Author Topic: Flayed1 Can you do me a favor?  (Read 5714 times)

Offline Hajo

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Flayed1 Can you do me a favor?
« Reply #45 on: December 01, 2006, 10:04:57 PM »
I've been playing online flight sims for a long time.  This without a doubt is the best at interacting between the developers and the community that I've seen in online gaming.

to HTC and the players that take the time to develope ideas and maps as well as skins.

This without a doubt is the best online gaming experience I've had in many years.

Well done!
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Offline thndregg

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Flayed1 Can you do me a favor?
« Reply #46 on: December 01, 2006, 10:26:37 PM »
Quote
Originally posted by bj229r
OBViously to hinder the Bop's even MORE:lol


HT is working with a BOP, so just CAN IT and let the work continue.
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Offline FTJR

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Flayed1 Can you do me a favor?
« Reply #47 on: December 01, 2006, 11:36:11 PM »
Agree with Hajo on this, great to see this interfacing, to all involved.

Once question, is hitting the strats going to affect this game play in any meaning full way? Or is that too early in the equation?

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Offline Flayed1

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Flayed1 Can you do me a favor?
« Reply #48 on: December 01, 2006, 11:51:11 PM »
Ok I was gonna fly but this thing just kept calling to me so here it is with the arrows.

 woops looks like i missed some up there by the north HQ.. Those should all be 2 way except the one leading to the large field under the HQ.


  I'm still not positive I got it exactly the way HT wanted it but even this should be an improvement..  I think this should eliminate a bunch of the field related stale mates not to meantion we can start out with a 2 base front per country for a total of 4.

 I might be able to do better but it is hard when the map isn't really made with this system in mind, not impossible and I think all large maps could be brought back using this system but harder to impliment on existing maps then on something that has it's bases and spawns desighned to work with this..

 Though at the moment I would rather work with this then wait for ever for a map to be built for this system :)


I think with some effort we should be able to make most of every type of player happy for the most part ;)

I am really wanting to see the fight that develops when say rooks and knights meet on say the inner line with the bish picking on who ever they like the least from the outer line.   Shoud be entertaining.

 Oh and the bridge lines are the green ones HT I didn't know what you wanted to do there as far as direction/rules so I just highlighted them.
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Offline Flayed1

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Flayed1 Can you do me a favor?
« Reply #49 on: December 02, 2006, 12:00:30 AM »
Quote
Originally posted by FTJR
Agree with Hajo on this, great to see this interfacing, to all involved.

Once question, is hitting the strats going to affect this game play in any meaning full way? Or is that too early in the equation?

Regards


 Hitting the strats will have the same effect it always has and espetially if you are the invading force into another country..  If you don't pork city and troops then the NME barracks just keep poping up every 15 min. (I think HT shortened barracks down times but don't quote me)

While being on the defending side the attackers take bases on your land there for the strat on these bases should not resup automaticly. So if you do an agressive porking campane on fields that they have taken it can be a real pain for the attackers.

 The problem I and some other squad members found was with the current setup in LW Orange was that no one was looking any place else other than the 2 fields they could hit. thus very boring strat runs with no threat of anyone coming up to hiy your bombers.

 I would hope that having 2 seperate lines, inner and outer in this case would spread peoples awareness and thus mount more of a defence.
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Offline Donzo

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Flayed1 Can you do me a favor?
« Reply #50 on: December 02, 2006, 12:04:05 AM »
Nice job Flayd! :aok

Offline Flayed1

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Flayed1 Can you do me a favor?
« Reply #51 on: December 02, 2006, 12:07:00 AM »
Think it will work better Donzo?
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Offline Traveler

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Flayed1 Can you do me a favor?
« Reply #52 on: December 02, 2006, 12:45:24 AM »
Quote
Originally posted by Flayed1
Hitting the strats will have the same effect it always has and espetially if you are the invading force into another country..  If you don't pork city and troops then the NME barracks just keep poping up every 15 min. (I think HT shortened barracks down times but don't quote me)

While being on the defending side the attackers take bases on your land there for the strat on these bases should not resup automaticly. So if you do an agressive porking campane on fields that they have taken it can be a real pain for the attackers.

 The problem I and some other squad members found was with the current setup in LW Orange was that no one was looking any place else other than the 2 fields they could hit. thus very boring strat runs with no threat of anyone coming up to hiy your bombers.

 I would hope that having 2 seperate lines, inner and outer in this case would spread peoples awareness and thus mount more of a defence.


The strat game is totally dead under this one base capture system.  all resources will just fight at the choak points.  All other attacks are meaning less.
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Offline Flayed1

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Flayed1 Can you do me a favor?
« Reply #53 on: December 02, 2006, 01:32:23 AM »
Quote
Originally posted by Traveler
The strat game is totally dead under this one base capture system.  all resources will just fight at the choak points.  All other attacks are meaning less.


Not so and I proved this last night even on the more flawed setup we have.  

