Author Topic: Douglas A-26B/ A26C Invader Specs  (Read 7506 times)

Offline tedrbr

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Douglas A-26B/ A26C Invader Specs
« on: January 31, 2007, 02:12:54 AM »
Douglas A-26B/C Invader Reference Information:



Overview:
A High performance medium bomber/attack plane (also referred to as (Ground) Attack Fighter,  Close Support Attack Fighter,  Light Bomber in roles it filled in WWII) during late WWII, the Douglas XA-26 prototype first flew July 10, 1942, and saw military service from August 1943 until final retirement from Air Guard in 1972. Designed and meant to not only to replace the DB-7/A-20 Havoc, but also the North American B-25 Mitchell and Martin B-26 Marauder light bombers.  They flew in the Pacific Theater, the European Theater, Korean War, Vietnam, and small conflicts from Central America, Asia, and Africa. Re-designated the B-26 in 1947 by the USAF when the Marauder declared obsolete.  Some converted to business planes for corporate executives and military brass, and, probably most famously, as water bombers to fight forest fires. Quite a few are still around.  Nearly 40 are still airworthy.  A-26 was hampered by initial development problems, caused reportedly by indecisiveness of the USAAF about armament mix, and a lack of manufacturing equipment.

Three variations of the A26 Invader were initially conceived - a night fighter, a level bomber and an attack variant.  The night fighter was not adopted as the Black Widow got that job during WWII.

They began arriving in England in September 1944 for assignment to the 9th Air Force and entered combat two months later on Nov. 19, 1944.  Invaders began operations in the Pacific Theater in January 1945.  Invaders saw combat for 7 months in the European Theater, and 8 months in the Pacific Theater.

2,448 – 2,452 to 2,502 Aircraft were built (sources vary, and may or may not include prototypes).

The A-26B "solid nose" (aka “All Purpose Nose”) Invader was seen more in WWII, the A-26C "glass nose" with Norden bombsight was also used... Invaders could be converted between the B and C models in the field in a couple hours, and often a B model that got the glass canopy was re-designated a C model.......but not always..... this has led to some confusion about the B and C models in surviving aircraft, A-26 websites, and restoration information.

Originally, the optional wing guns were mounted in gun pods on very early models. The water-injected R-2800-79 engines wing panels with internally-mounted guns, increased tank capacity, and provision for underwing rockets were introduced on the production line with the A-26C-45-DT block, and allowed an additional 2,000 pounds of ord to be mounted on the wings.

Details:
Type: Attack/Medium Bomber
Crew: Three in B model (pilot and navigator/radioman in the cockpit and a gunner).  The C model added a co-pilot/bombardier.

Specifications
Length: 51' 3" (15.24 m)    
Height: 18' 6" (5.64 m)      
Wingspan: 70' (21.34 m)
Wing Area: 540 Sq. Feet (50 m²)
Empty weight: 22,850 lb (10,365 kg)        
Loaded weight: 27,600 lb (12,519 kg)
Max takeoff weight: 35,000 lb (15,900 kg)

Propulsion
Number of Engines: 2
Powerplant: Pratt & Whitney R-2800-27 "Double Wasp" 18-cylinder radial engines;   Horsepower: 2000 HP each (1,500 kW)

Performance
Normal Range: 1400 miles (1,200 nm, 2,300 km)
Maximum (ferry) range: 3200 miles
Cruise Speed: 284 mph
Max Speed: 355 mph (308 knots, 570 km/h) at 15,000 feet
Ceiling: 22,100 feet (6,700 m)
Rate of climb: 1,250 ft/min (6.4 m/s)
An altitude of 10,000 feet could be attained in 8.0 - 8.2  minutes
Wing loading: 51 lb/ft² (250 kg/m²)
Power/mass: 0.145 hp/lb (108 W/kg)

Armament
Guns - typical, late model A-26B
8× 0.50 in (12.7 mm) M2 Browning machine guns in the nose
6-8 × 0.50 in M2 machine guns in/under the wings (internally mount or gun pods)
2× 0.50 in M2 machine guns in remote-controlled dorsal turret
2× 0.50 in M2 machine guns in remote-controlled ventral turret (or fuel cell)
Bombs: 6,000 lb (2,700 kg)-4,000 lb in the bomb bay and 2,000 lb external on the wings (post A-26C-45-DT block introduction).

