Author Topic: Testing Capture system in LW orange today  (Read 44618 times)

Offline Traveler

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Testing Capture system in LW orange today
« Reply #645 on: December 02, 2006, 01:34:13 AM »
Quote
Originally posted by Overlag
im sorta failing to understand how this setup "helps" the furballers?

furballers cant furball if griefers (err bombers) flaten there base ready for capture.

furballers cant fight in hordes




from what ive seen furballers tend to fight over nothing other than kills..... and furballs seem to be 10-20 planes, this blue line system makes a sector full of 50ish planes.



this change doesnt favor furballers at all.... it favors people who like combat.


it creates a chock point in which heavy aircaraft can only attack one target for base capture.  The heavy aircarft will get little to no fighter cover from furballers that refuse to climb highter then 10 feet or fly more then 10 miles to a target.  Makeing it easy for nme fighters to sorty over a chock point looking for the heavy aircraft that can only attack at that point.  The strategy play of the game is now gone.
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Offline Flayed1

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Testing Capture system in LW orange today
« Reply #646 on: December 02, 2006, 01:35:54 AM »
No the thead (Falyed1 can you do me a favor)  You alredy posted there so nvr mind :)
« Last Edit: December 02, 2006, 02:21:41 AM by Flayed1 »
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Offline Traveler

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Testing Capture system in LW orange today
« Reply #647 on: December 02, 2006, 02:10:42 AM »
Quote
Originally posted by Flayed1

 
   I understand the need to find a way to concentrate players on these huge maps, if we were left with a giant map and the 200 players there would most likely be a lil fight here and there with others rolling bases waaaayyyy of in left field some where.


Wasn't that the pupose of the darbar and the flashing bases.  If people chose not to defend a base that is flashing , under attack , that is there choice.  But to programe into the game a predefined order of base capture that will get real old, real fast.

You want to slow down base capture increase the number of troops that are necessary to capture a base.  Develop engineering troops  or support troops that give meaning to the services performed on an airfield.  If troops at an airfield are all dead then there is no one there to re-arm an aircraft, or pump gas.  tie the strat targets to an airfields ability to launch an aircraft.  

 I tested the game a few years ago after AW3 was shut down by EA games. I tested it for two weeks and decided to become a paying customer because of how the game played and the way the environment functioned.  I don't care of either anymore.
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Offline eagl

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Spent some time in orange, and...
« Reply #648 on: December 02, 2006, 05:43:05 AM »
I spent some time in orange, and had a slightly mixed opinion.

First, finding a fight was no problem.  In fact, the fight I found right near one of my bases was really balanced.  No hordes, only a handful of retards just zooming through in their LAs, and it was fairly fun.

The problem however, was that the whole night I never got more than 1/2 of the way towards the enemy's base.  Why?  Because I'd take off, maybe fight some guy near my base, and then head towards the enemy base.  10 minutes later, I'm barely halfway there and I see that there are some bad guys back near my base, so I turned back around and fought those guys again.

I really admire the persistence of those who flew relatively slow planes all the way from their field to ours.  If I had to fly in this arena and wanted to fight people over near THEIR base, I'd probably end up joining the LA crowd for no reason other than it takes too darn long to get there.  A lot of fast fighters would show up, P-51s, FW-190s, etc., and they'd all show up around 20-25k and have to slowly spiral down to where the fight really was, from 10-12k on down to the deck (or zoom down, HO someone on the way past, and then rip their wings off in our ack).

I know I told HT I wouldn't harp on this, but aside from having my first 2 fights of the night ended by unmanned ack before I could get near any other aircraft, the only thing that sorta bugged me was that it really is a pain *going anywhere* to fight.  Plenty of bomber guys take off from rear fields to grab alt, and if a fighter guy needs alt all he has to do is grab alt in the opposite direction before heading towards the enemy, but it seemed like an awful lot of guys were having to plod a really long way to get to the fight, and even climbing straight towards the fight they arrived waaaaay above it.  Like 10k above it.

Anyhow, it just seemed a bit sad that the fight was really easy to find but because of the distance involved, there was very little teamwork shown by the guys who had to fly the long distance to get there.  After getting shot down, it might be 15 minutes before I'd see the same guy back in the fight, and that really discourages people getting together to fight and doubly discourages people trying to RTB.

I got double teamed ONCE the whole night, and that was from an LA and 190 who just happened to meet up near our field.  Yea it wasn't exactly prime time in the arena (about 5am central time) but to see a nicely developed fight fed by singletons trickling from a field 15 min away was just sad.  It was a good fight, but I'd like to have been able to take it to the enemy without having to drone so much.
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Offline VoX

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Testing Capture system in LW orange today
« Reply #649 on: December 02, 2006, 06:20:00 AM »
Time to leave.

