Author Topic: Shaded Icons  (Read 1128 times)

Offline FiLtH

  • Platinum Member
  • ******
  • Posts: 6448
Shaded Icons
« on: March 07, 2007, 12:23:23 AM »
I'd like to see it so any icons 2.0 and greater are a lighter shade, and those that are closer a darker shade of the color selected. It would give a bit of 3d.

~AoM~

Offline Keiler

  • Copper Member
  • **
  • Posts: 314
Shaded Icons
« Reply #1 on: March 07, 2007, 08:04:30 AM »
Well what I would like is a color-blend dependant icon brightness.

For example, if plane X flys over background Y, compare color palette background(sky, ground)->plane (visible angle (resultnumber = mean value of all visible colors of the plane), set color brightness of icon(enemy) to shade Z.

That way a blue camo plane will have a dimmer icon over water than a white plane on a dark background, for example. This would eliminate the pseudo radar tracking ability of the icon, and give a reason to use camouflage, or to fly a "circus-plane" when you're really out for a fight and not stealth.

My best regards,
Matt

Offline Saxman

  • Plutonium Member
  • *******
  • Posts: 9155
Shaded Icons
« Reply #2 on: March 07, 2007, 08:56:20 AM »
I'd still like to see clouds have a bigger impact, maybe have the icon disappear outright.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline rogerdee

  • Gold Member
  • *****
  • Posts: 2286
      • http://rogerdee.co.uk
Shaded Icons
« Reply #3 on: March 07, 2007, 09:57:45 AM »
personaly id like to see no enemy icons till about 1.5k in.

ok you have friendly icons and anything with out is enemy,maybe this would stop the pouncing on the slower plane by the 20 faster  enemy planes if they didnt know what it was till they got close enough
490th battling bulldogs
www.rogerdee.co.uk

it does what it says on the tin

Offline Denholm

  • Plutonium Member
  • *******
  • Posts: 9667
      • No. 603 Squadron
Shaded Icons
« Reply #4 on: March 07, 2007, 12:19:37 PM »
Quote
Originally posted by Saxman
I'd still like to see clouds have a bigger impact, maybe have the icon disappear outright.

Agreed, our clouds are just frame rate killers.
Get your Daily Dose of Flame!
FlameThink.com
No. 603 Squadron... Visit us on the web, if you dare.

Drug addicts are always disappointed after eating Pot Pies.

Offline Kermit de frog

  • Gold Member
  • *****
  • Posts: 3708
      • LGM Films
Shaded Icons
« Reply #5 on: March 07, 2007, 01:48:29 PM »
That would be cool to see enemy ICONS at distances of 4k only and friendly ICONS at 6k.

Also, clouds should reduce ICON when flown through them.  :)
Time's fun when you're having flies.

Offline detch01

  • Silver Member
  • ****
  • Posts: 1788
Shaded Icons
« Reply #6 on: March 07, 2007, 02:24:35 PM »
I'd like to see icons fade in from 0% at max-distance+1 to 100% at 3k yds, show chess-piece icons only to 1500yds, plane type from 800yds to 1500yds and plane type & model below 800yds.

asw
asw
Latrine Attendant, 1st class
semper in excretio, solum profundum variat

Offline MOIL

  • Silver Member
  • ****
  • Posts: 1639
      • http://www.ltar.org
Shaded Icons
« Reply #7 on: March 08, 2007, 04:15:48 AM »
Personally I'd like to see just a small red (or whatever color you choose for enemy) icon (chess peice) over or under the plane.

NO description (Bf109e, F6F, Typh, etc)

NO distance indicators (2.5, 1.5, 1.0)

IMO, you might as well be given a briefing on the the attack A/C  (this is the plane I'm flying, this is the country I fly for and this is the distance to my plane) :huh

my 2 cents


Offline Saxman

  • Plutonium Member
  • *******
  • Posts: 9155
Shaded Icons
« Reply #8 on: March 08, 2007, 07:19:14 AM »
Problem is there's no way to accurately judge range for most people. Historically that's what the gun sights were used to help do, but as I indicated in a thread on aircraft/vehicles not all aircraft's sights are the correct size to use the historical sight for judging range (*cough*F4Us*cough*).
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Denholm

  • Plutonium Member
  • *******
  • Posts: 9667
      • No. 603 Squadron
Shaded Icons
« Reply #9 on: March 08, 2007, 08:56:03 AM »
MOIL, you fix your problem by pressing Alt + I.:aok
Get your Daily Dose of Flame!
FlameThink.com
No. 603 Squadron... Visit us on the web, if you dare.