C-model typically was built with 2 forward firing .50's, plus 2-twin barbettes and additional guns were added to the wings once delivered for operations in the field. C-models performed as pathfinders and observation aircraft often, and were fewer in production numbers.

Original A-26B from Original Pilot’s Training Manual was listed as having 6 configurations for the "All Purpose Nose" (The B model) – not counting the original two "4-pack" gun pods option that could be mounted under the wings (before the 6 internal .50's - 3 per wing - were done with/after 45-block).

* 6 -.50s (later upped to 8) – most commonly ordered configuration
* 1 - 37mm  and  4 - .50's
* 1 - 37mm  and  2 - .50's
* 2 - 37mm’s   (gah!)
* 1 - 75mm  and  1 - 37 mm   (Racks held 20 rounds for manually loaded 75mm)
* 1 - 75mm  and  2 -.50's   (30 actually ordered and deployed by numbers below....crimminy!!)

Unsure if any of the other configurations were ordered, deployed, or retrofitted in the field later. That was one great thing about the A-26, you could swap nose components in and out in hours. 75mms??  2 – 37 mms??  Yikes!

Ammo capacity reported to be 500 rounds-per-gun in the barbettes, 400 rounds-per-gun in the nose. Wing guns about the same, but no fixed numbers yet.
75mm had racks for 20 rounds, manually loaded by loader in jump seat in cockpit.

Ordanance:
Up to 6,000 lb, consisting of 2 × 2,000 lb max in 2 internal bays, plus 4 underwing hardpoints rated at 500 lb each. Total of 20 hard points, but maximum of 16 could be used at any one time points.  

Loadout was generally:
* 4 × 1,000 lb, or
* 8 × 500 lb, or
* 8 × 250 lb, or
* 12 × 100 lb internal

* 4 × 500 lb or 4 × 250 lb under the wings additional typical, 4 X 100 lbs possible

Torpedoes/rockets: 14 × 5 inch rockets under the wings instead of bombs.
(Original Training Guide also lists 2 torpedoes carried internally (doors open), but I don't think it was ever used this way in WWII, since by that time, Axis fleets were mostly done, and an A-26 low and slow for torps is not a good use of that plane.)

Diving Speeds:
26,000 lbs gross --- 425 IAS
32,000 lbs gross --- 400 IAS
35,500 lbs gross --- 360 IAS

Fuel capacity
Internal 6.056 l, plus provision for 1.173 l if the ventral barbette was omitted (mostly the Pacific theatre) Fuel capacity external 1.741 l in two drop tanks.
Normal fuel consumption at cruise approx 150 GPH
•   Main Tanks, 300 gals each
•   Aux Tanks 100 gallons each
•   Bomb Bay Tank 125 gallons
        Total Normal = 925 gallons

•   Ferry Tank 675 gallons
         Total Ferry = 1600 gallons
•   Ventral barbette was dropped for an additional fuel tank with 258.1 Imp gal (310 US gal/1.173 l) in some cases for Pacific operations.
•   Option of 460 US gal fuel in two wing mounted drop tanks, 1 hard point each.

