Originally posted by Yarbles
Is the quickest way to turn, roll on your side and pull back on the stick until you are about to black out? Do you need or benefit from using the rudder at any point in this manouver?
I have settled on the Spit 16 and notice that other Spits are drawn to it along with the occasional Hurricane and want to have turning fights or bounce it while perhaps along with everthing else it is feared by P51's until they realise what a crap pilot I am. I still think though thst an inexperienced Newbie makes a contribution to the team as in a large battle I distract and draw the enemies attention sometimes having up to four at a time on my tail. But what I want to ask is what do newbies do that piss off more experienced players so I can avoid it?
Yarbles, yes, theoretically you need rudder to turn. Theoretically because you need it to turn *coordinated* - that means your plane neither skids nor slips (flys "sideways").
You can check that by watching the ball (thats the
slip indicator). When it is in center position, your plane is neither skidding nor slipping, your fuselage line and flight path are the same.
Now, watching the ball during a left turn, youll see that it will move left, to the inside of the turn slightly (adverse yaw).... to counter that, youd need to "step on the ball", ie apply a little left rudder to counter that. In Aces High, this is modelled. It requires very fine rudder input (pedals!) - i dont think you can do it with keyboard. But thats not really neccessary anyway - in a dogfight you usually have other things to worry about then turning coordinated, besides skid/slip might even be a good thing (bleed of speed, throw off aim).
Nevertheless, the rudder is a very important control in a fight. It can be used to enhance roll rate (helps your plane roll when applied in same direction as aileron), deliberate sideslipping (speed, aim), can be used to correct your own aim (think of trying to shoot someone in a turn - your nose is a little too high....). You also need it to takeoff (counter torque effects), land (crosswinds, speed) and to taxi while on the ground.
This article contains lots more detailed info on rudder. Warning though, slight headache disclaimer
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Using keyboard control for rudder is not going to be very accurate nor efficient. It probably hurts a lot more then it does good. I recommend that if you plan on subscribing to the game, you get yourself a Joystick with twisty or rocker rudder control. A good beginners stick will cost you about 20-30 USD and make your life 250% easier (for example Saitek 290 from Walmart).
As for being new and pissing off experienced players..... "being new" is good. Weve all been new at one point. Enjoy the game, have fun and strive to get better. Keep asking questions and learn... then youll get better quick.
"piss off experienced players" - well, thats a tad more difficult. Everyone has a different view on how this game should be played and whats acceptable and what not. For example to some a HO is a dweeb, no-skill lame thing to do, to others its a valid and historical tactic. This also throws up the next question, what IS a HO.... Coming in from 3.5k out, straight nosing for the enemy, guns blazing all the way is certainly the kind of HO that falls under no-skill. When coming nose to nose in a close quarter dogfight... shooting now valid? Anyways, i dont want to turn this into (another) Ho or not to HO thread
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I guess flying straight and level, throttled back so the opponent can catch up is the best way to avoid pissing off anybody
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Just play your game and listen to what people say around you. Pay others the same respect youd like to get and youll get along fine. Just you asking this question tells me youll do allright
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One more thing to remember, dont take anything thrown at you too serious. Flying Spit16 and being new, youre likely to hear a "get some skills Spit dweeb" at one point or another..... thats usually just frustration speaking. "Trash talk" is also part of the game for some. Your choice if you want to partake or not. I prefer to fight with planes and talk with bullets though.
The "quickest" way to turn is not to turn at all, but to go up into half a loop
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