Author Topic: Enemy/friendly icons  (Read 616 times)

Offline Cirro

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Enemy/friendly icons
« on: March 09, 2007, 04:08:25 AM »
IMO...the red icons show up way to far from a target,,,,GV's mainly
I'm tired of driving a tank for 30 mins winding through trees to try and stay hidden..only to have a lucky fighter bank his wing and see big Red sign  "HERE I AM..over here in the forest!"  Drop a bomb on me before I get to the top of this mountain I've been climbing for 1/2 hour . Makes for some seriously boring gameplay. Fighters should have to work harder to find Gv's.  I'm sure everyone knows what I'm talking about. Realism is using your eyes.  
I hope that new art coming out implies we have narrow roads to drive and not wide open fields to get through with a furball overhead.

Groung troops carried in vehicles able to get out and run with explosives etc.?
A Red Dot on nme planes..no plane id.  Less clutter. Chuck yeager never knew what was coming at him from over a mile away.


how about bino's in the tower to scan around field for gv's?

Offline Geary420

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Enemy/friendly icons
« Reply #1 on: March 09, 2007, 05:56:38 AM »
Icon range on gv's is 1.5k, which is pretty close in.  I have no trouble spotting gvs waaaaaaay out past icon range so I dont see a problem.  As far as binocs for the tower I'll share one of my favorite gv spotting tricks with you.  If you see a base flashing and theres no dar in the area go to the tower, hit F5 then F8, you can use your zoom key and rotate around the tower.  It's great for spotting gvs (in many cases you can see all the way to the spawn as long as there are no hills) and busting NOE raids.

P.S.  The external view thingy works in all the manable guns, so in the case of fields right on the coastline you can jump in the shore bats and get an even better view.

Offline Odee

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Enemy/friendly icons
« Reply #2 on: March 09, 2007, 08:14:58 AM »
Oh for pitty sake!  1.5 is one and a halh kilometers!  Snipers can shoot 1,000 meters with a barrets... at a man sized target.  Granted they got these God zoom scopes.  but I digress

At 2 kilometers, if you can not make out a volkswagon bug, or microbus, then you are blind.

In the air, I know I can pick out small trailers, and vans at 1.5 kilometers regularily... some of these in wooded areas, mind you.   That's not quite two miles.  Fighter sized planes can be ID'd by the mK1 Eyeball from 1 to 2 miles depending on aspect angle.

HT has the ranges pretty accurate in here from D5 down, IMHOAE (in my humble opinion and experience)  If you can't tell a bogey from a freindly at 5,000 meters then somehting is wrong withe the mK1 eyeball.

Keep in mind too, that the D ranges take into account certain aspects of the strategic and tactical situation.  Your side knows where their planes are supposed to be.  If a con shows up outside of those parameters, then it's a pretty good bet they're bandits.

It's those 49k kilometer ranges that annoy me in another game.

sorry for the rant, but we had a really heated discussion on this topic in another historical arena recently.

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Offline Cirro

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Enemy/friendly icons
« Reply #3 on: March 09, 2007, 01:23:32 PM »
I agree with being able to see a gv from 1.5 or whatever...but you should have to be looking for it. Not just catch a red f;ash out the corner of your eye that says "Hey..start looking within 50 ft of This Spot!

Offline Denholm

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« Reply #4 on: March 09, 2007, 01:44:19 PM »
That reffers back to the "tunnel vision" post we had in another thread.
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Offline Krusty

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« Reply #5 on: March 09, 2007, 01:55:39 PM »
And you don't think a loud, 50-100ton, blight on nature that leaves large black scars on whatever land it travels, belches out black smoke clouds and stirs up hundreds of feet of dust behind it, isn't going to instantly pull your eye to it from any angle?

Hell you could look LEFT, see the trail left behind the tank and follow it to the RIGHT and see the tank. IN this game at least you have to look toward the vehicle to see the signs of it.

These things would be far more visible in real life than they are in this game.

Offline BaldEagl

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« Reply #6 on: March 09, 2007, 02:46:01 PM »
Why whine about being able to see the icon?  I can see the vehicles dot, even in the trees, much further out than 1.5K.  You've already been made long before your icon shows up.
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Offline Cirro

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Enemy/friendly icons
« Reply #7 on: March 09, 2007, 05:35:23 PM »
Im using Hi-Res everything turned up full, and I dont see any effects of vehicle movement until I'm close enough to see the drivers hair colour, let alone a little green vehicle in the trees jumping to my attention from 1.5.


also...in ww2  how many of these 50-100 ton monsters ended up back at their base if a spit decided to strafe it once?
Were they  made of paper like mine seem to be?

Offline Spikes

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Enemy/friendly icons
« Reply #8 on: March 09, 2007, 06:09:22 PM »
Quote
Originally posted by Krusty


Hell you could look LEFT, see the trail left behind the tank and follow it to the RIGHT and see the tank. IN this game at least you have to look toward the vehicle to see the signs of it.

These things would be far more visible in real life than they are in this game.



I was watching a movie...and the guy was about 4K out from a tank he had just spotted...On the video he was saying...Oh look! a tank....

like krusty said...they left black marks...and when black marks went into trees and didnt come out....500kg away!
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Offline Geary420

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Enemy/friendly icons
« Reply #9 on: March 09, 2007, 08:03:56 PM »
NOVA - Are you familiar with the different view modes?  IIRC it's default Shift+F4 for ground view, but for some reason that never worked on my machine so I remapped it to the F11 key.  If you're not doing this you need to, it makes spotting much much easier.

Offline Cirro

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Enemy/friendly icons
« Reply #10 on: March 09, 2007, 11:13:52 PM »
Geary420,  I have changed the views before (by accident) but never
really saw a difference accept that the graphics look worse in ground mode.
I guess Ive never tried it in a situation where it would make a diff.

i'll check it out...Thanks:aok

Offline BaldEagl

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« Reply #11 on: March 10, 2007, 12:12:15 AM »
Go to options or set up or whatever, ground detail and turn up ground detail to 3 miles.  You will see the enemy ground vehicle dot from ~3 miles away regardless if there are trees or not.

This also works if you are in a vehicle as long as there are no hills in the way and your not zoomed in.  As soon as you zoom in you can't see the dot through the trees anymore.
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Offline Odee

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Enemy/friendly icons
« Reply #12 on: March 10, 2007, 08:08:21 AM »
Quote
Originally posted by BaldEagl
Why whine about being able to see the icon?  I can see the vehicles dot, even in the trees, much further out than 1.5K.  You've already been made long before your icon shows up.


Be glad we have any icon at all on GV's.  Warbirds has absolutely none on theirs, and if you don't think it's tough finding a non-friendly speck in their terrain...   Well, I for one am not spending a hundred hours driving a tank just to relearn how to ID a target I can see in RL from much farther out.  

I'll let my bombs do the talking :D
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