The cabin and fuel tanks of the A26 Invader were heavily armored, adding increased protection to the aircraft and her crew.
« Last Edit: January 31, 2007, 02:20:46 AM by tedrbr »

Offline tedrbr

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Douglas A-26B/ A26C Invader Specs
« Reply #1 on: January 31, 2007, 02:15:50 AM »


Production numbers and details:

A26BInvader
•   A-26B-5: (30 aircraft), without the camouflage, and with 1 × 75 mm cannon in the nose plus 2 × 0.50 in (12,7 mm) machine guns on the left.
•    A-26B-10: (55 aircraft), 6 × 0.50 in (12,7 mm) guns in the nose, and 2 × 0.50 in (12,7 mm) in each of the barbettes.
•   A-26B-15: (142 aircraft), 8 × 0.50 in (12,7 mm) guns in the nose, and 2 × 0.50 in (12,7 mm) in each of the barbettes, plus 4 additional gun packs mounted on the underwing hardpoints, each with 2 × 0.50 in (12,7 mm) guns.
•   A-26B-16: (2 aircraft), no further specific information
•   A-26B-20: (153 aircraft), no further specific information
•   A-26B-25: (63 aircraft), no further specific information
•   A-26B-30: (75 aircraft), new devised cockpit canopy, to improve sideview from the cockpit. (A Major issue when plane first fielded)
•   A-26B-35: (75 aircraft), no further specific information
•   A-26B-40: (100 aircraft), no further specific information
•   A-26B-45: (120 aircraft), Powered by 2 × Pratt & Whitney R-2800-79 Double Wasp water injected radials, rated at 2,000 hp (1.491 kW) each, with war emergency power of 2,350 hp (1.752 kW).
•   A-26B-50: (109 aircraft), Gun armament revised to 8 × 0.50 in (12,7 mm) fixed forward firing in the nose, and 6 × 0.50 in (12,7 mm) in the leading edges of the wings in stead of gun packs. Because the nose and outer wing panels were interchangeable with the original units, upgrades were simple. Therefor a lot of older versions could easily and were upgraded to the A-26B-50 armament standard.
•   A-26B-51: (6 aircraft), no further specific information, except that the ventral barbette was dropped for an additional fuel tank with 258.1 Imp gal (310 US gal/1.173 l)
•   A-26B-55: (121 aircraft), no further specific information
•   A-26B-56: (19 aircraft), no further specific information, except that the ventral barbette was dropped for an additional fuel tank with 258.1 Imp gal (310 US gal/1.173 l)
•   A-26B-60: (34 aircraft), no further specific information
•   A-26B-61: (110 aircraft), no further specific information, except that the ventral barbette was dropped for an additional fuel tank with 258.1 Imp gal (310 US gal/1.173 l)
•   A-26B-66: (136 aircraft), no further specific information, except that the ventral barbette was dropped for an additional fuel tank with 258.1 Imp gal (310 US gal/1.173 l)

A-26C Invader
Glazed nose Invader, for bombing purposes. It had duplicate controls, and 2 × 0.50 in (12,7 mm) fixed forward firing guns. The production blocks for the A-26C are identical to the blocks of the A-26B:
•   A-26C-1: (1 aircraft), for further specific info see the A-26B entry above
•   A-26C-2: (4 aircraft), for further specific info see the A-26B entry above
•   A-26C-5: (30 aircraft), for further specific info see the A-26B entry above
•   A-26C-15: (27 aircraft), for further specific info see the A-26B entry above
•   A-26C-16: (10 aircraft), no further specific information
•   A-26C-20: (71 aircraft), no further specific information
•   A-26C-25: (187 aircraft), no further specific information
•   A-26C-30: (160 aircraft), for further specific info see the A-26B entry above
•   A-26C-35: (200 aircraft), no further specific information
•   A-26C-40: (97 aircraft), no further specific information
•   A-26C-45: (127 aircraft), for further specific info see the A-26B entry above
•   A-26C-50: (155 aircraft), for further specific info see the A-26B entry above
•   A-26C-55: (52 aircraft), no further specific information


Strengths:
•   Good handling
•   Excellent to Incredible firepower, and flexible mix of ordnance available
•   Good performance
Weaknesses:
•   Poor fields of vision, and fewer sets of eyes in attack version operations --- the C model in level bombing formation attacks suffered from this less.

