I spent some serious time playing Saturday. I'm still not sure I like the new setup or not. I will say that I spent more time in a gv than I have in a long time. And as for flying NOE, I took a goon below tree top level to sneak past 3 enemy cons, over their own base, to land in their town, "dropped" troops and captured the base.
It impressed Lynx, who, btw, is probably one of the better "generals" the game has (the other noteworthy that I can think of is ghi).
I see the pluses and minuses to this setup. For the strat crews, your objectives haven't changed. For the bomber crews, the bases around the "next-in-line" base could use having supplies, troops and gv's dropped. GV'ers, you know where the next great tank battle is going to be. Same goes for the furballers.
I don't know about the complaints about "not like WWII". This seems to fall into the same "order of advance" that both the axis and allied powers followed. No point in wasting troops and material capturing and holding a base that's indefensible. No point capturing and holding a defensible point behind enemy lines, where the supply line gets cut. Both powers knew what they could afford to loose, where they needed to defend and what needed capture for advancement (see "island hopping" for just one, but fantastic, example).
TexInVa
aka- Flacco