Author Topic: Changes to come.  (Read 39813 times)

Offline RedTop

  • Platinum Member
  • ******
  • Posts: 5921
Changes to come.
« Reply #300 on: December 11, 2006, 05:09:23 PM »
Quote
Originally posted by DadRabit
sorry,

but i never saw a problem.  in the old days ht fixed bugs, graphics, not the "herds".  

in the old days we flew and fought each other and had fun doing it.  now all i see is complaining.  i miss wednesdays when skuzzy would come on and we give him crap (all in good fun).

where did those days go?   :(


They went to make better gameplay.:rolleyes:
Original Member and Former C.O. 71 sqd. RAF Eagles

Offline President

  • Parolee
  • Zinc Member
  • *
  • Posts: 74
Changes to come.
« Reply #301 on: December 11, 2006, 05:14:46 PM »
Quote
Originally posted by Donzo
So you are equating the "choice" to wait with that of the "choice" to switch?


:huh


the alternative is no choice, you are forced to go to the lower country

so....

Hi tech could 1) leave it all imbalanced cause you narfs cant balance the sides yourselves, and that includes ME since im a player too
2) give you choices, like he is doing
3) force you to change to the lower country  which would suck

SO WHAT IS YOUR POINT AGAIN MY FRIEND?  or do you still nto get it?

:noid :noid :noid

Offline RedTop

  • Platinum Member
  • ******
  • Posts: 5921
Changes to come.
« Reply #302 on: December 11, 2006, 05:17:35 PM »
Quote
Originally posted by President
the alternative is no choice, you are forced to go to the lower country

so....

Hi tech could 1) leave it all imbalanced cause you narfs cant balance the sides yourselves, and that includes ME since im a player too
2) give you choices, like he is doing
3) force you to change to the lower country  which would suck

SO WHAT IS YOUR POINT AGAIN MY FRIEND?  or do you still nto get it?

:noid :noid :noid


Narfs?

<--Knight
Original Member and Former C.O. 71 sqd. RAF Eagles

Offline Rolex

  • AH Training Corps
  • Gold Member
  • *****
  • Posts: 3285
Changes to come.
« Reply #303 on: December 11, 2006, 05:21:57 PM »
All HTC is trying to do is make the game fair. I don't think it's fair to throw darts at them for trying to do that. Fairness starts with relatively even numbers of players per side. Two things that muck up the works are squads and countries.

I think it's reasonable to say that most people who join squads do so to fly with them, and most people fly for a country because of familiarity with the other players or some perceived personality of that country.

HTC is trying to shuffle the deck to make the numbers more fair. If the numbers are more fair and the deck is shuffled, you have to play the hand your dealt, just like any game.

I wonder if shuffling the deck using squads as part of the algorithm, instead of them suffering the consequences of the shuffling would work?

The number of active members of a squad is known and also general patterns of their activity, including days and time blocks of that activity. If squads are then categorized by activity (>15 active members during time block A, 10-14 active in time block A, 5-9 active in time block A, etc.) you could probably come up with a pretty good way of assigning squads to a country for week and have the number be fairly even.

What I'm saying is to shuffle the deck with that data once per week. Squads would fly with each other in a country for that week, no changing. Dynamic filling of an arena to further even out sides would be done with people not assigned to a squad. A rolling history and data set could be carried over and country assignment of squads could be self correcting.

Since the entire nature of a "country" is changing from week to week as the deck is shuffled, the "country" loyalty issue goes away. If the sides were even, within a  reasonable deviation, no capture or ENY system would be necessary, and I suppose that is the goal of HTC and the players.

Anyway, just an idea.

Offline john9001

  • Plutonium Member
  • *******
  • Posts: 9453
Changes to come.
« Reply #304 on: December 11, 2006, 05:24:40 PM »
"narfs"?  first time i been called a narf, what is a narf? did you make that up?

attack of the narfs............sounds cool

to arms to arms the narfs are coming.

hide your gold and women, the narfs will burn and pillage.

