Author Topic: N1k1-j  (Read 685 times)

Offline titanic3

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N1k1-j
« on: February 19, 2007, 07:16:26 PM »
i was reading a book and it said that there was a version of the N1k which had an extra 2x 12.7mm MG. i'm not sure if it's better than the N1K2-J because i don't have data for N1K2-J so can't comapre the two. but i would like to have a different versoin of the N1k or change the N1k2-j to a N1K1-J.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline tedrbr

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« Reply #1 on: February 19, 2007, 10:55:09 PM »
From Wiki, so take with grain of salt:

Quote

N1K1 Kyofu

    * N1K1: only standard type as float fighter, which was used starting from spring 1943
    * N1K2: reserved name for an intended advancement with stronger engine, is not realized

N1K1-J Shiden

    * N1K1-J: Prototypes: development of figther hidroplane N1K1 Kyofu,Engine Nakajima Homare 11 of 1.820 hp,9
    * N1K1-J Shiden (Violet Tunder) Navy Land Based Interceptor,Model 11: first series model:engine Nakajima Homare 21 of 1.990 hp with revised cover,armed with 2 type 97 7.7mm MG and 2 type 99 20mm Cannons.modified total vision cockpit
    * N1K1-Ja,Model 11A: without frontal 7.7mm MGs,only four 20mm Cannons in wings
    * N1K1-Jb,Model 11B: as similar to Model 11A amongst load two 250 kg Bombs revised wing weapons
    * N1K1-Jc,Model 11C: definitive figther-bomber version,derived from Model 11B.four bomb racks under wings.
    * N1K1-J KAIa: experimental version with auxiliar rocket.one Model 11 converted,1
    * N1K1-J KAIb: operative conversion for dive bombing.one belly receptacle for carried one 250 kg and six rockets under wings

N1K2-J Shiden-KAI

    * N1K2-J Prototypes: N1K1-Jb redesigned.low wings,engine cover and landing gear modified new fuselage and tail,8
    * N1K2-J Shiden KAI(Violet Tunder,Modified) Navy Land Based Interceptor,Model 21: first model of series
    * N1K2-Ja,Model 21A: Figther-bomber version.four 250 kg bombs.constructed by Kawanishi:393, Mitsubishi:9,Aichi:1,Showa Hikoki:1,Ohmura Navy Arsenal:10,Hiro Navy Arsenal:1.
    * N1K2-K Shiden KAI-Rensen (Violet Tunder Figther Trainer,Modified) Trainer version of N1K-J Series with two seats,operative or factory conversions

Further versions

    * N1K3-J Shiden KAI 1,Model 31,Prototypes: Engines displaced to ahead,two Type 3 13,2mm MGs in front,2
    * N1K3-A Shiden KAI 2,Model 41:Carrier Based version of N1K3-J,only project
    * N1K4-J Shiden KAI 3,Model 3:Prototypes,Engines Nakajima Homare 23 of 2.000 hp,2
    * N1K4-A Shiden KAI 4,Model 4:Prototype,experimental conversion of N1K4-J example with Carrier equipment for use in carriers,1
    * N1K5-J Shiden KAI 5,Model 25:Higth Altitude Interceptor version.only project

    * Total Production (all versions): 1,435 examples.


Only see the N1K1-J a, b, and c versions that had two extra 20mm's, not 2 extra 12.7mm, which became standard in the N1K2's, or the early J's with 2 7.7mm and 2 20's.  You want to fly a plane similar to N1K2 with 2-20's and 2-12.7's, it's called the Ki-84, and is available in the game already.

Considering we have the N1K2-J, and only about 315 of them were even made, and the N1K2's heavy use in the arenas, I'd say no to adding another N1K of any version.

Too many other good planes not represented in ANY version right now to add another one like this.

Offline 1K3

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« Reply #2 on: February 19, 2007, 11:17:51 PM »
The N1K1's were piece of feces.  They had stability problems.

