Good evening gentlemen.
Thank you for replying. In fact, the point I was trying to prove here was this:
- the actual AvA having not having enough numbers online - at least in my time zone - to run missions or major bombing raids, there is no point in setting up huge arenas with a multitude of unused airfields. AvA maps are the best I know, but we don't need 20 airfields to each side. We need 4, maximum. Two far away from each other and two closer together. In carrier maps, say CV in lieu of airfield...
- I agree with the non-capture concept in AvA.
- I am leaning towards killshooter allways on for now.
- I have expressed previously my opinion about this "Tirpitz" map, and I still find it pointless in AvA, creating only a "flak fleet" between enemy airfields, more ack to hug, a couple of miles away from the airfield ack, so convenient for helpless 190's with a Spit 8 in their sixes waiting for 109's to replane.
- To avoid having to build new maps, the actual ones could be used, but all but 4 would have only GV's (and no M3, troops or C47).
Let's be honest: airfields were far apart in RL. We must keep them close in AH, but at least 2 of them should be at a distance that allowed combat to happen half-way between the fields. That only with a full tank and - in some scenarios- a drop tank, would be theoretically possible to do all the trip to the enemy airfield, fight and return safely to base.
That would have two great advantages: one, would make vulching virtually impossible. Second, would allow a downed pilot to take-off and get some altitude before engaging in combat again.
With the vulching limited, due to fuel issues and replaning back to the fight running at a slower pace, would contribute to many sucessfull disengagements because of need to re-arm or re-fuel.
This could also have another advantage: less ack-hugging when defending in numeric inferiority. There would be no need for that.
Well my 2x2 arena idea may look crazy, but hey! Maybe it worked! Call it "Action Funneling" or "Combat Duct" or "Spitfire Alley", you name it!