Author Topic: Strategy in the Orange Arena  (Read 1495 times)

Offline Killjoy2

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Strategy in the Orange Arena
« on: December 07, 2006, 11:30:30 AM »
We allow the highest ranking player to command the CV's which determines (in part) the strategy of the game.

Why not let the highest ranking player command the air attack also?  He would select which enemy bases are available for attack.  On a large map, he might have 8 choices to make.  

This way he could actually execute a strategy for victory.  Once he's selected a base it gets the big icon.   Control works the same way as the CV's.  If no one takes control, the AI takes over.  

Or would you  rather have the game strategy run by AI?

Offline Husky01

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« Reply #1 on: December 07, 2006, 11:32:58 AM »
Can you really imagine Shawk comanding the fight? Roflmao
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Offline hubsonfire

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« Reply #2 on: December 07, 2006, 11:34:06 AM »
HT isn't AI.
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Offline Lusche

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« Reply #3 on: December 07, 2006, 11:34:57 AM »
And when a even higher ranked player enters arena, he just switches the target, because he doesn´t like the original one? :rolleyes:
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Offline Killjoy2

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« Reply #4 on: December 07, 2006, 11:46:49 AM »
1) "And when a even higher ranked player enters arena, he just switches the target, because he doesn´t like the original one?"

Thats what rank is about.  This works for the CV.  Why not the air war?

2)  "HT isn't AI."  
When strategy is programed into the game he is.   Do you really want AI strategy?

3)  "Can you really imagine Shawk comanding the fight?"
Just like the CV, the highest rank commands for that country.  And yes, I can see Shawk commanding the Air War.  But having flown with him, I suspect he would pass it around to who does the best job.

Offline Gryffin

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« Reply #5 on: December 07, 2006, 12:02:13 PM »
No thanks, it's already bad enough when retards take control of the CVs and do stupid things with them.

Offline Lusche

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« Reply #6 on: December 07, 2006, 12:04:52 PM »
Quote
Originally posted by Killjoy2
1) "And when a even higher ranked player enters arena, he just switches the target, because he doesn´t like the original one?"

Thats what rank is about.  This works for the CV.  Why not the air war?

 


Player A is highest ranking at current rank 18. Determines a target. About 80 players on your side fight for that target. Battle raging on for 2 hours. Finally your side is getting the upper hand, field is capped, goons are on the way...
Enter Lusche. Lusche currently has rank 17 and is in a baaad mood. He dislikes this Player A, dislikes the whole new capturing order thing and is just looking for some "fun".  Lusche changes target base. Lusche smiles when being yelled at by a whole country... :D

I could never wreak so much havoc by just being able to command a lousy CV task group.
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Offline Shuffler

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« Reply #7 on: December 07, 2006, 12:05:40 PM »
rank means nothing in regards to intelligence or ability.
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Offline Husky01

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« Reply #8 on: December 07, 2006, 12:05:56 PM »
Ever heard the saying "Cant give rednecks money?"

Well You cant give Shawk power. :D
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Offline Killjoy2

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« Reply #9 on: December 07, 2006, 12:12:42 PM »
"No thanks, it's already bad enough when retards take control of the CVs and do stupid things with them."

Sounds like motivation to switch sides.  I wonder if players would gravitate to the most popular leaders?  

Right now we have a possible six fronts against 2 enemy countries.  How about six commanders?  Each of them have an attack plan.  That way you'd have a choice.  

Bishop commanders would have to wear the robin-egg blue uniform Goering had.

Offline Killjoy2

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« Reply #10 on: December 07, 2006, 12:14:40 PM »
"I could never wreak so much havoc by just being able to command a lousy CV task group."

Good point!  Breaking up the command to 6 commanders makes more sense.  At least one of them should be a good commander or we deserve AI maps.

Offline 96Delta

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« Reply #11 on: December 07, 2006, 12:16:58 PM »
We need submarines...

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Offline Killjoy2

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« Reply #12 on: December 07, 2006, 12:18:36 PM »
"rank means nothing in regards to intelligence or ability."

Another good point.  We've observed some people "gaming the game" for rank.  We dismissed it by saying rank doesn't mean anything.  

This is a "Free Market" issue.  I suspect you'll find leaders rising to the top.   It's a lot like missions.  If you don't like the mission leader or the mission, you don't join.  With 6 choices for commander, you should find one that you like.  The others will dry up and blow away.

Or get run out of town.

Offline Platano

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« Reply #13 on: December 07, 2006, 12:20:02 PM »
No Thnx :rolleyes:
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Offline Masherbrum

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Re: Strategy in the Orange Arena
« Reply #14 on: December 07, 2006, 12:36:01 PM »
Quote
Originally posted by Killjoy2
We allow the highest ranking player to command the CV's which determines (in part) the strategy of the game.

Why not let the highest ranking player command the air attack also?  He would select which enemy bases are available for attack.  On a large map, he might have 8 choices to make.  




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