It's going to be hard to "think creatively" from a strategic perspective when a seemingly vast majority of players don't understand that if you don't attack you can't win. This has been one of my gripes with the Bish for a long time. Many just up and fly circles around our bases waiting to be attacked. I was in the Blue arena last night and the fight between the Bish and the Knights was fantastic along a front from 19 to 20 to 21. Knights were pounding 19 while Bish were pounding 20. Neither side could break through for the capture. Knights re-allocated resources and hit 21 en-masse. This allowed a short pause at 19 and since i had just upped there I flew south to slow them down off 18. Guess what. I was one of only 2 or 3 to do so. Soon I found my engine dead facing 1 on 10 or so odds. Not very favorable. I dodged until I HAD to bail. Back at 19 our guys were flying around in circles with no enemy dar bar. In their defense there were a few vehicles up but even at that, no one was smart enough to go take down the VH at 18. Thankfully we held at 21 but I had to log off.
If you can't convince these guys to attack in the regular small arenas how are you going to get them to coordinate an attack? Bish have just never really been good at premeditated teamwork and I think this also has to be taken into consideration.
I agree BEagle, but I dont blame the guys as much as I blame what they have been used to.
Before that sort of worked, yes in the ultimate sense like Dred points out it really doesn't, but in the short term it allows for some action, albeit anoying wait for pork and auger types and hope to score kill while you fight half your countrymen for it.
I think as this goes from test to implementation, with the changes that Flayed and HT have been working on, and it gets installed in all the arenas the community mentality will change.
This mentality change will be more mission based. I remember the days when you would routinely see missions being posted and flown where the whole country had a chance to join or not. This has been lost in the latest horde mentality game. No need to create missions when all you had to do was follow the horde. In the horde mentality no real need for leaders and tactics other than everyone to base "n".
Now the game is being forced back to a mentality where in order to be successful you need leaders and coordinated tactics to go on the offensive.
Defense will always be a no brainer, up where they are attacking. The trick with defense is know when you have too many defending and not wasting resources that should be on the offensive.
Hopefully we will see a revitalization of sqaud tactics like the MAW, AKs, FBs, CHs, etc used to use before numbers became the primary tactic. Hopefully we will see more mission planners etc.