Greetings,
I understand what HT is attempting to achieve. Created a few wargames myself back in the ol' cardboard map and counter days. . . . Anyway, one of the aspects missing in AH is the logistical piece.
Frankly, next to the intel piece, that was the most difficult to work into a game. Lines of Communications (LOCs) drive strategic and grand tactical operations far more than the tactical objectives. Up to this point in the game we have had a series of tactical engagements that decide the outcome of the war. Little strategic thought (notice I did not say none) was required to 'win' the game. Now one LOC will drives a county's advance. Granted, this requires even less strategic thought - but from what I read, it is not the desired endstate.
Hopefully we get multiple lines of advance driven by the structure of a LOC from one or more LOC to another set of bases. The frame work of the logistical lines will drive the advance / defense of an area. Until now the ground, mountains and oceans were just something to be flown over (or driven), now the terrain can mean something and analysis for both offense and defense can be done.
More importantly, the frame work can be changed for each type map which could result in a different problem set for the same map. HT is adding grand tactical operations to the game.
Now, we need to put the fuel octain ratings back in the mix, a Spit / LA and Tiger factory in the strategic mix and add in the improvements to performance if you land your plane also . . . .
Regards,