c there's no penalty for dying.  Other times it's trully a lack of skill or not anticipating control surface lock up.

Offline hubsonfire

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Bomb then auger..
« Reply #14 on: November 26, 2006, 08:11:34 PM »
Quote
Originally posted by Warspawn
Large bombs should have a much higher minimum arming distance.  Can anyone find out how far they'd have to fall in order for the spinner to fuse the bomb for detonation?  A couple hundred feet from drop to boom seems way too little for crew safety...


I believe, (but I could be mistaken), that the bombs have to travel 1,000' from point of release at present.
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