Author Topic: why such difference in hit ability tween il2 and ah guns?  (Read 4498 times)

Offline Li`l Snorkey

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why such difference in hit ability tween il2 and ah guns?
« Reply #60 on: August 28, 2001, 11:29:00 AM »
I'm surprised how none of you have figured out yet that you're shooting basketball sized bullets in Aces High.

EZmode gunnery a la carte

WW2OL is another good example of correctly modelled bullet size.

Snorkey

Offline Westy MOL

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why such difference in hit ability tween il2 and ah guns?
« Reply #61 on: August 28, 2001, 11:37:00 AM »
No idea how so many missed that Snorkey. How did you figure it out?

 OR could it be AH is the correct size but WW2O uses green pea sized ammo?

  ;)

Offline Kratzer

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why such difference in hit ability tween il2 and ah guns?
« Reply #62 on: August 28, 2001, 11:58:00 AM »
Hey, if your stick and throttle aren't working, run video using DirectX instead of OpenGL as your renderer... there is a bug in the demo with OpenGL - usually with Saitek sticks.

Offline Voss

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why such difference in hit ability tween il2 and ah guns?
« Reply #63 on: August 28, 2001, 12:31:00 PM »
Quote
Originally posted by AKDejaVu:
Are you saying the guns would be significantly more lethal at 100 yards?  If so, I'd like to know why.

AKDejaVu

I don't for a minute think they should be considerably more lethal. However, there are a few things sim pilots tend to forget about reality versus sims.

Most of the successful fighter pilots in history were significant shots. A few of the best shots died despite that, but they were nevertheless very good at shooting. They did not shoot at anything like 200m. That's ridiculous to imply that they would. Richthofen, Marseille, and Hartmann all preferred to be in very close.

I suspect the reason is grouping. All of these guys could shoot very well. Richthofen once climbed out of his aerodrome while it was under attack, dispatched a buff, and landed. His armorer found only three cartridges missing from his gun belt. I bet they all hit the pilot.

Even with armor plating, if you can manage to get inside of 100ft., you will down your opponent with very few rounds dispensed. Even with the comparatively weaker .50 caliber I find that I can kill with as few as 30 rounds per gun. You just have to be very close. I'm not saying that's easy, or even possible in some situations, but true. You simply cannot concentrate your fire upon a single impact point from 200m. (or yards). It takes fewer rounds when you can, so getting in close is very definately important. The difference between 200m and 100m would be small. The difference between 200m and 20ft. would be huge.

In any flight sim you do not have the ability to use the earth to steady your aim. You are not upon a bench rest. Your airplane is in relative free suspension, and as such no two rounds will hit precisely coposition, unless you get very, very close (and not even then).

I waste a lot of ammunition in Aces High. I'm still learning the gunnery, and such, but I know what works.

I have not tried IL2, and it is not likely that I will.

  :cool:

Offline Ripsnort

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why such difference in hit ability tween il2 and ah guns?
« Reply #64 on: August 28, 2001, 12:50:00 PM »
Oh oh, someone shot down Festerbria twice in a row.

Offline Hristo

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why such difference in hit ability tween il2 and ah guns?
« Reply #65 on: August 28, 2001, 01:06:00 PM »
I was very sceptical about Il-2 when I first tried it. Now I simply love it.

Look at this pic (borrowed fromanother board).

 

Different types of rounds per weapon. Different effects when those hit the ground or plane. Drool !!!!

Offline Hristo

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why such difference in hit ability tween il2 and ah guns?
« Reply #66 on: August 28, 2001, 01:14:00 PM »
Also, check this thread:
 http://www.simhq.com/simhq3/sims/boards/bbs/Forum35/HTML/001430.html

Now that's gunnery !

Offline DeeZCamp

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why such difference in hit ability tween il2 and ah guns?
« Reply #67 on: August 28, 2001, 01:36:00 PM »
Quote
I waste a lot of ammunition in Aces High. I'm still learning the gunnery, and such, but I know what works.

I have not tried IL2, and it is not likely that I will.

 :rolleyes: gee yad think that by this statement he might as well come out and say that the gunnery is easier, and less forgiving.

"And I likey won't try it"??  :eek: wtf is that about? Wow I guess only aces high has proper modeled guns, or at least close to it.

Gimme a break,.... People who say that they wont even try somthing before they judge it, might as well stuff all the crap thier spewing back into thier mouths.

  :rolleyes:

Offline Hristo

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why such difference in hit ability tween il2 and ah guns?
« Reply #68 on: August 28, 2001, 01:41:00 PM »
Quote
Originally posted by Voss:
I have not tried IL2, and it is not likely that I will.

 

I advise you to give it a try. Some bubbles might burst  :).

Offline Toad

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why such difference in hit ability tween il2 and ah guns?
« Reply #69 on: August 28, 2001, 01:45:00 PM »
Deez,

Perhaps...just perhaps... he doesn't play stand alone boxed sims? Only online?

Could that be a valid reason?

Or do you just want to pre-judge him by your standards without really understanding the whole situation?

[ 08-28-2001: Message edited by: Toad ]
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline Russian

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why such difference in hit ability tween il2 and ah guns?
« Reply #70 on: August 28, 2001, 01:50:00 PM »
Try it before judging it.

Offline GRUNHERZ

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why such difference in hit ability tween il2 and ah guns?
« Reply #71 on: August 28, 2001, 01:50:00 PM »
IL2 gunnery is simply bizzare, yo can be 30 meters behind sombody and miss pretty much every round.

Then there is the fact that the 109 in the beta doesnt have a working gunsight, and then well lets say the AH MG151/20 shell isnt week compared to the IL2 version.


Then there are the filty windows, and the vey sqirrely planes that make terrible gun platforms.


Oh well, I really wanna IL2 because its just so great to look at and fly arund in, but they better change a lot in the final version compared to this beta/demo.

Offline Hristo

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why such difference in hit ability tween il2 and ah guns?
« Reply #72 on: August 28, 2001, 01:57:00 PM »
Grunherz, press Shift+F1 and Revi will reveal itself. Try CTL+D too.

From what I gather, 3 different rounds (each of them as tracer version adds 3 more types) all have different ballistics.

I agree about dirty windows.

[ 08-28-2001: Message edited by: Hristo ]

Offline Staga

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why such difference in hit ability tween il2 and ah guns?
« Reply #73 on: August 28, 2001, 02:11:00 PM »
Also use keys Del, End and PgDown to zoom your view in/out.

Always funny to see people bashing games if they don't even know how to play with 'em. Just like running in AH from tower to hangar...  ;)

Offline GRUNHERZ

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why such difference in hit ability tween il2 and ah guns?
« Reply #74 on: August 28, 2001, 02:31:00 PM »
Hristo now I can actually hit the basiges!!!

Which unfortunatly brings another problem.

The 20mm hit explosions are so huge and black that they completly obscure the target and make it difficult to score repeat hits.

Plus the planes are still too rubbery.


But its lokking better now!!!  :)