In-game: the A-26 Invader would be a suitable addition to the bomber lineup as a way to spend bomber perk points, beyond the existing Ar-234 Arado.  It could be split into 2 models, the cheaper, medium level bomber C-model, and a more expensive attack bomber B- model.  Flown either single, or as part of a flight w/ drones, with with many of the weapons package options those planes had available to them.  

« Last Edit: January 31, 2007, 02:29:06 AM by tedrbr »

Offline tedrbr

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Douglas A-26B/ A26C Invader Specs
« Reply #2 on: January 31, 2007, 02:19:30 AM »
A-26B Cockpit



« Last Edit: January 31, 2007, 02:23:47 AM by tedrbr »

Offline Tails

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Douglas A-26B/ A26C Invader Specs
« Reply #3 on: January 31, 2007, 10:17:40 AM »
I'm guessing the 'JD-1' nose shots up there are hard-nosed Invaders that have been field retrofit into glass-nose level bombers?

Also, do you have any information on the aiming system for the barbettes? I'll assume that it's the same remote controlled system used on the B-29 and P-61, although looking at the images I cant see how the lower barbette would be aimed. Unless there is another window on that plane I'm not aware of.
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Offline tedrbr

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Douglas A-26B/ A26C Invader Specs
« Reply #4 on: January 31, 2007, 01:11:26 PM »
The nose on the A-26's were historically re-fitted each way, depending on what missions were required, or what was being salvaged and slapped together from battle damage and field crack-ups.

That slide comes from Russian sources, the JD-1 shot may be from Korea, or Vietnam..... have not seen a photo of an Invader with that nose.  That graphic also shows the change made to the cockpit canopy to improve vision.

The top sketch shows the nose guns in WWII configuration.  The lower vertical stacked configuration of nose guns appears more in Korea and Vietnam as well.   I haven't found a WWII pic that has the guns stacked vertically.

Targeting was through two periscopes, 1 for each barbette, and each gave the gunner a 70 degree field of view.  Barbettes turned a full 360 degrees, and had the limiters to keep you from shooting holes in your own plane.  Gunner also had that big glass canopy to look out the back.   So, remote-controlled guns.  Only 1 gunner.  You can actually see the periscopes in the drawings, top and bottom, along one stalk...... guns synchronized, not sure what kind of view that gave the gunner though....

(One of the reasons sometimes given for not getting the B-29 in-game, but I don't see how modeling those kinds of guns would be that different that what we have now in a computer game --- should be no different than dorsal or belly turrets are, just model the view of view limitation with the graphics and go.  What we probably would not get is the big clear canopy at the back...... but, there is always external view.)

Offline Krusty

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Douglas A-26B/ A26C Invader Specs
« Reply #5 on: January 31, 2007, 01:15:09 PM »
I just realized why we won't get this plane.


The turrets are remotely operated. Same reason we won't get the B-29!

Well, at least, once HTC figures out a solution to this problem (convergence when the guns aren't at the aiming spot) we'll look forward to both the B-29 and the B-26.

Offline tedrbr

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Douglas A-26B/ A26C Invader Specs
« Reply #6 on: January 31, 2007, 01:34:22 PM »
Envisoned A-26B and C in-game.

With one airplane modeled, you can actually create two perked bombers for use in-game to spend bomber perk on.

A cheapr, C-model, meant for level bombing attacks with medium bombers.  Priced at about 1/3rd to 1/2 the cost of a Ar-234 Arado in perks.

A more expensive B-model, attack bomber, priced at about 1/3rd to 1/2 the cost of a Me-262 in perks.

The A-26 won't dominate in-game as it did in the real theaters of combat, Invaders did not have to contend with swarms of La-7's, Ponies, Spit-16's, and Niki's during the war.  The gun-heavy B-model would be the "lord of the HO", but it won't take long for folks to figure that is the wrong direction in which to approach an Invader.

Ordnance Load out for both the B and C models would be the same.

Internal:
* 4 × 1,000 lb
* 8 × 500 lb
* 8 × 250 lb
* 12 × 100 lb
* 2 x torpedos (an option, but probably not actually used, so this is a throwaway if needed)

Wings (here's were it gets convoluted, and choices need to be made for Hangar screen simplicity):
* clean wing
* 2 - 230 gallon drop tanks
* 14 x 5-inch rockets
* 8 X 5-inch rockets and 2 -230 gallon drop tanks
* 4 × 500 lb  
* 4 × 250 lb  
* 2 x 500 lb and 8 x 5-inch rockets
* 2 x 250 lb and 8 x 5-inch rockets
(not sure wing could take load of fuel tank and partial bomb combination, so I don't use it here)

Ammunition for C-model:
500 rpg for each twin-.50 barbette
400 rpg for 2 forward nose .50's and 6 wing-mounted .50's

Ammunition for B-model:
500 rpg for each twin .50 barbette
400 rpg for 6 wing-mounted .50 cal MG
options for nose
* 6 - nose mounted .50's w 400 rpg
* 8 - nose mounted .50's w 400 rpg
* 1 - 75mm cannon w 20 rds, 3-5 second load time (manual) plus 2 x .50's with 400 rpg
(no 37mm options ever ordered from factory I am aware of, and may have been intended for Lend-Lease....so I left them out).

Some pilots been wanting a big-cannon armed bomber for a long time..... here it is.  75mm with 20 rds and slow manual loading.  30 for sure were built and fielded..... no idea what conversions were done later on.
« Last Edit: January 31, 2007, 01:43:41 PM by tedrbr »

Offline tedrbr

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« Reply #7 on: January 31, 2007, 01:39:34 PM »
Quote
Originally posted by Krusty
I just realized why we won't get this plane.

The turrets are remotely operated. Same reason we won't get the B-29!

Well, at least, once HTC figures out a solution to this problem (convergence when the guns aren't at the aiming spot) we'll look forward to both the B-29 and the B-26.


Yeah, that is one of the reasons given against the B-29.   It's just a realllll weak reason, IMHO.... this is a computer game.  You jump to a "gun position" in this case, you see a 70 degree field of view with a target reticle.    We already deal with 1 gunner operating multiple turrets in existing bombers.

I always considered the "remote gun" argument to be somewhat bogus.

What A-26 gunner probably won't get is the view out of the top, rear canopy, but they have external view to compensate.


A PDF copy of the A-26 Invader's Pilot's Training Manual can be downloaded here:

http://www.sim-outhouse.com/index.php?FileType=fs2k4&loc=downloads&page=downloads&Category=other#download

About the 9th file down:  A-26_TraMan.zip
« Last Edit: January 31, 2007, 01:48:44 PM by tedrbr »

Offline tedrbr

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« Reply #8 on: January 31, 2007, 04:53:14 PM »
Sorry, I may have been unclear.

The Point of Aim argument solution would be to put the point of aim just above or just below, or even in between, the barrels coming out of the barbette.  About where the weather boot is.  "Physically" just outside of the barbette.  70 degree field of vision is probably more restrictive than what you get in game from a turret position.  

So, the gunner's view in-game would not be from where he is actually sitting, but a simulated view of what would be seen through the periscopes... simplified for use in-game.  Not a very realistic solution, but practical.

You don't get the out-the-rear canopy view.... unless you did it similar to looking "up" from the F6 bomb site view (which you would be forced to do well and support  if a decision was made to limit the A26 to internal views only, but I think that is a hard sell, all things considered).  That way, a hat-switch up, left, or right, could have you looking out of that canopy instead of the "periscope"...... but this also changes your physical Point of Aim location (and probably be more trouble than it's worth in the end)  ----------
much easier to just make use of external view for acquisition, and gun site to target, and put up with barbettes having slightly lower fields of view in use as compared to turrets.

