Crousader, don't let it get you down. Aces High has a very steep learning curve but there are lots of things you can do to get up to speed. First go to the Aces High Trainer's site
here and do some reading up. There are lots of helpful articles and films that can give you some in-depth background and tips. I've included a good list of what you should start with below. There is also a link to request training on the trainer's site. Head to the Training Arena (it's listed under the On-line arenas) and ask for help. There's usually at least one of us hanging around, just jump in and ask for help. Even if one of the trainers aren't there or are tied up there are many players who will jump in to assist. To identify the trainers call up the clipboard and select roster. Just please make sure you read the Message of the Day which pops up to the left of your clipboard when you first log into the TA. It lists the rules and general procedures for the Training Arena that help us maintain some 'semblance of order the decorum.
Here's a list of especially pertinant articles that I've shamlessly copied from another trainer (Schatzi) to get you started:
A very good, short explanation of Murdr on "Energy".
http://trainers.hitechcreations.com/emanage/emanage.htmThis are short rundowns on basic maneuvers:
http://trainers.hitechcreations.com...s/maneuvers.htmYou can download Aces High Film demonstrations on some of them on the homepage
http://www.hitechcreations.com under "Downloads - Films".
A very good exercise for Immelmans/merges is shown in this film:
http://trainers.hitechcreations.com.../immelexcer.ahf While when in an actual fight, youll probably not fly the maneuvers "textbook" but rather fly in a way/direction that gets you where and when you want to be, its always good to know them (if only to be able to name them). Also, flying them "correctly" - for example in flat turn dont loose altitude or in an aileron roll dont change your flight path heading (ie nose always points to the same spot) - will practice your command of the aircraft and hones your inputs. Flying aerobatics and through hangars for example can also be a fun way to learn to controll your plane finely.
This thread points to an article (with films as demonstration) that explains the immelman turn on merge, and why it is the best option:
http://forums.hitechcreations.com/f...threadid=186602Also, id like to stress again how important views (and keeping your eyes on your opponent) are - LOOSE SIGHT; LOOSE FIGHT! Knowing where everyone around you is (enemies as well as friends!), what they are doing and where they are going next is called Situational Awareness (SA) - most important factor in winning (or loosing) a fight. I would say about 80%, if not more. After all, you cannot evade (or shoot for that matter) an enemy that you dont see.
http://trainers.hitechcreations.com/views/views.htmhttp://trainers.hitechcreations.com...overthenose.htmGood luck and feel free ask for help anytime in the TA