Author Topic: Fleat ack is a JOKE  (Read 1505 times)

Offline brady

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Fleat ack is a JOKE
« on: August 27, 2001, 10:41:00 PM »
Any single plane that aproaches it should be schreaded IMO,single buff aproaching at 6k can t/o a cv to easly imo, sucide mishions on the CV's are comom place a couple US jabos can sink easly too.

Offline GRUNHERZ

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Fleat ack is a JOKE
« Reply #1 on: August 27, 2001, 10:49:00 PM »
Fleet ack (not just 5" flak) kills my fighter pretty easy if im just dogfighting around the cv.

However Ive seen buffs fly right through it and the few times ive tanken a P47 to attack Cv it presented few problems.

As for the 5" AI flak its completly useles as defense of the CV from direct attack, it only severs to kill engines/radiotrs/oil and wound the pilots of fighters dogfighting near the CV. Plus its 3000 foot alt rule gives the CV fighters instant alt advantage.

Before any of you tell me dont fight near the CV, well I tell you dont park your damn CV on the beach.

Another really stupid development thats resurfaced of late are the PT boat ack pickets or just tulips who take fleets of PT boats under mid sea furrballs. PT boats didnt run with the CV fleet
and shouldnt be able to spawn from them, not to meantion the fact that they were never used used as ack pickets. But again I suspect none of you care about that.

Oh well!  :)

Offline Toad

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Fleat ack is a JOKE
« Reply #2 on: August 28, 2001, 12:09:00 AM »
You're right; I don't care.

If you begin to list the things that "never were...", "always were...", "shoulda been"..., "coulda been"...., "mighta been..."

you'll come up with a really long list.

I'm thinking that's because this is a G-A-M-E and HTC has made Gameplay concessions and adjustments so it will be fun.

I'm even willing to bet that some things will change in the future, as more stuff is added and GAMEPLAY is adjusted.

Relax.. there isn't a WW2 SIMULATION out there yet. Enjoy what we do have.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline bigUC

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Fleat ack is a JOKE
« Reply #3 on: August 28, 2001, 08:08:00 AM »
Fleet ack isn't the problem, the fleets lack of a zig-zag course is....  The CV should only sail a straight course when there is planes taking off (spawn on deck) or landing (a plane with an extended hook closes in).  Even small changes in course will throw aim off for suicide buffs.
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Offline popeye

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Fleat ack is a JOKE
« Reply #4 on: August 28, 2001, 08:15:00 AM »
I think it would <cough> improve gameplay, if the carrier was harder to kill.  A lone suicide fighter with 2K can easily do it now.
KONG

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Offline Ripsnort

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Fleat ack is a JOKE
« Reply #5 on: August 28, 2001, 08:20:00 AM »
Actually, we've tested this and its 4k (some of those who claim 2k may well have hit a CV that had bombs already on it within 30 min.  Either way, it should require more for game play, even though historically a well placed 100 lber in the magazine could sink one.

Offline AcId

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Fleat ack is a JOKE
« Reply #6 on: August 28, 2001, 08:25:00 AM »
That is true big, and I've seen too often someone who has control of a fleet and doesn't put it into a zig-zag when in danger, b00m goes the CV, much whining occurs, and another fight is found. I don't normaly override someones control of a CV if I'm able but in this instance I do if they don't respond to "hey turn the CV it's under attack"
Not to Hijack the thread but that's a totally different discussion alltogether.

The CV ack is a bit funny though, Flak hardly ever hits even if your flying a straight line, I sould think that a buff in a straight flightpath would be toast in a matter of less than minutes, but usually if any damage is taken it's minor. A buff should be forced to zig-zag through the flak, they don't maneuver like fighters, granted, but the flak seems to go easy on buffs.

The Anti-aircraft guns up close I think are about right. If any aircraft goes into that umbrella almost evertime It's wasted, which IMHO is how it should be.

Offline lazs1

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Fleat ack is a JOKE
« Reply #7 on: August 28, 2001, 08:27:00 AM »
I believe that gameplay would be better served by less vulnerable "cv fleets".   Maybe more and better flack or at least, several more cv's in the "fleet".   As it is... The carriers are pretty easy targets for lone suiciders.  It kills their usefulness so far as gameplay.
lazs

Offline brady

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Fleat ack is a JOKE
« Reply #8 on: August 28, 2001, 08:35:00 AM »
Airfields almost always call for coperation to bring down, why cant it be the same for the CV's? Is it that people always whine when they get wasted by 5 inch ack? In other words more people whine about ack than they do about the CV's being to fragile?

Offline Zigrat

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Fleat ack is a JOKE
« Reply #9 on: August 28, 2001, 08:43:00 AM »
i think  they should make GP bombs only capable of disabling flight ops, not sinking the fleet. or make it take like 20k of gp bombs like all level buffs and normal jabos take. but killing flight ops would only take like mabye a couple thousand?

but they would also have to make fleet ack strafable/killable by ordnance

then introduce the val/dauntless/whatever and make it take like 3 or 4 AP bombs to sink it, or 2 or 3 torpedoes from a torpedo bomber.

then conventional fighters would be able to surpress the carrier (disable flight ops for 15 minutes and surpress the CV ack) but it would take the planes that historically did the sinking (dive bombers and torpedo bombers) to put her on the bottom.

Offline GRUNHERZ

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Fleat ack is a JOKE
« Reply #10 on: August 28, 2001, 08:49:00 AM »
Is it possible to kill CV with torps on any consistent basis? Ive done it once but I dropped torpedos just before I hit the CVs sides, anything farher away they just turn CV out of way.

Whats the best way to do this?

Offline Tac

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Fleat ack is a JOKE
« Reply #11 on: August 28, 2001, 10:20:00 AM »
The problem with fleets, as I see it, is the easyness with which they die, the laughable flack (hits a hi speed manouvering fighter but not a low speed, straight flying buff!), and the singlepingkill tracer ack, that, like land based assets, only encourages people to run to their ack the moment they lose the least of advantages.

Fixes?

Make CV's eat at least 8k of bombs, replace the tracer ack (in CV's and airfields) with .303's (a LOT of them) and leave the 5' and 37mm's be MANNABLE only, and fix the flack so that a level flying plane will be tracked and hit after 5 salvos or so.

Offline minus

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Fleat ack is a JOKE
« Reply #12 on: August 28, 2001, 11:47:00 AM »
many run on CV with ju88 torpedos

 if nobady see me is it dead but usualy they begin zig zag when  some  1 ont it
and i send torpedos at direct HO on CV and when ack begin  shoting  

there is some problem with that, buff can level  even super zig zag cv  but torpedo atack need big luck , how about longer  range for torpedos ?

Offline brady

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Fleat ack is a JOKE
« Reply #13 on: August 28, 2001, 09:11:00 PM »
If we get the Ki 67, I think we will see a little longer range torpedo.

Offline Urchin

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Fleat ack is a JOKE
« Reply #14 on: August 28, 2001, 10:33:00 PM »
I'd love to see FASTER torpedos.  Seems to me that the PT boat can outrun the torpedos it shoots (been a while since I've been in a PT boat, but I seem to remember this was the case).  Make the torpedos twice as fast as the ships (at least) and maybe the torpedo bombers will be somewhat useful in the MA.  As it is, they are less useful than the TA-152.