Author Topic: Testing Capture system REV 2 in LW Orange.  (Read 2664 times)

Offline Edbert

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Testing Capture system REV 2 in LW Orange.
« Reply #45 on: December 06, 2006, 11:06:53 AM »
Quote
Originally posted by doc1kelley
Deleted Keep this stuff on topic, and not a balance issue

Hmmmmmm....mmmmmm-kay.

The addition of more places to fight makes it easier for two countries to attack places with overwhelming numerical superiotrity even at the expense of the other country doing the same and  losing bases elsewhere for the same reason.

I think the players need to be limited as in the old way (single branch on the blue line) until they learn to fight for terrain in roughly equal (local) numbers, or until something else can be constructed to force fairplay on those players who seem to clearly prefer playing with uneven odds.

Offline BansheCH

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Testing Capture system REV 2 in LW Orange.
« Reply #46 on: December 06, 2006, 11:17:02 AM »
Hitech, Great job on the new system. I have a question or two. I was talking with some squad mates and they brought up a good idea I think. Since the new system CV's are restricted on what they can do now. So I was asked these two questions. When you pull up country status it shows what bases you can take. All the cv's are listed but no ports. I was asked is it possible to make a change so that any port can be captured and if not is it possible that cv's could have a a blue line? So when the cv gets in a certin range of a field you may take that base that its pointing to.
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Offline DadRabit

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« Reply #47 on: December 06, 2006, 11:44:34 AM »
S!

intresting question banshech.  nice ideal too.
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Offline SlapShot

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« Reply #48 on: December 06, 2006, 11:53:23 AM »
Quote
Originally posted by BansheCH
Hitech, Great job on the new system. I have a question or two. I was talking with some squad mates and they brought up a good idea I think. Since the new system CV's are restricted on what they can do now. So I was asked these two questions. When you pull up country status it shows what bases you can take. All the cv's are listed but no ports. I was asked is it possible to make a change so that any port can be captured and if not is it possible that cv's could have a a blue line? So when the cv gets in a certin range of a field you may take that base that its pointing to.


Better use of CV groups was discussed in the "Flayed1 can you do me a favor?" thread.

This is what I was thinking of ...

Quote
Originally posted by SlapShot
Because the system works with a "list" I was thinking that ...

CV groups and what they attack would be maintained in a separate and dynamic list that is generated by the server due to the fact that CVs move ... DUH !!!

A couple of options ...

Once a CV enters a sector that has a base, that base is added to its "capture" list. This pretty much focuses the CVs only on coastal bases.

or

Once a CV enters a sector, all enemy bases that border that sector are added to the CV's "capture" list. This would open up more bases (not too many) than just coastal bases.

Also ... bases that become CV capturable are seen as larger icons on the team that owns the CV ... but not a larger icon for the enemy ... this would make the CV somewhat stealthy and provide the element of surprise that a lot of people are asking/looking for.

What would be cool about this notion ...

With the "map designed" capture list, a CV group, if commanded correctly, would look to attack bases that have a 2-way route ... if they attack a base with a 1-way route, they could travel forward up the chain, but not back down the chain ... another strategic element/decision added to the process.
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Offline Quah!

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« Reply #49 on: December 06, 2006, 12:17:55 PM »
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Deleted for off topic, feel free to have another on arena balance if you wish


Rgr no problem HT.

Can't wait to get in and check it out! :aok
« Last Edit: December 06, 2006, 12:20:23 PM by Quah! »

Offline Ball

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« Reply #50 on: December 06, 2006, 12:33:59 PM »
Please could someone post where the changes are listed?

Offline DREDIOCK

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« Reply #51 on: December 06, 2006, 04:08:39 PM »
Quote
Originally posted by doc1kelley
Deleted Keep this stuff on topic, and not a balance issue


Was trying to remember what it was I had said that might have been off topic.
This reminded me.

I respectfully dissagree

Testing the new system  has alot to do with arena balance.

I wasnt advocating any change to the balance issue outside of that needed to properly test the new system.

I beleive I emphasized that and even pointed outmyself that arena balance belonged in another thread.