Offline President

  • Parolee
  • Zinc Member
  • *
  • Posts: 74
Changes to come.
« Reply #305 on: December 11, 2006, 05:27:56 PM »
Quote
Originally posted by john9001
"narfs"?  first time i been called a narf, what is a narf? did you make that up?

attack of the narfs............sounds cool

to arms to arms the narfs are coming.

hide your gold and women, the narfs will burn and pillage.


i get tired of 'dweeb' :D

:rofl :rofl :rofl

Offline NoBaddy

  • Gold Member
  • *****
  • Posts: 2943
      • http://www.damned.org
Changes to come.
« Reply #306 on: December 11, 2006, 05:30:58 PM »
Quote
Originally posted by Kev367th

Sure is funny how much is 'suddenly' broken in the game. (and I've probably missed a few out)


Kev...

There was nothing 'sudden' about the changes. HT has know there were problems for a long time....he simply hasn't had the time to deal with them until now.


Quote
Originally posted by doc1kelley

If everything pans out right with the artificial balance, it would ultimately creat the ultimate stalemate, and that my friends would lead to stagnation.... The whole experience is going downhill for me at this rate. Warfare in itself is fluid and when we start to put restrictions on it, well we saw how that worked in Vietnam didn't we?


Doc...

Totally even numbers would definitely cause 'stagnation'. Totally even numbers is not the goal. The goal is to not have long term imbalanced numbers.

As a former AOHell AWer, you should remember what I like to call the "Carlos Effect". Organize your buds to be on without competition and capture all but one of the fields in both countries. Then vulch the crap out of anyone that logs in later. In a lot of ways, very similar to whats been happening here for the last few years.

Quote
Originally posted by Stiletto

On Balance: I hear people say that balance is so very important. I simply don't agree with this at all. We've had just as much fun in fighting against a horde as in being part of one. This is an attitude issue - not a balance issue.


Stil...

First, HIYA..din't know you were still around.

The problem with your statement is that all too often, the only opportunity people have is to "fight the horde" or simply avoid it. Some of the changes were made to try and promote combat...which, after all, is supposed to be the point of the game. :)

The changes have nothing to do with hardware. They are about the overall gaming environment. HT felt is was not conducive to keeping new players in the game.
NoBaddy (NB)

Flying since before there was virtual durt!!
"Ego is the anesthetic that dulls the pain of stupidity."

Offline Hang5

  • Zinc Member
  • *
  • Posts: 4
Changes to come.
« Reply #307 on: December 11, 2006, 05:48:08 PM »
:mad:
Ok, this is BS, on the HTC web page it says welcome to the internet's premier WWII Combat Experience. Well WWII was not balance. 1st HTC tried to tell us in what order to take bases, in odrer to win the war. We'll no one really went into that arena. The all the post from the people who have  Aces High CM Staff after there names are wining about side balancing. Very few are comments are positive for the side balancing other then those. If we wanted to play an arcade game we would go out and buy one. What Are you doing? Trying to make a PS 3 game out of this.

Offline Bode

  • Zinc Member
  • *
  • Posts: 34
Changes to come.
« Reply #308 on: December 11, 2006, 06:01:15 PM »
Quote
Originally posted by President
the alternative is no choice, you are forced to go to the lower country

so....

Hi tech could 1) leave it all imbalanced cause you narfs cant balance the sides yourselves, and that includes ME since im a player too
2) give you choices, like he is doing
3) force you to change to the lower country  which would suck

SO WHAT IS YOUR POINT AGAIN MY FRIEND?  or do you still nto get it?

:noid :noid :noid


Who Died and made you President?

Offline killnu

  • Gold Member
  • *****
  • Posts: 3056
Changes to come.
« Reply #309 on: December 11, 2006, 06:17:00 PM »
are all these changes in game now?  the war winning criteria?  the uncapturable core fields?
Karma, it follows you every where you go...

++The Blue Knights++

Offline Alpo

  • Aces High CM Staff
  • Silver Member
  • ****
  • Posts: 1507
Changes to come.
« Reply #310 on: December 11, 2006, 06:24:28 PM »
Quote
Originally posted by NoBaddy
HT has know there were problems for a long time....he simply hasn't had the time to deal with them until now.


