Author Topic: Baseless Speculation on Perked Ord  (Read 1058 times)

Offline Krusty

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Baseless Speculation on Perked Ord
« Reply #15 on: December 07, 2006, 12:50:57 PM »
First of all, HTC said weapons packages. They've stated before they can't do things like switching out engines, wingtips (cropped/extended) or anything like that. Folks have asked (especially with spitfires' different engines and wings being clipped).

That won't happen. They're just taking a plane, as-is, and changing an ammo load, then perking that one ammo load.

A few points:

- Ki84 with 30mm? Only like 5 were made, none saw action

- Ki61 with 4x20mm? Hell the 2x20mm were very late ware as it was, I don't think 4x20mm saw any service, as even the Ki100 had 2x20mm, and it came AFTER the production of Ki61s stopped.

- Ta152C-0, while I would LOVE LOVE LOVE LOVE to have this plane, it's not just a Ta152 with different guns. It had a different engine for lower alts, was more of a pig to fly (hard to believe, but yes) and had short wings. Slightly longer than a Doras, but without the 6 foot extension of the 152H series. It also was not a production plane, although a couple C-0s did serve with the 152H unit, and they did see combat.

- F6Fs with 20mm Most photos out there show entire flights of F6F-Ps and so forth with all guns being 50cal. The 20mm were unpopular (as has been stated) and as there were probably less than 1% with 20mm out of the many many tens of thousands built, I don't think it has a place in Aces High. Hell the 6x50cal in the game do better, methinks.

- SpitVc often was ferried with 4x20mm then removed 2 of the guns when it got to its destination. When they had the chance, they didn't use 4x20mm, because the extra weight wasn't worth it (2 got the job done just fine). There's no reason to bring back the super boosted SpitV. There was no reason to fly the spit9 back then. NOW there is. To all those that "miss the old spitV" -- just fly the 9, people! Order now and get a free slipper tank (not available on spitV models)

- Luftwaffe gunpods were standard equipment. You could add or remove it in the field, but many models came from the factories with them installed (including the K-4s, but these were all removed before deployment, which is why we don't have them in-game). These would not be perked any more than the 8-gun option on the P47 would be, or the 6-gun option on the P51s. They were standard. Now if you added NEW gunpods, that weren't as standard (30mm gunpods, or 2x 20mm gunpods for each wing on the 190as) then maybe those would be worth a perk, but the MG151/20 gunpods should never be.

- Bombers and bombs. HTC has said previously that they won't do anything larger than the 4k bomb already in the game. I know skuzzy or pyro recently hinted at a tall boy for the lanc, but they might have been throwing out examples (like, from day 1 the B29 has been referenced on the webpage, but 6 years later it's still not in the game). So I don't know if they've changed their stance or not.

However, the bombs we have were HISTORICAL loadouts. While B17s COULD carry 17,000lbs of bombs, they never did carry that much into battle. Why? Because they'd only get 50 miles with that much ord on board. We have the historic bomb load of the bombers that had to fly thousands of miles. As-is we're spoiled with bombers that run at full throttle the entire flight, bombers that take off with 25% gas and never get near to running low before their sortie is ended, because they fly 1 sector and back (total 50 miles) before they're done. Real bombers had to cruise even in climb, had to take 100% gas all the time, and had to fly a long long way. You are already spoiled with 3 planes, super fast speed (nearly uncatchable by fighters) and 3 planes' worth of laser guns. Now you want to do all that with 10x the bomb load? Pshaw! Fix the engine overheat FIRST then the gas consumption THEN think about adding new bombs. Chances are you won't WANT them because you'll climb 10 feet per minute, max.

P.S. HTC said no to the 57mm on the Mossie because they don't want people sniping bomber formations from outside gun range. Again, they might have changed their stance, but that's what they said.

Offline Flayed1

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Baseless Speculation on Perked Ord
« Reply #16 on: December 07, 2006, 01:03:31 PM »
"As-is we're spoiled with bombers that run at full throttle the entire flight, bombers that take off with 25% gas and never get near to running low before their sortie is ended, because they fly 1 sector and back (total 50 miles) before they're done. Real bombers had to cruise even in climb, had to take 100% gas all the time, and had to fly a long long way. You are already spoiled with 3 planes, super fast speed (nearly uncatchable by fighters) and 3 planes' worth of laser guns."


  As well as fighters that run around at full power all the time........
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Offline Krusty

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Baseless Speculation on Perked Ord
« Reply #17 on: December 07, 2006, 01:11:35 PM »
Flayed, Fighters historically ran at higher power for longer periods of times. Historically, bombers did NOT. So what do we get?

Historically: Fighters had a closure rate to bombers of over 300mph. Bombers fired at most a couple of guns at short range into the fighters.

Aces High: Fighters have a closure rate of 50mph to bombers, which can fire laser-accurate guns from 3 planes and up to 4-5 gun positions from EVERY plane all at the same spot in space and time, able to kill the plane in a single burst at over 1.5k ranges.