As for the testing of the nw system
If you dont have some sort of balance in that particular arena to test then you might as well just have a seperate arena with just a bunch of pilots on one side taking bases

Thats not intended to sound as sarcastic as it may.
But rather points out what kind of test your getting without some sort of balance....
again..For the test.
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Offline FALCONWING

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« Reply #52 on: December 06, 2006, 10:42:00 PM »
Great job flayd and hitech!

my thoughts...

like a few more capturable on each front...also vbases need to have some form of nearby airfield support or they get overun too easily.

other than that pretty nice!
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Offline derkojote23

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Testing Capture system REV 2 in LW Orange.
« Reply #53 on: December 07, 2006, 02:16:44 AM »
Good job on the new system, I agree about the CV problem making them able to start a new line of advance would seem a good idea though. Id still like to see the GVs loose the icons and loose the big black dot thing so they can hide. As for the numbers problem it does speak to the idea of doing away with one of the sides. I don’t know, it’s hard to really say how it would work but looking at the numbers Id think it would help. As for the base hopping, I do tend to agree that limiting the avenue of attack just means you take away some tactics, Fainting an attack to one base to draw off enemy and divert attention while sneaking in the back. It’s a blast but perhaps the CV idea would help in that regard? Again it’s hard to tell.
 You get to a certain # of people and predicting how things will happen is nearly imposable. I hope to see more maps and even more terrain features. From the GV point of view its great to see some new stuff to play around. Perhaps make it so the guns of tanks cant poke through buildings so people would really see why a tiger was just meat for the grill in those narrow streets back then.
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Offline Flayed1

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« Reply #54 on: December 07, 2006, 08:15:19 AM »
Welll from what people have said in game when I ask how they like it I havn't had to many complaints other than the usual wanting a few more bases open (I think more for an ocational base sneak than anything) and the CV issue.

  I think these problems can be solved with a little thought.

 I think we could make a few of the branches 3 way and maybe make some spetial bases like the zone bases capturable at all times. These bases would give your side a great advantage when attacking and would be great targets for an NOE mission, I even had one guy suggest we make the 163 base one of these open for a sneak, now wouldn't that piss the other country off when that base went LOL.  Maybe a few one ways going across the water for other options for NOE missions..  Of course these would only be able to take a base or two because we wouldnt want to devide the fronts to much but they could give the attacking side some advantage if used right.  At the very least we can make more of the coastal bases attackable so people would find the CV's more usefull.

  Just some ideas but over all looks like it's working better. :)


EDIT: making more of the coastal bases takeable would also help with the guys that want some NOE fun.
« Last Edit: December 07, 2006, 08:42:35 AM by Flayed1 »
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Offline john9001

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« Reply #55 on: December 07, 2006, 08:27:04 AM »
had a great tank battle at 180 last night.

Offline DadRabit

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« Reply #56 on: December 07, 2006, 11:44:03 AM »
S!

great ideal bout the coastal bases.  it's been fun in orange lately.  :aok

S!
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Offline derkojote23

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« Reply #57 on: December 07, 2006, 11:44:26 AM »
Id limit the base sneaking thing due to #s and that the game cannot duplicate the reality of taking and holding bases like that. Now allowing the CVs to open a new AV of advance would be great and realistic in that it also shows the line of supply. Id like to see the basses get shifted around to now that I think about it,, buffs have it to easy now they know just where every thing is. Want to path fiend that’s why the Germans made the pathfinder raids, to Reacquire a target for marking with Wight phosphorus flairs for buffs inbound. As it is there is no way any one would leave a base set up the same every where all the time, its like advertising *PLEAS BOMB HERE, Thank you*. NOT.

Offline Tilt

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« Reply #58 on: December 07, 2006, 12:39:07 PM »
Not enough folk playing to do it justice  during my time frame.

Bish were doing quite well steam rolling Rooks in the east whilst a knit invasion was stalled in the west.

Had some fun. Left and came back later and the Bish/Knit front line was unchanged.

A large field has been left unlinked at the west end of the northern territory.
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Offline FrodeMk3

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« Reply #59 on: December 07, 2006, 12:42:08 PM »
The map we're using in Orange right now works ok in this serup, But I'd like to see how it works with another map.