Offline Krusty

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« Reply #9 on: January 31, 2007, 05:04:41 PM »
I think I see what you're saying. That might work. Only, in the B-29 you have a little more complex a problem.

The gunnery stations were placed for best view, and the guns placed for most utility. So the gunner domes would have the best spot to see incoming attackers. If you just jumped to 1 turret and "saw" where the guns on that turret were pointing, you'd be limited in what you could do compared with the real deal.

In the A-26 you just have the 2, almost on top of each other, with about identical gun arcs. But on the B-29 you could have 2 dorsal and 2 ventral turrets all aiming at the same spot. That's also another problem for the turret numbering system (jump to turret 2, is that dorsal1 or dorsal2??). Now the 500yard convergence will mean that all guns should converge at 500 yards, but this depends on the origin point of the gunner. If you're in just 1 turret then you have problems getting all the other guns to fire on the right spot. If you're in the gunner's dome you have problems getting any gun to fire on the right spot.

It's a good idea, but I think it only works if you fire just 1 gun/turret. If you're firing every gun on the plane, and/or every gun on every drone, I don't think any but the gun you were in would land hits.

(*shrug*) <-- we need a shrugging emoticon

I dunno. A step in the right direction, but still has problems.

Offline whiteman

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« Reply #10 on: January 31, 2007, 06:21:38 PM »
I'd love a chance to play with the A-26b in this game

Offline tedrbr

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« Reply #11 on: January 31, 2007, 06:52:00 PM »
Quote
Originally posted by Krusty
Only, in the B-29 you have a little more complex a problem.

 A step in the right direction, but still has problems.


Oh, definitely still problems and issues....could be much harder in the B-29, due to size of the plane and distance between guns, as well as aim points, periscopes, and barbettes.   Some players will complain they don't get that big rear canopy view with A-26, or that the periscope is not realistic the way it's modeled in either plane.  

You may end up with gunners needing to apply more "Kentucky windage" to their shots.  But bombers often criticized for their laser accuracy anyways.... and only experienced buff drivers would be in these perked rides anyways, and their high speed will keep more intercepts behind them, so in the end, I think it comes out as a wash.  

I also think we have a much better chance of getting the Invader with it's two barbettes, than the Superfortress with many gun positions added to the game..... ever.   The B-29 also has the massive bombload carried, speed, and very high altitude issues working against it (oh, and the nook).   So, I'm concentrating my "crusade" on what I think we may be able to eventually get.

A-26 does best speed at 15K and ceiling is 22K.  Can't even operate up where the heavies can.  Nice ord mix, and ultimate HO-machine..... but real world Invaders did not contend with the planes found in the LW arenas either.  

Not to mention that an "A-26" icon in LW arena would be a huge "Kill Me!" sign.

Offline Tails

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« Reply #12 on: February 01, 2007, 12:45:15 AM »
A-26 might not have the same problems with a sighting system as a B-29 or P-61 as described. I was assuming the Invader used the binocular remote sighting system that the previous mentioned aircraft use, which was connected to a simplified electromechanical computer for figuring out convergance to point of aim. The Invader seems to use a different system entirely, possibly without the rangefinding capabilites (that would be quite dificult in an aircraft-mount periscope with '40's era technology, I imagine).

The A-26 may not need this, as it seems there is a small enough displacement between the periscopes and the actual barbettes to permit having the guns fire parallel to the periscope line of sight and still be able to hit the target.
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Offline Saxman

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Douglas A-26B/ A26C Invader Specs
« Reply #13 on: February 01, 2007, 01:28:46 AM »
Well, THAT'D throw a lot of guys who like to go after bombers nose-on (especially that 75mm uber spud gun).

But I do have one question:

Do we really, REALLY want to see 999000 in that thing?
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Offline hubsonfire

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« Reply #14 on: February 01, 2007, 10:51:17 AM »
This would be great right after the B25s.
mook
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