How does a game like this turn a profit on $14.99 per month? Less for those that are truly addicted and KNOW they will continue to be so, by giving a discount to those that sign up for 6 months.
I'm just wondering as I figure there are about 600-700 people online when I go on. The standard rule is 10x that amount is the amount of subscribers.
But when I go into the scores, it looks like I'm # 3500 around for bombing, as I have never bombed or scored as a bomber at least, I figure that is the # of current subscribers this campaign?
So I did the math, and figured on about 2 full time programmers, 2 or 3 office persons and 2-3 general support (I.T, Managers, Owners) people.
How many people are employeed with this game, anyone know?
How many servers do they have running this game?
What is their total bandwidth?
Seems like stupid questions, I know...but I'm curious
Very good game. The graphics are NOT an issue while up in the air, and even while on a boat you could care less either. Now, I can't imagine 2d infantry being much fun nor tanking, other than to complete an objective. The fluid motion of the movements in this game make it very enjoyable, and you have to admit it is really nice to be in a game that runs well on even not so up to date systems! heck, I could play this on my laptop if I wanted!