Author Topic: Ack  (Read 1180 times)

Offline Overlag

  • Gold Member
  • *****
  • Posts: 3888
Ack
« Reply #30 on: December 12, 2006, 04:23:24 PM »
Quote
Originally posted by Lusche
I still dont understand what exactly is bad with it or to be more  precise: What was more FUN before ack was upgraded?


well... you get a in a fight... only to have the other player run to his ack sheild.


oh and we only really need this much ack because no one defends..... so we need auto ack to do it for us.
Adam Webb - 71st (Eagle) Squadron RAF Wing B
This post has a Krusty rating of 37

Offline mussie

  • Gold Member
  • *****
  • Posts: 2147
Re: Ack
« Reply #31 on: December 12, 2006, 04:29:17 PM »
Quote
Originally posted by DadRabit
Anyway ack can be brought back to the way it was?

TY


LOVE the new ack....

Looks great....

Still Easy to deack....

The Auto Ack cant get a bead on ya if your higher than around 450 IAS...

I cleared a whole airfield the other day using my favorite TA152......



EDIT... OK not that easy...:p

Offline FrodeMk3

  • Gold Member
  • *****
  • Posts: 2481
Ack
« Reply #32 on: December 12, 2006, 05:17:58 PM »
I agree with Overlag mostly...It's a two-edged sword. If you're on a map(or Arena) that promotes furballs, then people running around between the town, or field, and then darting in when you try to engage(and get eaten by ground guns, giving the ack runner a proxy), Well, that gets really old, really fast. On the other hand, you'll get pissed when the AA is so weak that some runway warrior will orbit out of the fight, waiting for you to kill his countrymen that he wasn't gonna bother to save, to get a vulch kill on you while landing.

     So, to put it bluntly, It's not the AI that's the problem...It's the human element.

Offline 1Boner

  • Gold Member
  • *****
  • Posts: 2285
Ack
« Reply #33 on: December 12, 2006, 05:27:51 PM »
Quote
Originally posted by Bronk
Yea unskilled  wabbit hunters needed to whack em as they came out of the hole.


Bronk





                                unskilled:rofl :rofl :rofl :rofl :rofl



                    absolutley unbelievable!!!!



                        napoleon dynamite your  "fave" movie??


                               this game is all about the skills!!!:rofl :rofl :rofl :rofl



   could any of you guys try to brag alittle louder please???




                                                                     adoringly yours,

                                                                                             Boner
"Life is just as deadly as it looks"  Richard Thompson

"So umm.... just to make sure I have this right.  What you are asking is for the bombers carrying bombs, to stop dropping bombs on the bombs, so the bombers can carry bombs to bomb things with?"  AKP

Offline hubsonfire

  • Plutonium Member
  • *******
  • Posts: 8658
Ack
« Reply #34 on: December 12, 2006, 08:44:23 PM »
Quote
Originally posted by Lye-El
It is much better now. Need more ack on the V bases though.


Agreed. More variety too.
mook
++Blue Knights++

Proper punctuation and capitalization go a long way towards people paying attention to your posts.  -Stoney
I was wondering why I get ignored so often.  -Hitech

Offline Overlag

  • Gold Member
  • *****
  • Posts: 3888
Ack
« Reply #35 on: December 12, 2006, 08:59:26 PM »
Quote
Originally posted by FrodeMk3
I agree with Overlag mostly...It's a two-edged sword. If you're on a map(or Arena) that promotes furballs, then people running around between the town, or field, and then darting in when you try to engage(and get eaten by ground guns, giving the ack runner a proxy), Well, that gets really old, really fast. On the other hand, you'll get pissed when the AA is so weak that some runway warrior will orbit out of the fight, waiting for you to kill his countrymen that he wasn't gonna bother to save, to get a vulch kill on you while landing.

     So, to put it bluntly, It's not the AI that's the problem...It's the human element.



totally.....

and for your pro reason for this ack..... i sure do hate that.... but a suicidal runway runner will get me no matter how much ack there is.....lol
Adam Webb - 71st (Eagle) Squadron RAF Wing B
This post has a Krusty rating of 37

Offline Softail

  • Copper Member
  • **
  • Posts: 327
Ack
« Reply #36 on: December 12, 2006, 09:11:19 PM »
Funny thing since the new ack model has been deployed.  I haven't seen ANY   B-24 or Lancaster NOE Missions over an Air Base.

I believe that was the primary reason for pumping it up.  Now if you fly bombers low over a field...they get chewed up pretty good...they even get shot down sometimes.   You can still de-ack a "P" and "V" base with em though.

Good change IMO.

Softail

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23939
      • Last.FM Profile
Ack
« Reply #37 on: December 12, 2006, 09:38:56 PM »
Quote
Originally posted by Softail
Funny thing since the new ack model has been deployed.  I haven't seen ANY   B-24 or Lancaster NOE Missions over an Air Base.


In the last days I have noticed some sort of comeback of low-level buffs over fields. The buffs are usually able to drop their bombs just before being shredded to pieces...
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline raider6969

  • Persona Non Grata
  • Zinc Member
  • *
  • Posts: 23
Ack
« Reply #38 on: December 12, 2006, 10:21:08 PM »
Quote
Originally posted by rogerdee
the ack should be different in the three arenas,

late should stay as it is what with all the fast coannon armed fighters

mid should be a few less guns at field and base

and early should be how it was in the begining.

As the war went on defence of air fields grew

there wasnt as many guns for defence in 1939  as there were in 1945,the
arenas  should repersent this




Agree 100%

Offline Billy Joe Bob

  • Nickel Member
  • ***
  • Posts: 470
Ack
« Reply #39 on: December 13, 2006, 12:22:23 AM »
i remember that ack killed people and they got kinda upset (in H2H btw) because Ack didnt kill people often....

Offline uptown

  • Plutonium Member
  • *******
  • Posts: 8569
Ack
« Reply #40 on: December 13, 2006, 10:12:39 AM »
yes the ack should be more severe as one progresses through the arenas. As the war progressed so did the weaponry
Lighten up Francis

Offline President

  • Parolee
  • Zinc Member
  • *
  • Posts: 74
Ack
« Reply #41 on: December 13, 2006, 10:26:10 AM »
New ack model is great :aok  leave it as it now is :aok  good change hi Tech!

More ack over vehicle base? No way :O  the ack level is perfect for the importance of what the base is

U know mostly who doesn’t like the new ACk? ;)

I will telll you who….

Those that used to attack undefended bases in the middle of the night  by themselves – and that was the hole that needed plug.  That is why the new ack model is GOOD.

:t