Originally posted by SlapShot
People would constantly run if all cards were not in their favor.
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that happens all the dam time anyway. hell there was 4 planes vs just me and all 4 of them runoff? what the hell?
thats why people fly la7s... to catch the runners.
ive always felt the need to have perks for all planes, making the arena more like a 1942 arena, and not a 1945. however with split arenas this need has gone.
But i can see the reasons again perking all rides too. But there is very very little reason for people to learn how to play this game, if they can just jump straight back into a bran new LA7 or P51 (etc) every time.
a rolling plane set has always been frowned apon BUT.... what about this
each tour, you start fresh, with 0 perks for all players. as the month moves on, more and more perks are available, making the arena progressively move through the years/eny of planes. So the first few days it would be like spit1's, hurri1s etc, then it would move on to 109g's and la5s and the final week would start seeing la7s everywhere.
the ENY/perk system would also adjust over the tour, so that by week 4 all planes upto 25eny are free.
so:
1st week, 60-40eny free, 40-30eny 10-40 perks, 30eny + = 100 perks
2nd week 60-40eny free, 40-30eny 5-20 perks, 30-20eny = 20-40 perks
3rd week 60-30eny free, 30-20eny 5-20 perks 20-15eny = 20-40 perks
4th week 60-20eny free, 20-15eny 5-10perks, 15-5eny 20-200(262) perks
earning perks would be slightly harder cos its a relative equal playing field. and the guys flying "uber" planes in the 3rd week really risk loosing it all, and wont really gain many perks per sortie either.
but then even though i just came up with that, i doubt that would work because, what if you started during week 4? you had no perks, and everyone is flying p51s vs your little spit1? hmm doh. idea shuned by its creator.....LOL:rolleyes: