Author Topic: how to kill GV's  (Read 568 times)

Offline vizwhiz

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how to kill GV's
« on: December 05, 2006, 04:57:26 PM »
Is there a listing somewhere of what it takes to kill certain GV's from an aircraft?  I saw listing showing that it takes xxx pound bomb to kill a building in the city, xxxx to kill a hanger, etc. but no mention of what you have to do to kill a tank or an M3, etc.  
I've tried dumping all the 20mm cannon I can into some of these from my spit, and get nowhere.  I even took up a hurricane with 30mm cannon and did the same.  
Does it take bombs? Rockets?  
Is it posted somewhere, or is there some guideline that shows, from either perspective (GV or A/C), what it takes to knock out the different GV's?
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Offline Murdr

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how to kill GV's
« Reply #1 on: December 05, 2006, 05:24:10 PM »
Objects have a very simple damage model.  It take X points of damage to destroy it.

Vehicles have a very complex model.  First there is an armor penetration model, that takes things into account like the velocity and angle of impact.  If that model says there was a penetration, then it will assign the appropriate damage to the appropriate part of the GV.  A ricochet is also a possible outcome from this model.

A penetration does not automatically mean that a part of the GV will be disabled though.  Damage accumulates on parts of the GV like it would on parts of the plane, or on an entire object.

High explosives (including rockets, most cannon, and bombs) have a blast radius with which I believe a penetration test would also take place.

MG fire can take out some vehicles.  Cannon fire, rockets, and bombs all have a chance at killing a heavily armored vehicle, but each individual hit has to go through the model described above.  This is why there is no definative listing on what it takes to kill a vehicle.

Offline benches243

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how to kill GV's
« Reply #2 on: December 05, 2006, 07:09:55 PM »
if there is rocket sights. i love the use rockets with gv's 1 rocket its gone.

Offline zorstorer

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how to kill GV's
« Reply #3 on: December 05, 2006, 07:28:08 PM »
Here is a little write up I did for the 190F8's PB1 rockets, one of the best GV killers in the game...

I just use a red dot for a sight on all my planes.

But here is what I do and it seems to work.

I have the dot moved up in my sight to almost the top of the sight glass.

Now at a normal dive from about 6k alt at 300-350mph at about 45 deg dive angle.

When the tank is CENTERED in my sight glass (below my red dot) at 1.0d I will score hits.

Also fire your rockets in pairs as that is how they come off the wing, this lets you move the target slight to the side that fires.

Hope this helps, also if you see me in the MA I'll head to the TA with you.

Offline VermGhost

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how to kill GV's
« Reply #4 on: December 05, 2006, 08:28:55 PM »
Quote
Originally posted by zorstorer
Here is a little write up I did for the 190F8's PB1 rockets, one of the best GV killers in the game...

I just use a red dot for a sight on all my planes.

But here is what I do and it seems to work.

I have the dot moved up in my sight to almost the top of the sight glass.

Now at a normal dive from about 6k alt at 300-350mph at about 45 deg dive angle.

When the tank is CENTERED in my sight glass (below my red dot) at 1.0d I will score hits.

Also fire your rockets in pairs as that is how they come off the wing, this lets you move the target slight to the side that fires.

Hope this helps, also if you see me in the MA I'll head to the TA with you.


Is this similar to the approach for cannon fire like on say the HUrricane Mk IID?  I have tried using that in the MA to take out tanks, but getting a hit on a vehicle is tough (since I assume the 40mm cannons do not have much of a blast radius).  Does a relatively steep angle of attack help, or is strafing better to give a better, longer shot and better odds at survivability?

Offline SAS_KID

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how to kill GV's
« Reply #5 on: December 05, 2006, 09:06:54 PM »
40mm from convergence right at a 90 degree angle on the turret of a panzer can take it out if done right. Or i like to use the IL-2 23mm's from a 45 to 60 degree angle and blast rounds into the engine.
Quote from: hitech on Today at 09:27:26 AM
What utter and compete BS, quite frankly I should kick you off this bbs for this post.

The real truth is you do not like the answer.

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Offline zorstorer

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how to kill GV's
« Reply #6 on: December 05, 2006, 10:15:46 PM »
Quote
Originally posted by VermGhost
Is this similar to the approach for cannon fire like on say the HUrricane Mk IID?  I have tried using that in the MA to take out tanks, but getting a hit on a vehicle is tough (since I assume the 40mm cannons do not have much of a blast radius).  Does a relatively steep angle of attack help, or is strafing better to give a better, longer shot and better odds at survivability?


Usually the higher the angle for the 40mm seems to work best.  Also try to hit them at your convergence setting....I usually run it out to 600m or so for the big cannon.  But it's bsaically the same attack.

Offline BaldEagl

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how to kill GV's
« Reply #7 on: December 06, 2006, 12:00:30 AM »
Not to give away any secrets but you can stay alive forever in an armored vehicle against machine guns and cannon if you know what you're doing.  The only thing that will definitively take you out is a bomb or a tank shell and possibly rockets but I'm not sure about the rockets.  I've stayed alive in a vehicle forever absent a bomb on my head.  This is true of Osties, Panzers and Tigers for sure.   Not sure about a T-34 as I hardly ever use them.  One 1000 pound bomb will do the trick no matter what against the Ostie and Panzer.  Tigers are a different story.  Sometimes 2, 3 and even 4 well placed bombs wont take them.  Every other vehicle is suseptable to cannon fire.

Hope this helps.
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Offline tedrbr

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how to kill GV's
« Reply #8 on: December 06, 2006, 01:20:23 AM »
I've had varying degrees of success with various planes vs GV's.

JU-88's with many bombs can work against mass GV attacks pretty well, either in dive bomb, or level role.  The Ki-61's cannon has worked well for me as well.  The Yak-T 37mm another good choice.  Then there are IL-2's, Mossies, and so forth.  I have better luck with cannon than JABO ord attacks.  Others are very good dive bombers.

Depending on your skill, the tarket, and your chosen platoform, it is probably best to attack the tracks to immobiize it, the top of the turrent to knock it out, or hit it from the rear in the engine compartment, again to immobilize it.

Offline vizwhiz

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how to kill GV's
« Reply #9 on: December 06, 2006, 09:26:32 AM »
This has been great input!  Thanks for all the help...and watch your heads!:D

:confused: Oh, and watch your butts too, cuz I tend to crash right next to the GV I was pouncing...:rofl

I seem to remember reading somewhere that they would alternate the rounds in these guns/cannon with the first being AP, the second being HE, the next being tracer/incendiary.  Is that modeled in AH also, or is there just one type of round with a single set of characteristics?  (not that it matters that much, just interested)
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Offline zorstorer

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how to kill GV's
« Reply #10 on: December 06, 2006, 01:45:03 PM »
Quote
Originally posted by vizwhiz
This has been great input!  Thanks for all the help...and watch your heads!:D

:confused: Oh, and watch your butts too, cuz I tend to crash right next to the GV I was pouncing...:rofl

I seem to remember reading somewhere that they would alternate the rounds in these guns/cannon with the first being AP, the second being HE, the next being tracer/incendiary.  Is that modeled in AH also, or is there just one type of round with a single set of characteristics?  (not that it matters that much, just interested)


On the last point about the individual round sbeing modled, they aren't :(

Which means it's usually the cannon that suffer the most, like the german 20mm and 30mm which used mine rounds are kind of porked.  Each round in game is just an average of the total magazine/belt.

Just need to know when to pull out.  No real need to continue the straffing run when you are within 400m or so.  Also bombs need to "fly" a bit before they will arm, I think it's about 1000ft or so.