Drug addicts are always disappointed after eating Pot Pies.

Offline Kweassa

  • Platinum Member
  • ******
  • Posts: 6425
Shaded Icons
« Reply #10 on: March 08, 2007, 09:09:00 AM »
Quote
Problem is there's no way to accurately judge range for most people. Historically that's what the gun sights were used to help do, but as I indicated in a thread on aircraft/vehicles not all aircraft's sights are the correct size to use the historical sight for judging range (*cough*F4Us*cough*).


 Historically, real life pilots misjudged the distance quite frequently even with gunsights in place. Therefore, the only sure distance was a distance where you could see the enemy plane so large in front of you, that it couldn't be any more than 150~200m out tops. Hence the maxim, "get in close, then closer". Anything further out than that was pure guess work with only a vague reference info provided by the gunsight, one's own identification training, and one's own experience and feel. We do not need an "accurate range", since there was no such thing as an "accurate range".

 If you are not sure of the range in the game, then all you have to do is just close in enough so you are confident that your bullets will hit the mark without having to compensate for range. As it is, all the distance counter does in the game is just promote more spraying and long range sniping.

 We already have the "+/-" closure rate indicator, so why in the world we need a separate range counter in 200yd ticks, is beyond me.
« Last Edit: March 08, 2007, 09:13:31 AM by Kweassa »

Offline Denholm

  • Plutonium Member
  • *******
  • Posts: 9667
      • No. 603 Squadron
Shaded Icons
« Reply #11 on: March 08, 2007, 09:50:04 AM »
Well, think of it, if HTC didn't have that ticker, newer players wouldn't be able to find a fight, because they wouldn't see any other planes. Plus a lot of veterans would be complaining about getting shot down by their own team-mates. Simply because the newer crowd doesn't know how to operate the game controls yet. With this system however they can spot an enemy and know how to handle the situation to a minimal factor. Yet without anything, they're stuck asking, "Where the heck is the enemy? Nice scenery though." It's all about attracting people to come and stay, if a newer crowd can't find a fight, why on earth would they be enticed to stay?
Get your Daily Dose of Flame!
FlameThink.com
No. 603 Squadron... Visit us on the web, if you dare.

Drug addicts are always disappointed after eating Pot Pies.

Offline Old Sport

  • Nickel Member
  • ***
  • Posts: 530
Shaded Icons
« Reply #12 on: March 08, 2007, 09:50:10 AM »
I also would like an additional icon setting that is basically "Normal" but simply ceases to show range when it decreases below 1K. Then you are more prone to let the target fill the screen before firing.

An additional idea, at least to kick around, is that icons in the center of your screen be brighter, while icons on the edge of your screen be dimmed, corresponding to human vision where targets in a small cone of focus can be sharply distinguished, while those farther out from the center of focus are less distinguishable.

I like the idea of "growing intensity" icons as range decreases, and that icons disappear in clouds.

Offline TyrNM

  • Zinc Member
  • *
  • Posts: 20
Shaded Icons
« Reply #13 on: March 08, 2007, 11:00:39 AM »
How about this idea? You can turn off various (range, country, AC model) icon settings as you wish. The harder (or more realistic) you make it for yourself, the more your own perk point mulitplier goes up. With the easiest setting turned on, then your multiplier goes down to a specified minimum. If that doesn't work for you, then perhaps the more challenging you make it for yourself, the cheaper the cost (a multiplier of sorts) for perk planes.  Once this is working, add more perked aircraft like the A-26 or Meteor.

Offline Denholm

  • Plutonium Member
  • *******
  • Posts: 9667
      • No. 603 Squadron
Shaded Icons
« Reply #14 on: March 08, 2007, 11:02:09 AM »
That's a great idea! Too bad only 1% of what is said here is accepted by HTC.
Get your Daily Dose of Flame!
FlameThink.com
No. 603 Squadron... Visit us on the web, if you dare.

Drug addicts are always disappointed after eating Pot Pies.