Yeah, see, to me I don't think the problem is the fighters. The problem is the bombers.

Offline Yeager

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Baseless Speculation on Perked Ord
« Reply #18 on: December 07, 2006, 02:02:17 PM »
I hope they make anything with four cannons very very expensive.
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Offline Krusty

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Baseless Speculation on Perked Ord
« Reply #19 on: December 07, 2006, 02:29:50 PM »
Why? Chog as-is has piss-poor stopping power. I was on the tail of a P51D and I put 4 hit sprites directly into one wing. I put a further 5 along the center of the fuselage spread out about 10 feet long. Then I hit the same wing again with 1 more hit sprite. Then I managed to get a FOURTH burst that killed him. I bet I landed 50+ 20mm rounds onto a single P51 within the time span of 30 seconds before he went down. He didn't lose a single part or start leaking or anything until he died at the end.

Maybe if the 20mm **DID** anything, lol!

*note* before that p51 there were some lancasers and some B24s that soaked up 300+ 20mm before going down. Localized all in the same spots, too. Chog ammo is/was kinda wacky last night.

Offline tedrbr

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Baseless Speculation on Perked Ord
« Reply #20 on: December 07, 2006, 04:02:29 PM »
Quote
Originally posted by Krusty
Flayed, Fighters historically ran at higher power for longer periods of times. Historically, bombers did NOT. So what do we get?

Historically: Fighters had a closure rate to bombers of over 300mph. Bombers fired at most a couple of guns at short range into the fighters.

Aces High: Fighters have a closure rate of 50mph to bombers, which can fire laser-accurate guns from 3 planes and up to 4-5 gun positions from EVERY plane all at the same spot in space and time, able to kill the plane in a single burst at over 1.5k ranges.

Yeah, see, to me I don't think the problem is the fighters. The problem is the bombers.


Note: "longer".....fighters still did not run with throttle up against the gates the whole time any more than the bombers did.  They do in game.

Historically, bombers would normally fly in combat wings of at least 60 bombers, with escorting fighters at least part of the way.  Not 3 bombers by themsleves.

Historically, lone fighters did not tackle bombers all by themselves.

Get rid of the drone catch up speed, and it will take care of most of the throttle concerns.  Lead planes will have to roll back just to keep from losing drones in turns.  I'd gladly give up drone catch up speed to increase from a flight to a squadron formation by spending perkies.

If you close with a flight of buffs with only a 50 mph advantage, you deserve to get kilt.  Buff interception requires a little patience and set up to conduct well.  Come from 6-oclock, you get zapped.   Take a plane worthy of intercepting buffs.  Get alt advantage, then build up speed, then come in on the buffs were they will at best be able to bring 1 or 2 sets of turrents to bear.  

If the buffs are level, and you are climbing to chase from low six, yes, your closure rate will sux.  This also represents most of the fighters I tag when driving a buff.  I wait until D900, then fire a good burst.  Sprites every time.

Laser-guns is bogus issue; see above mention about 60-plane wings.  The turrents from all three planes converge at about 800 from the lead plane, IIRC.  From dead 6-o'clock position, I'm sure it seems like a laser aimed gun.  You can be running into up to 11 guns.   You only see a few tracers, but they are laying down a lot of fire.  A good gunner can rake you're path, especially if you chose your approach poorly, knowing how all three planes fire.  A good gunner can line up on a stable, non-manuvering fighter plane, and get hits up to 1.5K with a little Kentucky windage.  A bad gunner sprays and prays, and can still get lucky at times.

You've got a single gunner trying to aim and fire the whole flight's turrents.  The majority of which are not firing at the gunner's aim point, except at range 800.  

Any Search of your name, Krusty, and the word bomber will show you've always had an issue with the bombers, use of drones, turrents, in-game bomb calibration, bomber toughness, dive bombing buffs, and even the overuse and improper use of the term "buff" in the game.  If we hand single bombers with every gun manable in-game, I'm sure we'd have a thread against the use of Death Stars.

I've suggested ways to reduce the dive bombing buffs in another thread re> buff perkies.  Elliminate drone catch up burst speed would be acceptable to many as a means to slow the buffs down a little.  

It seems some won't be happy until bombers are limited to no drones, with the old calibration reinstated, guns accurate out to maybe D100, bombs that don't arm unless they've fallen at least 5K first, bombs won't release unless flying dead-level, airframes so weak that if you airspawn one in the TA the wings come off almost immediately, and with engines that begin to overheat shortly after takeoff if left at full throttle.    That, *might* be acceptable for some.
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Offline hubsonfire

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Baseless Speculation on Perked Ord
« Reply #21 on: December 07, 2006, 07:16:26 PM »
How does the 20 on the chog compare to other 20s? I haven't noticed them being ineffective at all, but then again I generally don't put any faith in any numbers Krusty uses in his AH Fairie Tale Stories.
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