Author Topic: One Ping Ack Kills  (Read 353 times)

Offline Spivey

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One Ping Ack Kills
« on: October 21, 2001, 03:00:00 AM »
I simply cannot take the one ping ack kills anymore. It's not once in a while. It's every other time it is EVERY FRIGGING TIME and THAT while I am GOING AWAY!!! The damage should be less going away. I am literally stunned if I ever take a hit and my plane doesn't burst into flames! Further I see it all the time where a typh or LA7 comes sauntering through a fully acked base and NOT ONE PING. I have seen them make several lazy passes not even TRYING to avoid getting hit, wipe the base clean and proceed to vulch. I saw an LA7 vulch a fully acked base!!! Nothing! Nada! Not one ping! Make it happen for everyone or make it stop for me.

And they are WAAAYYY too random! I barrel roll out like a corkscrew and STILL get pinged (and die) out at max range!! I have to believe they are lucky pings from the random trajectories or else the acks are laser guided and constantly locked onto ME.

Also the hogs fly like the original. The flite model is so bad that if you get the nose pointed down at anything less than 250 mph under 2k you will not be pulling out. Ever. And once it starts flying out of trim it takes 8 seconds or so to right itself before you can maneuver again. It's worthless in a dogfight. The P38 is supposed to be a real bad turner but this hog is woeful. And to make matters worse, YOU CANNOT RUN IN IT! There are ANY number of planes that run down a hog like it's standing still! Jeeze! You can't turn and you can't extend. A perk plane it is NOT!!!!!

The new strat is aweful for bombers. Bombing is obsolete. We had 3 eneme LANCS otw a base so I immediately launched resupply M3 and resupplied literally within a minute after they closed the base. Bombing is now worthless. If some don't like it when I kill their fuel and ammo, then tell them to take the time to get alt and hi cap their precious resources! Don't wanna do that? Then burn spit and drop dirt clods!

When T&B planes yank as hard as they can the FE is not keeping up (and I don't blame it) so it looks like the con is warping when really I think the FE cannot smoothly draw the flite path since it is changing sooo radically. That means T&B are nearly impossible to kill one on one. I have no idea what to do about this. There may not be a solution. All I know is the slower the connect, the more it plays into the hands of a T&B pilot. There IS no shooting down a T&B with a bad connect.

If I may suggest, if a pilot augers a perfectly good plane, he should not be able to up from his home airfield for 2 minutes. This would prevent gamboy idiots from augering when they see you have snuck your goon past them and they can't get back in time. Also augering an undamaged plane should COST perk points regardless of whether the plane is a perkie or not. It would really cut down on these Kamakazi bombers and ack killers. Kamakazi is a valid strategy you say? Sure but the Japanese pilots didn't ressurect and come back at ya! They stayed ded! In RL you can't kamakazi your entire airforce then still have an airforce! Make them use another base if they wanna up right away. Punish them for trying to game the game I say. Land your kills when possible or else pay the price.

Slimpikn

Offline SKurj

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One Ping Ack Kills
« