Hey guys,
I need some help on this particular texture I'm working on for my runway in my airport project. The problem is that I THOUGHT it was 256 Color Bitmap, but it wasnt. When I converted the image it changed from this:

To this:

That is a CONSIDERABLE difference. It doesn't look that much different from a distance, but close-up, it's rather nasty! Any idea how I can use the first image which was saved in 24-bit Bitmap mode and somehow convert it with minimal color loss to 256 color bitmap mode?
I know HTC used some odd method for their "tarmac" texture, I'm not sure how they did it. But when I take the actual "tarmac" texture they saved in 256 color bitmap mode, convert it to 24 bit-bitmap mode, then save it back to 256 color bitmap mode, there too is color loss. Odd isn't it? (This was for an experiment, otherwise I wouldn't have bothered saving it into a mode it was already in.)
It could just be my editing program (MS Paint) or it could be that there is a method out there I'm not aware of that allows me to use the 24-bit bitmap textures and somehow save it as 256 color bitmap mode with minimal color loss.