Author Topic: 163s and defending HQ  (Read 1492 times)

Offline Stoney74

  • Silver Member
  • ****
  • Posts: 1439
Re: 163s and defending HQ
« Reply #15 on: February 12, 2007, 09:35:56 AM »
Quote
Originally posted by FiLtH
One of the best targets to try for is a long range bomb run on an enemy HQ. It does something if successful. Last week we had a 17 plane bomber mission against an HQ. We lost a few to interceptors along the way. However once nearer HQ we were swarmed by 163s. We were all dead before drop.


Run the mission in the MWA, or...

Announce what you're going to do, including number of bombers and escorts on Channel 200, including route of flight and that you'd rather not have 163's up to defend.  Then, maybe the other side would have enough time to up a defensive flight in conventional fighters to meet you.

The only defence against having a group of bombers emerge out of a clouded darbar picture on the map, 2 sectors away from HQ, is to have a plane that can quickly get up to altitude to meet them.  In real life, RADAR picked up the missions well in advance in order to have planes in position for the intercept before they were over a target.

Another choice could be to just pick the deepest strat target that's out of range for the 163's and hit it.  HQ is too important to everyone else that I believe it deserves some special protection.

Offline Kev367th

  • Platinum Member
  • ******
  • Posts: 5290
163s and defending HQ
« Reply #16 on: February 12, 2007, 11:56:32 AM »
Quote
Originally posted by Treize69
Or like last week (or was it last weekend? They all run together after a while) when the bish were running a non-stop circuit of 163's from their HQ base the the nearest rook base, at one time I counted over 12 163's on my screen at one time. It was rediculous, but they just kept coming. No effort to capture the base, not even any staying and fighting. Ended up changing arenas just for a different kind of stupid pointless battle.


Predicted that would happen with the base being un-captureable.
It's another one of the un-allowed for results of uncapturable bases.
AMD Phenom II X6 1100T
Asus M3N-HT mobo
2 x 2Gb Corsair 1066 DDR2 memory

Offline frank3

  • Plutonium Member
  • *******
  • Posts: 9352
163s and defending HQ
« Reply #17 on: February 12, 2007, 02:37:43 PM »
You could also up a gaggle of Mosquito's at low level against the HQ!

If you can menage to flock together around 15-20 mosquito's, that'll make a nice milkrun :D
You could approuch below radar, and emerge about 12 miles before the HQ and the 163's will have no idea what hits them!

« Last Edit: February 12, 2007, 02:45:43 PM by frank3 »

Offline rogerdee

  • Gold Member
  • *****
  • Posts: 2286
      • http://rogerdee.co.uk
good idea frank
« Reply #18 on: February 12, 2007, 04:57:26 PM »
now that sounds like  a fun idea frank

i was thinking of something different to do on squad night so a low level mossie raid on the HQ would be perfect
490th battling bulldogs
www.rogerdee.co.uk

it does what it says on the tin

Offline Nilsen

  • Plutonium Member
  • *******
  • Posts: 18108
163s and defending HQ
« Reply #19 on: February 13, 2007, 03:26:19 AM »
Quote
Originally posted by frank3
You could also up a gaggle of Mosquito's at low level against the HQ!

If you can menage to flock together around 15-20 mosquito's, that'll make a nice milkrun :D
You could approuch below radar, and emerge about 12 miles before the HQ and the 163's will have no idea what hits them!



We tried that on mini pizza a few weeks back, but the guy setting it up managed to announce it on 200 by mistake :D

One guy made it there.

And no... Do not make it easyer for the buff guys to get close to HQ. A mission there should not be a milkrun like it was in the old AH1 days. Milkrunners live in EW and MW all day (ya'll know who im talking about)

Offline frank3

  • Plutonium Member
  • *******
  • Posts: 9352
Re: good idea frank
« Reply #20 on: February 13, 2007, 10:58:31 AM »
Quote
Originally posted by rogerdee
now that sounds like  a fun idea frank

i was thinking of something different to do on squad night so a low level mossie raid on the HQ would be perfect


After all, that's just what the Mosquito was intended for :aok

Offline Mustaine

  • Parolee
  • Platinum Member
  • ******
  • Posts: 4139
163s and defending HQ
« Reply #21 on: February 13, 2007, 02:11:04 PM »
so you want there to be no equally easy way to stop you from coming in at 35,000 and destroying GAMEPLAY for an entire side of players????


don't tell me that bombing is not easy, it is sick easy. so what you flew for 2 hours AFK behind the lines to get alt, that's YOUR choice to waste that time.

is there anything easier that hitting a runway to take off, do nothing but spam ch 200 or whatever for 2 hours, then spend 5 minutes looking at a precision sight, and hitting a button.




yes in theory the defenders can take up fighters, climb up and attack you... but by the time you are noticed in your mission there is no way they'd be able to get up there that fast. even the best climbers in the game can not get to 30,000 in under say 12 minutes, and that is being generous.

