Author Topic: Two questions for HT  (Read 1720 times)

Offline COndor06

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Two questions for HT
« on: February 02, 2007, 03:47:15 PM »
I have two questions for consideration. Kills vs Assist and off peak game play.

 I don't think I am alone here on the aggravation factor of receiving an assist. All I have heard from the community (to include myself) is gripes when receiving an assist and I am not even sure if it affects your score in any way. Even if it does we are better off without them. IMHO I believe who ever knocks the aircraft out of the air should receive the kill just like it would be in combat.

 Many players will avoid a smoking aircraft and opt for an apparently non damaged plane. I can't even tell you how aggravating it is to me to chase down an enemy plane for 3 or 4 minutes and receive an assist. I would rather know that if I knock the aircraft, boat, tank, down that I get the kill.

Question 2. Can the orange and blue arenas please have a constant minimum player number assigned?

During the EST hours of 10am - 5pm I find the orange arena set at 120 max with 158 in the arena. The blue arena has 78 players with a 170 max setting. Obviously these max player numbers are rotating. I realize from the ongoing post of environment health what is being done to clean up the game play and client behavior in the game.

 I also have to say that in some of my previous post months ago that I was completely against modifying the arenas (number of players) to the point that I canceled my account because of my attitude towards the change. I have to admit that after leaving for a few months I found the changes a little more beneficial than I had anticipated. In fact, I am playing more now than I did when I left. The only pitfalls of the new changes I have seen is that wife ack has increased and I can't find a muzzel that fits

<<< looks around to make sure she is not in the room >>>
 
:confused:

I was wrong in my assessment of the decisions made to change the arenas and I think it needs to be said.

The game play is friendlier and my opportunities to engage another player have not changed. I am having more fun now than ever before. It seems to me that the positive changes that have affected the game (during peak times) are not consistent with daytime play vs night. For example,

I would much prefer to at least have a minimum cap of 200 in the orange and blue when activity is at its lowest. If I can't log into the orange arena because of the numbers I posted my only choice is the blue arena with 78 people. Hopefully half are not one country.

 I believe if the minimum caps were utilized during the off peak times that the game play that has become more friendly and very entertaining (which I believe is what you were trying to accomplish) could also be duplicated in the low traffic times. Your consideration of this request would be greatly appreciated. If for some reason this is not possible would you be kind enough to explain your thoughts.
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Offline Simaril

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Re: Two questions for HT
« Reply #1 on: February 02, 2007, 04:25:39 PM »
Quote
Originally posted by COndor06
..... IMHO I believe who ever knocks the aircraft out of the air should receive the kill just like it would be in combat...

 Many players will avoid a smoking aircraft and opt for an apparently non damaged plane. I can't even tell you how aggravating it is to me to chase down an enemy plane for 3 or 4 minutes and receive an assist. I would rather know that if I knock the aircraft, boat, tank, down that I get the kill.
 



Kills are awarded to the player who did the most damage. If you "knocked the plane down," you might only have been able to do that BECAUSE someone else had critically weakened the wings first.

So using your example, the player who did the most to get that plane smoking would have gotten the kill, and you would have gotten NOTHING.

Assists are just fine. If you want more kills, do more damage.


Quote
Originally posted by COndor06
.....

I was wrong in my assessment of the decisions made to change the arenas and I think it needs to be said.

The game play is friendlier and my opportunities to engage another player have not changed. I am having more fun now than ever before......


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Wisdom is realizing I will be an idiot in the future.
Common sense is trying to not be an idiot right now

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Offline killnu

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Two questions for HT
« Reply #2 on: February 02, 2007, 04:29:52 PM »
Quote
If you "knocked the plane down," you might only have been able to do that BECAUSE someone else had critically weakened the wings first.


you see, thats what gets me...when I think "critically", I think took it down, killed it...so, how does one do more damage than "taking" the wing off or blowing the plane up?

