Author Topic: Town damage "switch"  (Read 1435 times)

Offline FiLtH

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Town damage "switch"
« on: February 08, 2007, 10:04:33 AM »
After posting a joke of a reply to another thread, I thought of something referring to base downtimes. As it is now, the base structures pop back up in what, 10 minutes? If you run a mission to bomb a base/town, you dont have time to rtb before the base re-builds.

    People end up augering for goons and it kinda gets cheezy. What I was thinking was to have a "switch" in the town. This switch would be triggered if every building in town went down frome fresh to flat, within 20 seconds. This would mean a tight, plannned, accurate bomb mission would have to do this. To reward this planning and execution, the switch would change that bases' structure rebuild time to 20 minute. Any hanger destroyed during this period would take 20 minutes to reappear.

   This would allow for the bomber pilot to rtb, and have a couple of minutes to plan a follow up strike or capture. I think this would make people think that to go out and bomb, its the only way to do it. The defense would have to watch for and defend against them, escort would fall into place. It would get the fight off the deck and in the heavens where it belongs.

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Offline BansheCH

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Town damage "switch"
« Reply #1 on: February 08, 2007, 10:47:57 AM »
Well, Thats an intresting idea. Thing is if that were put in the game. Then takeing bases would be just as easy if not easyer than before all the changes with ack and bases you cannot take. It would cause map resets to be really easy. Thats something I think Hitech wants to slow down.
« Last Edit: February 08, 2007, 10:52:58 AM by BansheCH »
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Offline Tilt

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Town damage "switch"
« Reply #2 on: February 08, 2007, 10:52:54 AM »
Alternately change the whole rebuild model so that you could destroy partially rebuilt objects................
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Offline Virage

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Town damage "switch"
« Reply #3 on: February 08, 2007, 11:10:00 AM »
? Town buildings stay down for 45 mins already.
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Offline Donzo

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Town damage "switch"
« Reply #4 on: February 08, 2007, 11:30:29 AM »
Quote
Originally posted by Virage
? Town buildings stay down for 45 mins already.


I think he was talking about hangers and such on the base itself, not the buildings in the town.

Offline FiLtH

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Town damage "switch"
« Reply #5 on: February 08, 2007, 12:18:06 PM »
Ya the base not the town.

    What Im saying is not for making bases easier to take, as much as making a reason to make those efforts actual organized missions, and get away from the lone bomber, one after the other. It would work as it does now, unless someone put a mission together and dropped the town in one pass. I think it would add a little needed depth.

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Offline Oleg

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Town damage "switch"
« Reply #6 on: February 08, 2007, 12:55:35 PM »
You can just ask for 1 more man in C-47 to fly together with bombers.
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Offline hubsonfire

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Town damage "switch"
« Reply #7 on: February 08, 2007, 12:59:46 PM »
Am I correct in my understanding of this that you want to be able to keep the field out of commission simply by blowing up the town in short order?
mook
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Offline SlapShot

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Town damage "switch"
« Reply #8 on: February 08, 2007, 01:13:46 PM »
Don't take this the wrong way Flith ...

but it appears that you are asking for this so that one person alone can ravage a town ... rtb ... up a goon for the capture knowing that all the buildings will still be down

or ...

take just a bunch of bombers and 1 or 2 goons who stay outside the active area (maybe land). All the bombers get wacked and when the defense is lulled into thinking that there is no return attack and move on to another area ... the goons cruise in and get the capture.

I don't think that this would be good for gameplay.

If people want a capture, then they need to have a tight and well planned mission or a group of flyers, all on the same page, with a goon or goons waiting for the "GO" signal.
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Offline 4deck

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Town damage "switch"
« Reply #9 on: February 08, 2007, 01:19:20 PM »
:huh :rofl :huh
Forgot who said this while trying to take a base, but the quote goes like this. "I cant help you with ack, Im not in attack mode" This is with only 2 ack up in the town while troops were there, waiting. The rest of the town was down.

Offline Hornet33

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Town damage "switch"
« Reply #10 on: February 08, 2007, 02:00:25 PM »
I understand what he's getting at here and I think it's an interesting idea.

IF a town is 100% up, once the first building is detroyed a timer starts. IF the town is destroyed 100% within a specified time then damage for the base last twice as long at that point. A single bomber formation couldn't do the job in the time alloted so a coordinated attack would be required.

I don't think it would make resets easier at all, what with the new requirments to posses 40% of the enemy's bases in addition to 90% of your own original bases.

It would however reward those people that can plan and execute a well timed and coordinated mission.

I kinda like this idea.
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Offline Anyone

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Town damage "switch"
« Reply #11 on: February 08, 2007, 02:07:03 PM »
get some strat bombing done to the countries factories within that zone.... town will stay down almost the full 45minutes then

Offline Donzo

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Town damage "switch"
« Reply #12 on: February 08, 2007, 02:15:18 PM »
Quote
Originally posted by Anyone
get some strat bombing done to the countries factories within that zone.... town will stay down almost the full 45minutes then


I thought the town (as well as hangers) stayed down for their alotted time no matter what the state of the strats are.  This includes field resupplies.  It's the downtime of strat (troops, supplies, ord, etc) that is affected by resupplying.

Offline Anyone

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Town damage "switch"
« Reply #13 on: February 08, 2007, 02:27:16 PM »
Quote
Originally posted by Donzo
I thought the town (as well as hangers) stayed down for their alotted time no matter what the state of the strats are.  This includes field resupplies.  It's the downtime of strat (troops, supplies, ord, etc) that is affected by resupplying.


the town is set to stay down 45minutes, however each train / convoy of supplys will reduce that by 30minutes (if the zones city is at 100%)

hangers i think are fixed at 10minutes.

Offline Donzo

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Town damage "switch"
« Reply #14 on: February 08, 2007, 02:30:12 PM »
Quote
Originally posted by Anyone
the town is set to stay down 45minutes, however each train / convoy of supplys will reduce that by 30minutes (if the zones city is at 100%)

hangers i think are fixed at 10minutes.


No.  Town buildings cannot be resupplied.  Their down time is 45 minutes.  What you are talking about are the city buildings found in a city strat, not a town at a base.

And hangers are fixed at 15 minutes.