now say you were in B17's you were going full power (which I know you are) according to HTC performance charts you are going 300MPH. at that speed you are going 5 miles every minute.

at that rate EVEN if the fighters could climb to 30 K in 10 minutes they'd have to see your raid, know it's target, and up when you are over 2 sectors away from HQ. think how far away that is, and realize there are many times you can't even be seen until within a sector.

if you are dead set on ruining the game play for an entire country be prepared for them to up and stop you at all costs. I for one find playing without radar so unenjoyable I log off and go to another arena. you can't tell where your squad is, you spend 10 minutes chasing a dot to find it is friendly, it is an utter waste to even attempt fighting.
Genetically engineered in a lab, and raised by wolverines -- ]V[ E G A D E T ]-[
AoM DFC ZLA BMF and a bunch of other acronyms.

Offline frank3

  • Plutonium Member
  • *******
  • Posts: 9352
163s and defending HQ
« Reply #22 on: February 13, 2007, 02:20:04 PM »
Well, if the defending team (of the HQ) would play it smart, they didn't have to launch last minute intercepts.

Firstly, one can see a major enemy darbar (Milkruns usually take many aircraft)
If someone notices a big darbar, they can send a recconnaissance plane there.
If the recce plane sees it's a large raid heading for the HQ, there's plenty of time for 'normal' aircraft to get to alt and intercept the high-alters.

« Last Edit: February 13, 2007, 02:23:11 PM by frank3 »

Offline Bronk

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 9044
163s and defending HQ
« Reply #23 on: February 13, 2007, 02:28:29 PM »
Quote
Originally posted by frank3
Well, if the defending team (of the HQ) would play it smart, they didn't have to launch last minute intercepts.

Firstly, one can see a major enemy darbar (Milkruns usually take many aircraft)
If someone notices a big darbar, they can send a recconnaissance plane there.
If the recce plane sees it's a large raid heading for the HQ, there's plenty of time for 'normal' aircraft to get to alt and intercept the high-alters.
 


Thats well and fine for FSO and scenario play.
But for MA play no way.
I don't think many would enjoy flying high alt endlessly looking for raiders.


Bronk
See Rule #4

Offline frank3

  • Plutonium Member
  • *******
  • Posts: 9352
163s and defending HQ
« Reply #24 on: February 13, 2007, 02:37:45 PM »
Well, that's what the Recce aircraft is for, you could use a fast flying P-38 or something (with fueltanks)

The recce plane could stay with (or follow behind) the formation, and keep informing about its whereabouts/heading/alt
Thus giving the interceptors a quick guide to their targets :)

Offline Mustaine

  • Parolee
  • Platinum Member
  • ******
  • Posts: 4139
163s and defending HQ
« Reply #25 on: February 13, 2007, 02:39:17 PM »
bronk has it right imho...


Frank, like I was saying though, it is all about trying to make gameplay unenjoyable for an entire country is the problem at heart.
Genetically engineered in a lab, and raised by wolverines -- ]V[ E G A D E T ]-[
AoM DFC ZLA BMF and a bunch of other acronyms.

Offline frank3

  • Plutonium Member
  • *******
  • Posts: 9352
163s and defending HQ
« Reply #26 on: February 13, 2007, 02:47:37 PM »
But we're drifting away from the actual topic again, wether or not the 163's are a fair fight against milkruns! :)

Offline Mustaine

  • Parolee
  • Platinum Member
  • ******
  • Posts: 4139
163s and defending HQ
« Reply #27 on: February 13, 2007, 02:56:36 PM »
Quote
Originally posted by frank3
But we're drifting away from the actual topic again, wether or not the 163's are a fair fight against milkruns! :)
:aok :rofl
Genetically engineered in a lab, and raised by wolverines -- ]V[ E G A D E T ]-[
AoM DFC ZLA BMF and a bunch of other acronyms.

Offline Spikes

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 15857
    • Twitch: Twitch Feed
163s and defending HQ
« Reply #28 on: February 13, 2007, 04:23:37 PM »
I have to go with frank...They can look at the darbar...but like Bronk said...no one wants to climb to 30K just to find out they are too late...

163 are so fast it is **kind of** hard to kill them...but the 163 is hard to fly because of the limited ammo...

I think to solve the problem...you KNOW that you will get encounters on your mission...get 10 p51s about 5K above or so and dive on the 163 when they are climbing .


-S
i7-12700k | Gigabyte Z690 GAMING X | 64GB G.Skill DDR4 | EVGA 1080ti FTW3 | H150i Capellix

FlyKommando.com

Offline Bronk

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 9044
163s and defending HQ
« Reply #29 on: February 13, 2007, 04:29:10 PM »
Quote
Originally posted by spikes
I have to go with frank...They can look at the darbar...but like Bronk said...no one wants to climb to 30K just to find out they are too late...



-S


No. What I said is I don't want to do multi hour recce missions.
Do you think floating at 30+k for hours hunting buffs down just to report loc is fun?
I'd define it as tedium.

Bronk
See Rule #4