How about POV buffet
If G increases faster than (eg) 1 g per sec then the POV head point moves to the extreme of that point..............roll left and the POV hits the right window........ roll right and the POV hits the left window...........
Upon impact stars appear before pilots eyes and these fade after 3 secs when the POV returns to normal......................
I think this idea has some real merit!
IMO it could be summarized as
"increased amount/threshold of pilot head movement during change of course while extreme maenuvering". Currently, our AH pilot has a really sturdy, stiff neck... changing direction of roll left and right like mad, still doesn't amount up to the POV shaking more than just a few inches left and right. Observe the gun sight, and even with quite rough maneuvering the pilot's "gaze" is still mostly fixed on the gunsight.
If sudden, abrupt, violent change in course during maneuvering amounts up to larger changes and shifts in the POV then it'd effect both the attacker and defender. Should be interesting to see how it works out.
My guess is, from the defender's perspective, the 'stick stirring' will shake his head around very hard, and it'd might actually become very disorienting to keep exact track of your relative position in the airspace - and potentially dangerous if you are at deck.
From the attacker's perspective, I think it'd become quite more difficult to change the plane's attitude violently and land snapshots at the same time. Like, a Spit16 is chasing a Fw190, the 190 rolls 180 degrees violently to the opposite direction. If the Spit16 pilot follows the sudden roll, his head would swivel to one side, throwing off his POV, and thus the gunsight won't be visible at that moment. So he won' t be able to land a really aimed shot at the 190, until after the rolling momentum is done and his POV is once again fixed at the gunsight.
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ps) if we go even further, I think we could ask for the 'humanistic' POV to be implemented in AH as well.
This POV can be seen in 1C's IL2 series when you are not flying at the "gunsight view" mode. The 'gunsight view' sort of 'mechanically' locks the pilots neck at the gunsight - feels exactly the same as AH POV. However, when it is turned off the pilots neck moves around in accordance to the attitude of your plane in flight. Violent maneuvering shifts the POV around a lot, gentle maneuvering shifts the POV very little. You can see this by looking at the gunsight and how it 'floats around' wildly when you maneuver hard, but moves around only subtly when you maneuver gentle.
If for anything, this implementation would probably help people understand why hitting maneuvering planes were so hard in WW2.