Better yet we should demand J2M3.  J2M3 is the FASTEST Nippon Navy fighter in service.

Offline Saxman

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« Reply #3 on: February 20, 2007, 05:48:30 AM »
F4U-1C: 4x20mm cannon, 200 produced. Perked.
N1K2-J: 4x20mm cannon, 315 produced. Unperked.

WTF?
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Ghosth

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« Reply #4 on: February 20, 2007, 07:59:03 AM »
Saxman at one point the C-hawg had 50% of all kills, and every other plane you saw was a @#$%^% cannon hawg. Plus, they didn't turn like they do now, so every one was a HOing  bastige. As a result, it was perked for game play reasons. Actually the F4u-1c is proof that the perk system works as its supposed to. You can fly it, just have to be willing to fork over the points.

The Nik on the other hand has never gotten out of control like the C-hawg.

Yes it may have 4 x 20 mm but they are NOT hispanos, and they are not in a heavy armored plane. As a result they are easier to kill, and thus have not become a game play problem.

All of the above of course is just my opinion. You mileage may vary.

Offline Saxman

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« Reply #5 on: February 20, 2007, 10:22:45 PM »
As has been said in other threads: If perks were for performance only, then why is the Ta-152 perked? The main arena environment takes her down well below her practical effective altitude. However because the aircraft was so rare, there is a perk in place.

So, if they establish that precedent, it only makes sense that rare birds like the N1K2 should be perked as well.

And, as a point of order, while the N1K2 may not contribute 50% of kills, there's a LOT of N1Ks in the arena (I encounter Georges almost as often as I do ElGay7's and Spixteens). Every N1K I run across is more than happy to HO.

Also: In a straight climb (no zoom) the N1K will out-climb the C-Hog to 10,000ft, in the altitude range where most fights take place. Turn radius is also superior flaps up and extended. Low-end acceleration is better (albeit by a slim margin). The Charlie is faster at max speed, (although at some altitudes not significantly so unless WEP is engaged) more durable and has better guns, though the N1K2 has more rounds in the clip. Based on performance, I would argue that a light perk roughly equivalent, if not slightly less, than the 1C would be appropriate for the N1K.

However, I'd be more interested to see how the N1K2's kill stats compare against the F4U-1C in the arenas NOW, rather than how the N1K2 today compares with the Charlie before the perk was added.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline tedrbr

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« Reply #6 on: February 21, 2007, 02:34:21 AM »
I can't pull up the K/D stats any more, but from what I remember the N1K2's were usually pretty bad.  Noob pilots and uber-seekers just see 4 -20mm's and "buckets of lead" as stated in Soda's write up.  They up.  They HO.  They auger.  Spray and Pray.  Still dangerous if you get in front of all those cannons.  Brute force over technique more often than not.

I luv 1 on 1 fights were my Ki-84 finds a N1K2.  My favorite fights really.  Usually an easy 3 points, if I don't make a mistake.  He gets 0.3 points if I do make a mistake, or if one of his team mates drops down into the fight.  Usually I'll get the kill in the vertical vs a Niki..... they try to rope.... the lighter Ki-84 just hangs on the prop.... a little rudder....pop.

Not sure what all goes into assigning perk cost to a plane.  I used to fly the TA-152 you mentioned, but a couple updates ago, I noticed that either the damage model or .50's in bomber turrets changed, cause I couldn't get NEAR a buff formation without losing oil and/or radiator.  I gave up on them.  The C-Hog's overuse would be a good reason.  I agree I see too many Niki's, but they are not the handful a C-Hog can be, and typical K/D ratio really doesn't demand it.  Given the choice, I'd put a light perk on Spit XVI before I did the Nikis.  

No matter what get's perked, there will always be a low ENY plane that sees the lion's share of use in the LW arenas.   I just take some comfort in their poor K/D ratios and the fact those pilots have to work a lot harder for any perks they do eventually earn.

PP = your ENY / their ENY    modifier is  X 1.25 if you land it.