Critically weakened to me is severed from aircraft, otherwise its not critical at all because he can go land with that wing still on.
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Offline hitech

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Two questions for HT
« Reply #3 on: February 02, 2007, 04:49:30 PM »
TimeStamp                 blue  Orange
2/2/2007 10:09:11 AM   165   32
2/2/2007 10:39:11 AM   167   23
2/2/2007 11:09:11 AM   183   29
2/2/2007 11:39:11 AM   198   33 // 200 cap until 12:00 central
2/2/2007 12:09:11 PM   175   49
2/2/2007 12:39:11 PM   121   98
2/2/2007 1:09:11 PM   119   117
2/2/2007 1:39:11 PM   150   117
2/2/2007 2:09:11 PM   168   124
2/2/2007 2:39:11 PM   219   130


The problem with what you ask in raising the cap to 200 is that the same problem would still exist. At 1:00 PM the ble would be full and you would have 30 in the orange, even a worse case then it is now.

Only now it would be even more so. Also you tended to over state the time frame.

Also if your post was about 3:00 pm today the Orange had crashed, when that happens BLUE goes to 400 cap by default. And that was the reason for the big imbalance.


As to kill VS assist, he who puts the most lethality on the plane is awarded the kill.

HiTech

Offline COndor06

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Two questions for HT
« Reply #4 on: February 02, 2007, 04:53:59 PM »
So using your example, the player who did the most to get that plane smoking would have gotten the kill, and you would have gotten NOTHING.

No, The player that did the most damage would get nothing. The player who took the aircraft down would get the kill. For example. I have shot down numerous planes that were not smoking or showing any damage but receiving an assist. Not to say they had no damage because obviously the opposite exist. I actually vulched a plane last night that had popped up 3 seconds before I shot. It exploded within 400 of my plane and I received an assist. How did that happen? I was the ONLY aircraft on that side of the runway at the time. If we are emulating (as close as possible) a real WWll scenario then the following would be true.
You shoot at and damage an enemy plane. 3 minutes later as the same enemy plane limps home I engage it and take it down. I would get the kill, you would get nothing. For gaming I think you should get the assist because it’s easy to track. Giving an assist to the pilot that takes it down is far too controversial and gives doubt to the pilot that actually shot it down.
IMO.
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Offline killnu

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Two questions for HT
« Reply #5 on: February 02, 2007, 05:10:33 PM »
Quote
he who puts the most lethality on the plane is awarded the kill


How do you get more lethal than blowing the plane up?
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Offline COndor06

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Two questions for HT
« Reply #6 on: February 02, 2007, 05:26:18 PM »
Hitech, Ok, I see your point on the arena caps during off peak times. I don't agree with you as I would like to have as many players as possible (within reason) to fight against during the off peak times but I also don't want to have to log into an arena with five players either.  Point made.

I would however like to know if you would make a small change in the kill vs assist. Would you consider polling the community via an arena message to find out if the majority would rather:

A: Receive a kill for dealing the final blow to take out an enemy (as it would be in the a real WWll scenario) (Everyone else would receive an assist)

or

B: Keeping it the same.

If an overwhelming amount of the community wanted the change, would you implement it?

Thank you for any consideration you might give.
Be careful what you shoot at. Most things
in here don't react too well to bullets.
Captain Marko Ramius:

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Offline Bronk

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Two questions for HT
« Reply #7 on: February 02, 2007, 05:33:41 PM »
Condor, how about this scenario?

So I light up an enemy stem to stern, wing tip to wing tip. Not enough damage to take off any one part.  But before I can land the killing blow.
 A hero swoops in and lands the golden BB that happens to make the head shot, and gets the kill.
Is that what you want?


Bronk
« Last Edit: February 02, 2007, 05:40:25 PM by Bronk »
See Rule #4

Offline killnu

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Two questions for HT
« Reply #8 on: February 02, 2007, 05:39:28 PM »
Bronk, in that case, the head shot would be the most "lethal" blow.  

Ive blown planes up with my shot, maybe head shot, but not always...and recieved an assist from planes that did what you just described.

Ive taken a wings off planes for assist, and i try to justify that by saying the pilot must have been wounded.

He who takes plane/pilot out of action should be getting the kill.  A plane with out a wingtip can still fly around and land, plane with out a wing can not.
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Offline SlapShot

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Two questions for HT
« Reply #9 on: February 02, 2007, 06:02:24 PM »
Quote
Originally posted by killnu
Bronk, in that case, the head shot would be the most "lethal" blow.  

Ive blown planes up with my shot, maybe head shot, but not always...and recieved an assist from planes that did what you just described.

Ive taken a wings off planes for assist, and i try to justify that by saying the pilot must have been wounded.

He who takes plane/pilot out of action should be getting the kill.  A plane with out a wingtip can still fly around and land, plane with out a wing can not.


