Author Topic: Spies  (Read 2736 times)

Offline Shuffler

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Spies
« Reply #45 on: January 29, 2007, 10:08:21 AM »
Quote
Originally posted by kj714
Why? It's not gainst the rules.



This is why things like this will always be a problem.... Having Class is beyond some folks comprehension.
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Offline 4deck

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A note on Spies
« Reply #46 on: January 29, 2007, 10:49:17 AM »
Actually I forgot to post about the true thread. I ran two public missions this weekend on sunday, and was actually amazed that both of em, had a lurking aircraft inb just at launch time. The ironic part was that the field chosen was far enough from the front, not to warrent except for maybe a ord disable which is highly probable. But the timing I thought was impecable. We got off both times, but it did really make me wonder about the spying thing. My conclusion is that spying is part of the game, and well as it is in real life so it is here. So be it. I have a new counter for it though, just as a Im changing stratagy every launch to keep the enemy on their toes. But in all reality you can see a mission coming a mile away with the dar-bar, so its not that big of a deal. You just gotta adapt.
Forgot who said this while trying to take a base, but the quote goes like this. "I cant help you with ack, Im not in attack mode" This is with only 2 ack up in the town while troops were there, waiting. The rest of the town was down.

Offline SkyRock

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« Reply #47 on: January 29, 2007, 11:52:12 AM »
Quote
Originally posted by DREDger
Missions are only as successful as the planning!

For the most part yes I would agree; although seemingly just another platitude I've come to expect from Skyrock.  

How about missions are only as successful as the planning and execution?  How about planning, execution and involvement.  How about planning, execution, involvement and not having 20 planes with altitude waiting and looking for you.  How about planning, execution, involvment, no 20 in opposition and a little LUCK too?

follow what I'm saying.....:aok

SkyRock<----------missions own everyone else's missions!  :aok
Get what I mean?

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Offline DREDger

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« Reply #48 on: January 29, 2007, 11:57:25 AM »
My conclusion is that spying is part of the game, and well as it is in real life so it is here. So be it

You know I'm not sure I buy that, saying since spying is part of 'real' life it is acceptable here. (if such a thing does exist and is rampant as one might be led to believe)

In real life, you would have to use a radio signal to give a minute by minute account of a mission, down to timing and where launched from.(not to mention being onsite to see it)  In real life that radio signal would have to quick, because it would be triangulated and discoved...so on so forth

Also in real life an airfield doesn't have an infinite amount of planes which can up.  Planes don't magically spawn on a runway, hitting 3 hangers on a airfield doesn't stop planes from flying, potholing runways stops planes from upping, GV's don't just 'magically appear 30 miles away at a spawn...anyway on and on with that....

Whats my point?  There is no point.:furious

Offline Lazerr

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Spies
« Reply #49 on: January 29, 2007, 12:14:31 PM »
I don't seem to have a problem with spies when Im planning missions, guess you guys are goin wrong somewhere.;)

Offline Bronk

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Spies
« Reply #50 on: January 29, 2007, 12:20:57 PM »
Quote
Originally posted by Lazerr
I don't seem to have a problem with spies when Im planning missions, guess you guys are goin wrong somewhere.;)


You must be implementing the "cone of silence".
:D

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Offline DREDger

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« Reply #51 on: January 29, 2007, 12:22:48 PM »
SkyRock<----------missions own everyone else's missions!

Post one sometime and I'll join it.  Would like to see how a real 'pro' does it anyway.

Offline 4deck

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« Reply #52 on: January 29, 2007, 01:28:26 PM »
Quote
Originally posted by DREDger


In real life, you would have to use a radio signal to give a minute by minute account of a mission, down to timing and where launched from.(not to mention being onsite to see it)  In real life that radio signal would have to quick, because it would be triangulated and discoved...so on so forth

Whats my point?  There is no point.:furious


Well What i was referring to is the aspect of a "Public MISSION" if anyoen just looks at the start time, and airfield they can get a gest of when to be there at spawn, which happened twice. But hey, I have a solution to correct it now. All good though. I mean the bottom line is I dont do it, no one in my squad does it, thats all I can do. Other people or other squads to each their own, I just dig the overall gameplay. Great concept of a game and a huge salute to HT's team for it. I still wish we had LARGE MAPS though.:aok :cool: :aok
Forgot who said this while trying to take a base, but the quote goes like this. "I cant help you with ack, Im not in attack mode" This is with only 2 ack up in the town while troops were there, waiting. The rest of the town was down.

Offline kj714

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« Reply #53 on: January 29, 2007, 02:01:20 PM »
Quote
Originally posted by Shuffler
This is why things like this will always be a problem.... Having Class is beyond some folks comprehension.


Why so Shuffler, there have been long discussions on this board in the past about how spying is not only condoned but encouraged because HT hasn't done anything about it to address it. A large part of the community thinks it's fine to "spy" out hidden cv's, so why not missions? I think it's disengenuous to define a behavior so that "the other guy" is wrong to do it.

I personally don't "spy" and think it's stupid, it's a video game for chrissakes. However the same exxact argument can be made for supporting spying, it's a game. I guess if someone gets their giggles by busting up a mission with some 262's because they got an inside tip, it's their $15.95. I've seen the level of "acceptable" behavior fall tremendously at least IMHO in the past year or so, but hey, I'm coming to grips with it and realizing that a lot of what I thought was a "code of honour" was really just in my head, because the mean-spiritedness behind these actions is not addressed in the rules or in the coding of the game.
 