It is obvious that AH Main Arenas are turning into a Arcade style game and moving away from the whole simulation experience.

Account Deleted.

I only hope that Combat Tour is better than the hype!

Best of luck to all at Hitech and I hope to see you soon.

VoX Out. :cool:
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Offline F1Bomber

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Testing Capture system in LW orange today
« Reply #650 on: December 02, 2006, 06:45:36 AM »
Time to leave also.

No reason given.

Good luck to hitech and the crew. Will see how well TOD turns out.

Offline DadRabit

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Testing Capture system in LW orange today
« Reply #651 on: December 02, 2006, 08:54:06 AM »
S!

What Flayed1 said!  :aok

I too hope the other arenas are left alone from the blue line base capture system.  I know HT is working to correct the problem that exsits in LW orange and I hope he will open alot more bases for capture.

One thing though.  I still dont see where all the "undefended base" talk is coming from.  The times I see a base all alone start to flash I know it's either a noe or gv's or a horde.  People do up to defend and most of those fights are some of the best fights in here.  Sure they eventually capture the base but so what?  I had a blast defending it.  Goon hunting I hope is not a thing of the past.


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Offline Trikky

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Testing Capture system in LW orange today
« Reply #652 on: December 02, 2006, 09:09:01 AM »
If nothing else, its certainly funny watching the super horde frantically ploughing up and down the blue lines, bit like Pavlovs dog reacting to an enlarged icon rather than a bell.

Offline Overlag

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Testing Capture system in LW orange today
« Reply #653 on: December 02, 2006, 09:10:49 AM »
Quote
Originally posted by Traveler
it creates a chock point in which heavy aircaraft can only attack one target for base capture.  The heavy aircarft will get little to no fighter cover from furballers that refuse to climb highter then 10 feet or fly more then 10 miles to a target.  Makeing it easy for nme fighters to sorty over a chock point looking for the heavy aircraft that can only attack at that point.  The strategy play of the game is now gone.


then the "strat" guys have to create balanced missions.... i know bustr, a few FB's and all the 68s did..... we would have P47s heavy, and a20s in the rear defended by a few light P51's. Worked every time. But then rooks even with higher numbers wasnt really defending.
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Offline Hammy

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Testing Capture system in LW orange today
« Reply #654 on: December 02, 2006, 10:31:06 AM »
Quote
Originally posted by Souless
been a while for me gents hope to be back by january.
Anyway enough said.
So the main arena has been split into 4 now to encourage fighting?
Now we have a system that predetermines what bases can be captured? by a specific or predetimed order?
analysis of a chain in a cog?
Trying to force all into a certain area to take a base?
So gone are the noe missions  and the surprise attack deep into enemy heartland?
Sorry to say I will miss those greatly.
The enemy not knowing what i will do or where i will go inspired me greatly having a predetermined area of what i can do and what I can accomplish is meaningless, think I will keep my money in my pocket for the time being, sad to say this game has come to this.
A WW2 areana where the enemy knows and expects you to attack sad!!
Good luck to you all I think its pathetic


Amen to that!

Offline Masherbrum

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« Reply #655 on: December 02, 2006, 10:41:12 AM »
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Originally posted by Overlag
erm i had it all along.. i just thought it was funny everyone going on and on about it being a "pro" furball move.


Some of YOU were using the "furball" word inappropriately.   Some of you have no clue as to what a "furball" is.    Outside of a feline coughing up.   Hell, I'm sure as soon as two planes close in for a fight, it's now deemed a "furball".
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Offline BaldEagl

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« Reply #656 on: December 02, 2006, 11:27:23 AM »
I just had a nother idea that might make this work on the big maps.  Why not try opening all bases in particular zones so you have the forward zones of each counrty open?  I can't remember how many zones are on the big maps so maybe this wont work but if there's not enough then how about re-writing the zones so there are a few more?

Just an idea.
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Offline twitchy

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« Reply #657 on: December 02, 2006, 11:45:29 AM »
See Rules #2, #5
« Last Edit: December 03, 2006, 07:41:02 AM by Skuzzy »
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Offline hubsonfire

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« Reply #658 on: December 02, 2006, 11:55:18 AM »
See Rules #2, #4, #5
« Last Edit: December 03, 2006, 07:41:23 AM by Skuzzy »
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Offline Bronk

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« Reply #659 on: December 02, 2006, 11:57:53 AM »
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Originally posted by hubsonfire
There we go.



:) :D :lol :rofl




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