Originally posted by Flayed1
Slap I was thinking on your setup and the problem I see is that HT seems to want loops.
Currently in orange it is a single loop and he basicly gave me the option to double it and add forks to expand the front a bit..
On your example though I like it, it looks like you would have about 10 different lines...
Hmmm I just had a thought.... I bet I could run the lines some how to have the seperate countries really fight over controll of a line giong into the third country..
At least in the center of this map.. With HT's new idea it may be possible for one country to cut off an invading country and start follwing it up the line if they could hold on to the (T) base.
Ahhh brain strain again LOL
OK ... I understand your or his notion on the "loop" idea. I was trying to see if he would allow a spider technique as long as the concentration was not too fractured, but would allow a country to spread itself out a little more.
Granted, the picture that I presented may have been too "loose", but I really was not paying attention to all the details ... I was just wanting to get an acceptance of the concept.
My feelings is that if the route is too focused (the other side of "loose"), then an understaffed country will simply get bulldozed.
If you were to allow multiple semi-concentrated routes, the country with the overwhelming numbers just may shoot themselves in the foot by fracturing and diluting their attack force on a front.
If the cattle are all herded down one chute ... well ... you get the idea.
There are a zillion ways to look at this ... granted, the bottom line is to design an attack route that will cause conflict, but on the other hand give it some evolving diversity, dynamics, and choices.
From what I am reading in the other post ... people don't want to be cattle driven down just one path and have the pre determined attack route do all the thinking for them ... I think they are insulted.