Author Topic: P-38  (Read 1566 times)

Offline devil956

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P-38
« on: February 17, 2007, 07:59:55 AM »
I cant get nothin going in this bird how should i use it?

Offline Hoarach

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P-38
« Reply #1 on: February 17, 2007, 08:39:13 AM »
Lots of flaps and rudder.  Vertical moves are your friend.  Don't get into to many horizontal fights unless you really know what your doing.  Need really good SA as the p38 is usually the first plane the enemy will go after as they think its easy kill since many use it just for toolshedding.  Good thing to start as well as you will get better is not using tracers.  Theres no need to go really high as well since the 38 does compress around 500.
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Offline Benny Moore

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« Reply #2 on: February 17, 2007, 12:33:56 PM »
The best climb angle is roughly twenty degrees, and the best sustained climb speed is roughly 170 M.P.H. at low altitude.  When turning, try not to let your speed drop below that speed, and use four notches of flaps if you are dedicated to the turn.  If you're trying to keep your energy, you might want to stick with one notch; however you won't out-turn many ships doing that.

Offline Debonair

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« Reply #3 on: February 17, 2007, 04:19:04 PM »
point it@some d00d & press the trigger

Offline TequilaChaser

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« Reply #4 on: February 17, 2007, 04:31:29 PM »
Quote
Originally posted by Benny Moore
The best climb angle is roughly twenty degrees, and the best sustained climb speed is roughly 170 M.P.H. at low altitude.  When turning, try not to let your speed drop below that speed, and use four notches of flaps if you are dedicated to the turn.  If you're trying to keep your energy, you might want to stick with one notch; however you won't out-turn many ships doing that.


Benny, using flaps when turning is all dependent on the situation, making a suggestion to use 4 notches of flaps is a bit misleading.........
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline TwinBoom

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« Reply #5 on: February 17, 2007, 05:44:25 PM »
what tc said
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Offline Benny Moore

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« Reply #6 on: February 17, 2007, 08:44:33 PM »
That's cute, but notice I also said you might want to try one notch if you want to keep your energy instead of dedicating yourself to the turn.  But whatever ... I really don't care who follows "my" method.  I've enough folks who find it effective enough, including myself.  That said, it is only a guideline and I deviate from it regularly.  Anyone who doesn't realize that any tips are just guidelines and that no single trick is good for any situation really can't be helped.
« Last Edit: February 17, 2007, 08:46:45 PM by Benny Moore »

Offline Ack-Ack

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« Reply #7 on: February 18, 2007, 12:56:42 AM »
Quote
Originally posted by Benny Moore
The best climb angle is roughly twenty degrees, and the best sustained climb speed is roughly 170 M.P.H. at low altitude.  When turning, try not to let your speed drop below that speed, and use four notches of flaps if you are dedicated to the turn.  If you're trying to keep your energy, you might want to stick with one notch; however you won't out-turn many ships doing that.


You do realize that there is nothing wrong with getting the P-38 slower than 170mph in an angles fight, right?  In case you didn't know, the P-38 is one of the best stall fighters in the game do to its superb low speed handling and gentle stall characteristics.  As long as you know how to properly use the flaps, a good P-38 pilot shouldn't have to worry getting into a stall fight.  In fact, a stall fight is one of the better ways to kill a Spitfire, especially if using the Cloverleaf maneuver.


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Offline Benny Moore

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« Reply #8 on: February 18, 2007, 01:50:11 AM »
Again, I regularly deviate from my guideline.  It's a very good guideline, but as with all guidelines, if you stick to it always you will suffer.  For a sustained, four-notch flap turn, roughly 170 M.P.H. gets you the best results (more like 165 when lightly loaded).  That doesn't mean I recommend going 'round and 'round at 170 non-stop.

As for the original poster, he can try out my suggestion, or he can ignore it.  It's up to him, and there's enough opinions that he can make an informed decision after testing.

Offline Raptor

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« Reply #9 on: February 18, 2007, 02:52:22 AM »
Not sure how Hoarach's tip about tracers helps specifically in the P38. I personally like to use tracers, I can land hits fine without tracers... but I like messing with people using my tracers :aok
If I am bored and sneak up on someone with no one else around, I will shoot past them to "wake" them up and have fun with them trying to shake me. Also funny to see a squadie jink hard thinking an enemy is shooting at them:cool:

Offline Debonair

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« Reply #10 on: February 18, 2007, 03:02:46 AM »
yes, tracers give u 50% moar ppl to shoot@:aok :aok :aok

Offline Serenity

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« Reply #11 on: February 18, 2007, 02:54:54 PM »
Quote
Originally posted by Ack-Ack
especially if using the Cloverleaf maneuver.


ack-ack


How does that one work, if you dont mind sharing?

Offline Ack-Ack

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« Reply #12 on: February 18, 2007, 05:40:52 PM »
Quote
Originally posted by Serenity
How does that one work, if you dont mind sharing?


The information can be readily found on the SAPP forums.  Oh wait, you don't fly the P-38 nor have access to the SAPP forums.  Tough luck.


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Offline Bronk

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« Reply #13 on: February 18, 2007, 05:44:03 PM »
Quote
Originally posted by Ack-Ack
The information can be readily found on the SAPP forums.  Oh wait, you don't fly the P-38 nor have access to the SAPP forums.  Tough luck.


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Offline Captain Virgil Hilts

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« Reply #14 on: February 18, 2007, 05:51:07 PM »
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