Maybe a little more time should be taken between dealings then ;)

I have a question as I just experienced the system for the first time.  I was #1 in the queue for the MW, clicked OK.  Went to the base, felt like a mindless tank free-for-all at the island.  Loaded up a panzer, clicked spawn and queue message pops up again (numbers were something like 14 16 24).  Since I wasn't flying, I didn't feel like switching.  Clicked the spawn again, poof... I'm in the middle of GV hell, loving every minute.  

Bang, I'm dead.  Now my question, am I linked to the country from this flight forward or does the anti-horde logic run everytime I want to spawn?  (Not that I saw this happen, just curious)
SkyKnights Fighter Group -CO-
R.I.P.  SKDenny 02/03/1940 - 02/19/2012

...

Offline 68ROX

  • Parolee
  • Silver Member
  • ****
  • Posts: 989
Changes to come.
« Reply #311 on: December 11, 2006, 06:27:02 PM »
IMHO--

ENY has not worked for quite some time...last night the bish had 30-40 head lead and an ENY of 16, and (did the right thing) brought superior numbers to bear, steamrolling bases...no real defence to that.

War balanced? No.  WWII taught us that while technology, better training, and morale ALL had parts to play, in the end, it could very well mean JACK against a high superiority in numbers (...and by NO MEANS saying that to take anything away from the bravery and sacrifice made by Soviet Soldiers).

What the GAME has suffered from is the old "piling on" mentality...many players simply want to be on the "winning" team, no matter how many times they have to change countries.  It's not always fun being on the short end of the stick at the "Alamo", so those who were predominaltly outgunned either just took it, or left in frustration.

I'm one who agrees that the "Orange Arena" system doesn not work either...and am willing to toodle around in another (EW, MW, or AVA) until a knight slot opens in my (Blue) arena of choice.

Naysayers...give it a shot for awhile, and let your own loyalties and squad friendships mingle in the new system for awhile.  Just like "New Coke", "Pepsi Light" and the"Orange Arena"...the market will eventually dictate the product needs....not the other way round.

I appreciate the fact that HTC has given us more options and more choices in the last few months than ever before.


Good Hunting!

ROX

**PigStompers**

Offline jedi25

  • Copper Member
  • **
  • Posts: 322
Changes to come.
« Reply #312 on: December 11, 2006, 06:49:36 PM »
Thanks Hitech, for breaking my adiction to the game...:cry

Offline Brooke

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 15737
      • http://www.electraforge.com/brooke/
Re: Re: Changes to come.
« Reply #313 on: December 11, 2006, 06:54:00 PM »
Quote
Originally posted by Tilt

What currency does AH have to offer  fighters of a 4th group (a nation without a land .........Pawns?) who switch sides (or are switched) to balance the battle...... these Pawns could have automatic perk multipliers (always 1.5?) and carry their own Pawn icon into battle under the colours of their present master country. (red yellow or green)

I quite fancy being such a Mercenary Pawn.


I like the idea of there being some group of volunteers who are called upon first to switch sides.  Then, if it isn't enough to balance, others are called upon to switch.

It would be harder to implement.  Perhaps, though, it could be done as follows.  Players can sign up to be side switchers.  When an imbalance condition is triggered, for the next N minutes (15 minutes, say), only volunteers get the "switch sides" message upon replaning.  After that, everyone replaning gets the message until the side is balanced, then the clock is reset.

I'm not sure what the inducement should be to entice people to volunteer.  Some folks (like me) would do it just to help out.  Others might need something (like larger perk multiplier, as suggested by Tilt).  Or maybe there are other benefits that could be doled out -- not sure what they'd be, though.

Offline Donzo

  • Gold Member
  • *****
  • Posts: 2355
      • http://www.bops.us
Changes to come.
« Reply #314 on: December 11, 2006, 06:55:13 PM »
Quote
Originally posted by Casinoman
I'm one who agrees that the "Orange Arena" system doesn not work either...and am willing to toodle around in another (EW, MW, or AVA) until a knight slot opens in my (Blue) arena of choice.
 


I agree with this idea.  

What we need is a paging system that alerts you to an opening based on when you signed up with a preference to a particular arena/country.  Kinda like those pagers resturants give you to let you know a table is available.  You would have a fixed amount of time (1-2 mins) to respond to the opening.  Either quit what you are doing and accept the opening or it goes to the next person in the queue.