If it's okay to grief with bombing runs on TT resources, then it's also okay to grief with spies and whatnot. It's just griefing and everybody's doing it, right?
« Last Edit: January 29, 2007, 02:04:51 PM by kj714 »

Offline DREDger

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Spies
« Reply #54 on: January 29, 2007, 02:23:25 PM »
there have been long discussions on this board in the past about how spying is not only condoned but encouraged because HT hasn't done anything about it to address it. A large part of the community thinks it's fine to "spy" out hidden cv's, so why not missions?

I imagine there have been, and probably to no avail either.

My guess is HTC hasn't done anything about it because there is nothing that can be done about it.

If two buddies play this game, one can switch sides and see the map completely from the other team, ie, rat out CV's, warn of missions, wingman up an ususpecting player to hunt them down, whatever...not to mention dual accounters or squadies on different sides.

Then all it takes is a phone call to buddy no 2 to pass along the information.  Or much less, a private text or squad text...whatever.

There are so many ways around the 8 ball on this issue the problem is insurmountable.  I think about the only thing that would prevent this, is it just doesn't seem that much fun...kindof boring actually.  Just sitting around waiting for this or that to happen so you can jump in to stop it.

Im beggining to wonder why we have capturable bases or sinkable CV's at all, or winnable wars for that matter, whats the point?:confused:

Offline blkmgc

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« Reply #55 on: January 29, 2007, 04:26:33 PM »
Maybe some sort of request system can be worked into the mission planner wheras someone would have to send a request and be accepted by the mission planner to join and have access to any flight info. I mean, most organized missions are squads or multi squads that are on TS anyways, and all of the ad hoc missions for the gen pop can be set up via the hanger, or planned as such. It seems sad that you have to be leary of someone greifing one of the sims finest features (mission planner).

It would be a welcome option, imho, that would put this issue to rest.
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Offline TW9

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« Reply #56 on: January 29, 2007, 05:10:56 PM »
Quote
Originally posted by 4deck
WELL, First let me state a few opening statements.

First and foremost, Missions, public you have no idea the level of performance of the players that are going to participate. What their skillset is and how effective they can do the job assigned. This comes in several factors from vox issues to not understanding the role the person plays in the mission to just a no-so-experienced player. Either way its good comradre, and help and training are alwas promoted, I try to help any "newb" with the bombing aspect of the game. Mostley because I am depending on them to do their job effectively.
Second, Dropping FH's is an extremely important role for several reasons in the public side of missions, because co-ordination of fighter cap is limited at best without the participation of experienced players. Getting ack down now is,,,well the phrase "Death star ack" comes to mind. I think you forgot about that. Can it be done. Absolutley. Will you lose a few in the process. Absolutley. 15 minutes of flight black for the downed may or break a mission. I dont know about the country your talking baout but I do know the knights side of things, and recently were working together ( sometimes) . I cant tell you how PO'd I get when u see bases falling, and others flying around a base for over an hour, and the town isnt even touched. But hey, Its their money, They can do whatever they want to do. I play for base capturing, and winning. Thats my bottom line. My squad is still fairly new, actually a month old, but the ideas were generating will definitly impact the knights when it comes together. Right now, its a learing curve, that will be surmounted, and when it comes together, its gonna be great. Im looking forward to seeing 30+ players role in from various bases, with GV'ers, Bombers, Jabo, fighters, all coming together to take a base within a few minutes.



yes but u should consider the skill level of the players not in the mission that are already at the base and have been there back and forth for an hr or so. also considering the skill  level of th emission participants whats better? planes just taking off or planes coming in 15-20k from a nearby field because the fh's are out.. this is where this new breed of mission planners get it wrong.. and is particially why we get stuck on maps for weeks.. gotta think of what new players like to do.. no matter how odd it may be.. from what i notice after the fh's are down u almost always leave the vh up so now theres tons of gv's. and for some reason new players AKA noobs love going h2h with a 37mm flak gun and put their ord on any other destructable object that goes boom and gives them .25 perks.

i dunno till missions get up to the standards and planning of the old rocstar/fariz ones i wont be in them and probably wont be of any help other than knocking down some fighters.. Once the FH's are down, Im out...
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Offline Oldman731

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« Reply #57 on: January 29, 2007, 07:31:27 PM »
Quote
Originally posted by kj714
a lot of what I thought was a "code of honour" was really just in my head,  

Don't lose that.  There are others like you out there.

- oldman

Offline REP0MAN

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« Reply #58 on: January 29, 2007, 11:18:09 PM »
Quote
Originally posted by Ack-Ack



ack-ack


No Ack-Ack....more like this....

Apparently, one in five people in the world are Chinese. And there are five people in my family, so it must be one of them. It's either my mum or my dad. Or my older brother, Colin. Or my younger brother, Ho-Chan-Chu. But I think it's Colin. - Tim Vine.

Offline corpse

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« Reply #59 on: January 30, 2007, 12:03:29 AM »
well heres an idea and just an idea

for missions in mission planner why not have an selection option to remove radar and what i mean by this is the blip signature/icon of the mission from the map as well an option box to radio silence outgoing radio talk outside of mission...in other words if u join a mission no one on ur team will see mission in map dar and none will beable to talk outside of the mission with out bailing out of the mission which will give a heads up on possible spies spookin ur mission out just my 2 cents....DeadOne:t