 Knights had bases on bish land so I and other squad members porked all the barrack on the 3 air bases the knights had captured. they also had 2 Vfields but they didn't spawn to the air bases to resup them and didn't spawn to a captureable base so they were no threat.  Now after doing this they would have to run goon all the way across the water to either resup the air bases or bring troops in...  This effectivly choked off the knight advance befor it ever reached the choke base.

  Now if you are talking about being forced to go to this base or that....  Say the arena cap of 220 (219) to avoid the .3333 of a person has been reached and all sides have the same # of people (I know this is a dream:) )The current system makes all 73 hit 2 points so say 36 on 1 end and 37 on the other..  this for the most part is a furballers dream I would think and that is what we have now for the most part. Bases don't move much at all and people just keep slamming their heads against the wall....  

  Now you update the system to something like we are working on in this thread and what do you get...   Now instead of 2 bases to fight on you start with 4 and  this brings it down to 18 per field but how often do you see a perfect balance at every field on a map.  The #'s will shift here and there and someone will get the upper hand and take the next base in order..  

Now say the attacker gets up to a point where the line forkes like in this thread..  The attacker wants to keep rolling upthe line but cant just let this fork go...  Lets say the attacker is smart and deploys most of his force on up the lineas if to ignore the fork and deploys a small attack force under dar to snag the first base in the fork....

 Also there is now an added strat property to think about...  If a base you are at is under heavy attack and the NME is obviously trying to take it. If your side could just get the organization/mission togeather and manage to take the next base up the line then the one you were just at is safe....

 There is still strat play in this system. Some needs to be brought out by reshapig the current system and some needs to be discovered while other strat play will always be there.
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Offline Donzo

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Flayed1 Can you do me a favor?
« Reply #54 on: December 02, 2006, 02:42:46 AM »
Quote
Originally posted by Flayed1
Think it will work better Donzo?


I think it might....never know until we give it a go.

Offline KryptoniteXP

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Re: Re: Flayed1 Can you do me a favor?
« Reply #55 on: December 02, 2006, 03:52:47 AM »
Quote
Originally posted by Flayed1
Hmm when you said 3 fields for attack did you mean   that  base 1 could attack base 2, 3 and 4 in front of it on top of the 1 base that is behind it  like


.........2
....... /
0---1----3
....... \
.........4
   


Or the more toned down verion I just cooked up?  

  I went with the toned down version thinking that you wouldn't want to many fronts but I may have been mistaken. :)

 Let me know and I'll redo if I need to.


what i took from it is that at some points the "line" could branch so that you had a choice of 2 or 3 bases to take and then re-narrow (word?) after that is complete...

Where A1 was just taken by A33 (the only on that could have) and A33 was taken by A32 (the only one that could have)... it widens for a spurt...
Example:
A1 could take A2, A3, or A4
A2 could take A1, A3, A4
A3 could take any of the others

As well as the two lines like you have shown :)

Just a guess

Good luck and thanks for putting your time into it... :aok

Offline TexMurphy

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Flayed1 Can you do me a favor?
« Reply #56 on: December 02, 2006, 06:30:24 AM »
Quote
Originally posted by hitech
Hub: was tring to describe that ports could only be captured by CVs, But how I was thinking of could not be implemented under the current design.

I.E. Never mind my thought.


That was my initial thought about CVs and Ports as well... but realized for that to work each plane would have to be "taged" with its takeoff origin as the system now just "opens" bases for taking... you can take a base from any field... the restriction is which field you can take not where you have to take off...

hence I sudgested that Ports should be open for taking from any base.

In most cases on most maps I guess this would effectivly be the same thing as you would need to get a CV up to the port inorder to take it unless you want really really long flights...

Tex

Offline DadRabit

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Flayed1 Can you do me a favor?
« Reply #57 on: December 02, 2006, 09:08:15 AM »
S!

Nice job Flayed1.  It is great everyone is providing input to work these problems out.  Add a couple more base openings and I think we got a happy medium.  More fronts=better chances of 1 0n 1 quality fights.  :aok

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Offline SlapShot

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Flayed1 Can you do me a favor?
« Reply #58 on: December 02, 2006, 10:10:57 AM »
Don't quite have the patience as Flayed ... nor the time this morning ... but this would be my take on it.

The green lines indicate initial attack points.

The burgundy line indicates where two fronts would join.

All paths are two-way unless indicated by a red dot ... that field is one-way.

Flayed ... I can understand the source of the headache ... and I'm not trying to rain on your parade ... just trying to help.

There are probably a million different ways to do this ... I just tried to add more spidering of captureable bases.

« Last Edit: December 02, 2006, 10:25:54 AM by SlapShot »
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Offline FALCONWING

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Flayed1 Can you do me a favor?
« Reply #59 on: December 02, 2006, 10:36:01 AM »
Great work guys....love seeing this sort of interaction!!!

this is what i imagined a bbs being for!

thanks to HT and Flayd and the others who are giving ideas!!

please keep this up!:aok
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