got me to thinking about an idea proposed a long time ago...
tons of tiny little airfields, 1 FH 1 VH and not much ack, maybe 1/2 sector apart. simple grass runway,
this would "do away" with the current small airfields.
medium airfields would be central locations, with possibly 10 of these little fields surrounding each.
all of these would be independent capture.
the "land grabbers" would have a bunch of small easy targets to roll over, but they would be easily defended too, with some decent fighter jocks who want to furball.
the medium / large airfields would be strengthened a bit and still keep the town and all that for capture,
it would be sort of a nightmare to make the map I guess, with so many variables to set, and how GV spawns would work. I would say GV's don't spawn "into" those little bases.
here's a "tiny" field, 2 FH, 1 VH and 2 ORD strats, and 2 FUEL strats.

here's a map layout sample, the RED / GREEN are the main medium or large airfields. the blue ones are the tiny fields.

little furballs all over, if the land grabbers go after one, there's another close by to defend. those little ones like I said are easily captured, maybe 5 ack, 2 manned 3 auto, and the map room is right there.
needs alot of working out, but thats the premise.