Look at it this way ... (hypothetically)

If HT determines that to take off a wing on a P-51, the wing has to take a total damage of 100 damage points (100 is a something that I made up for this example).

Now I have shot that wing and put a total of 80 damage points on the wing.

You swoop down and in a lame AoM move try to steal my kill ;) and put a 20mm burst into the same wing.

Seeing that there is only 20 damage points left before the wing falls off, your small burst of 20mm surpasses 20 damage points and the wing separates.

The con floats and wobbles to the ground.

Score 1 kill for Slappy and deservedly so ... he did the MOST damage !!!

This is a simplistic explanation of something I think is more complex in HT's actual code but I believe that the logic is not too far off.

:D
« Last Edit: February 02, 2007, 06:09:54 PM by SlapShot »
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Offline SlapShot

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Two questions for HT
« Reply #10 on: February 02, 2007, 06:08:16 PM »
Y'all have to ask yourself ...

When in a furball/fight and you have lit some guys up, but have to pull off or die and eventually have to RTB due to damage/low fuel/no ammo.

As you are flying back from the fray ... up pops on the text bar.

"You have killed Blah-Blah"

and you don't say ... "SAWEEEEEEEEEET" to yourself  ... while COndor06 is crying in soup ?
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Offline Helrazr1

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Two questions for HT
« Reply #11 on: February 02, 2007, 06:23:08 PM »
Quote
Originally posted by SlapShot


and you don't say ... "SAWEEEEEEEEEET" to yourself  ... while COndor06 is crying in soup ?



I know I sure do!  A kill that pops in the chat buffer, that you didn't think was coming, is always a welcome sight!

Offline Helrazr1

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Two questions for HT
« Reply #12 on: February 02, 2007, 06:28:20 PM »
Quote
Originally posted by COndor06
Hitech, Ok, I see your point on the arena caps during off peak times. I don't agree with you as I would like to have as many players as possible (within reason) to fight against during the off peak times but I also don't want to have to log into an arena with five players either.  Point made.

I would however like to know if you would make a small change in the kill vs assist. Would you consider polling the community via an arena message to find out if the majority would rather:

A: Receive a kill for dealing the final blow to take out an enemy (as it would be in the a real WWll scenario) (Everyone else would receive an assist)

or

B: Keeping it the same.

If an overwhelming amount of the community wanted the change, would you implement it?

Thank you for any consideration you might give.


Now, as far as this goes, HT has alot of issues to deal with.  I think that asking for a poll, isn't out of line, but more on the unrealistic side.  Not to say that it wouldn't happen, but the bottom line is, you put it in the wishlist forum (which is where this should have been) and hope that someone at HTC agrees.

After all, it's his game, we're just visitors.  

I, for one, would much rather get an occasional assist when I think a kill is deserved, than to have people snaking my kills with a couple of well timed Hispano's.

The old adage, "if it ain't broke, don't fix it" comes to mind.

Offline Fianna

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Two questions for HT
« Reply #13 on: February 02, 2007, 06:32:40 PM »
Quote
Originally posted by COndor06
Hitech, Ok, I see your point on the arena caps during off peak times. I don't agree with you as I would like to have as many players as possible (within reason) to fight against during the off peak times but I also don't want to have to log into an arena with five players either.  Point made.

I would however like to know if you would make a small change in the kill vs assist. Would you consider polling the community via an arena message to find out if the majority would rather:

A: Receive a kill for dealing the final blow to take out an enemy (as it would be in the a real WWll scenario) (Everyone else would receive an assist)

or

B: Keeping it the same.

If an overwhelming amount of the community wanted the change, would you implement it?

Thank you for any consideration you might give.



I don't have a lot of time so I just skimmed the responses. I'm sorry if this has already been posted by someone else...

So, according to your system, I could have a great dogfight with someone for 5 minutes, and finally get the advantage. I'm behind him, but he isn't just going to let me kill him, so he starts jinking left and right. I get some pings on, maybe manage to smoke his engine or take off an elevator.

Then, out of nowhere, on of my teammates comes diving down from 20k, hits him w/ a couple pings on knocks off the wing that I had already damaged. He gets the kill, and I get an assist.

Offline Dace

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Two questions for HT
« Reply #14 on: February 02, 2007, 06:58:44 PM »
Spot on SlapShot, I think that is pretty much how the "System" works.