Author Topic: Testing Capture system in LW orange today  (Read 44575 times)

Offline SlapShot

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Testing Capture system in LW orange today
« Reply #660 on: December 02, 2006, 12:06:40 PM »
then the "strat" guys have to create balanced missions....


BINGO ... give Overlag the cookie ... at least he and some others see the light.

Balanced and well thought out attacks ... what a novel concept ... it does appear that that is asking too much of most.
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Offline BaldEagl

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Testing Capture system in LW orange today
« Reply #661 on: December 02, 2006, 12:08:54 PM »
Quote
Originally posted by BaldEagl
I just had a nother idea that might make this work on the big maps.  Why not try opening all bases in particular zones so you have the forward zones of each counrty open?  I can't remember how many zones are on the big maps so maybe this wont work but if there's not enough then how about re-writing the zones so there are a few more?

Just an idea.


I was thinking about this a little more.  There's probably a relatively easy way to re-write the zones.  Let the factories support the same fields they support now (a "master zone") but splt the fields into two or maybe even three sub zones (or "capture zones").

When say, 60-70% of a currently available capture zone has been captured, then the next one becomes available for capture along with the remaining fieds in the current capture zone.

I think an idea like this could appease all factions.  It allows some freedom of choice but still focuses players into a smaller area.  NOE guys could still do their thing, particularily at the outside fringes of some of the big map zones.  CV's for the most part still come into play, etc., etc.

It seems like it would also be a relatively easy solution for HiTech and his staff although I'm not a programmer so I can't say for sure.

No offense to anyone but if those of us who don't like the thin blue line don't make any suggestions and just keep slamming those who do then I think we're going to end up with the blue line and so far I'd guess those suggestions would fit on one page in this thread.
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Offline twitchy

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Testing Capture system in LW orange today
« Reply #662 on: December 02, 2006, 12:12:57 PM »
See Rules #2, #5
« Last Edit: December 03, 2006, 07:42:19 AM by Skuzzy »
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Offline twitchy

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Testing Capture system in LW orange today
« Reply #663 on: December 02, 2006, 12:15:01 PM »
See Rules #2, #5
« Last Edit: December 03, 2006, 07:42:38 AM by Skuzzy »
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Offline SkyRock

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Testing Capture system in LW orange today
« Reply #664 on: December 02, 2006, 12:20:19 PM »
Quote
Originally posted by twitchy
Yeah I might do that someday. :rolleyes:
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Offline hubsonfire

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Testing Capture system in LW orange today
« Reply #665 on: December 02, 2006, 12:21:14 PM »
Hi! I'm Kettle. You must be Pot?
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Offline BaldEagl

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« Reply #666 on: December 02, 2006, 12:23:37 PM »
Quote
Originally posted by BaldEagl
I was thinking about this a little more.  There's probably a relatively easy way to re-write the zones.  Let the factories support the same fields they support now (a "master zone") but splt the fields into two or maybe even three sub zones (or "capture zones").

When say, 60-70% of a currently available capture zone has been captured, then the next one becomes available for capture along with the remaining fieds in the current capture zone.

I think an idea like this could appease all factions.  It allows some freedom of choice but still focuses players into a smaller area.  NOE guys could still do their thing, particularily at the outside fringes of some of the big map zones.  CV's for the most part still come into play, etc., etc.

It seems like it would also be a relatively easy solution for HiTech and his staff although I'm not a programmer so I can't say for sure.

No offense to anyone but if those of us who don't like the thin blue line don't make any suggestions and just keep slamming those who do then I think we're going to end up with the blue line and so far I'd guess those suggestions would fit on one page in this thread.


Geez, I'm gushing with ideas now.  Here's one more to add to this line of thought.  Say a capture zone is 60-70% captured so the next one is set to open.  Make all abutting zones open until one field is taken, then close everything but the fields in the capture zone with the lost field.  This way the direction of battle across the map could change based on the strategy of the players and add another element to gameplay.  This one might be too complex to easily implement but it might be cool.

OK, tell me to shut up now.
I edit a lot of my posts.  Get used to it.

Offline SlapShot

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Testing Capture system in LW orange today
« Reply #667 on: December 02, 2006, 12:33:12 PM »
Quote
Originally posted by BaldEagl
Geez, I'm gushing with ideas now.  Here's one more to add to this line of thought.  Say a capture zone is 60-70% captured so the next one is set to open.  Make all abutting zones open until one field is taken, then close everything but the fields in the capture zone with the lost field.  This way the direction of battle across the map could change based on the strategy of the players and add another element to gameplay.  This one might be too complex to easily implement but it might be cool.

OK, tell me to shut up now.


I think that HT's direction is better displayed in this thread ...

http://www.hitechcreations.com/forums/showthread.php?s=&threadid=193580

If your gushing with ideas ... take a look at that thread ... understand the concept ... and then gush.

Altho your idea has merits ... it looks like it would be some tremendous coad changes and HT has already developed a "system" that he is willing to "tweak" ... I think.

Also, if done right, I think this idea just might be able to be accomplished within the new system ... if plotted correctly ... I could be wrong.
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Offline twitchy

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Testing Capture system in LW orange today
« Reply #668 on: December 02, 2006, 12:33:37 PM »
See Rule #4
« Last Edit: December 03, 2006, 07:43:46 AM by Skuzzy »
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Offline BaldEagl

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« Reply #669 on: December 02, 2006, 12:45:45 PM »
Quote
Originally posted by SlapShot
I think that HT's direction is better displayed in this thread ...

http://www.hitechcreations.com/forums/showthread.php?s=&threadid=193580

If your gushing with ideas ... take a look at that thread ... understand the concept ... and then gush.

Altho your idea has merits ... it looks like it would be some tremendous coad changes and HT has already developed a "system" that he is willing to "tweak" ... I think.

Also, if done right, I think this idea just might be able to be accomplished within the new system ... if plotted correctly ... I could be wrong.


OK, I'll shut up now.
I edit a lot of my posts.  Get used to it.

Offline BaldEagl

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« Reply #670 on: December 02, 2006, 12:52:16 PM »
OK, I lied.  I didn't shut up.  The "pinch points" could still be accomplished on the jump from main zone to main zone or even from capture zone to capture zone.
I edit a lot of my posts.  Get used to it.

Offline SlapShot

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Testing Capture system in LW orange today
« Reply #671 on: December 02, 2006, 12:56:47 PM »
See Rule #5
« Last Edit: December 03, 2006, 07:44:42 AM by Skuzzy »
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Offline twitchy

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Testing Capture system in LW orange today
« Reply #672 on: December 02, 2006, 12:59:06 PM »
See Rule #5
« Last Edit: December 03, 2006, 07:45:02 AM by Skuzzy »
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Offline twitchy

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Testing Capture system in LW orange today
« Reply #673 on: December 02, 2006, 01:06:02 PM »
See Rules #4, #5
« Last Edit: December 03, 2006, 07:45:45 AM by Skuzzy »
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Offline FrodeMk3

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Testing Capture system in LW orange today
« Reply #674 on: December 02, 2006, 01:16:37 PM »
Fellas, since we know that this is a test, and there is a tweak in the works(No pressure there, Flayd) I'd say let's see what happens in a week or two...There's still the blue arena, after all. Hopefully, before this thread busts 1,000 posts.:lol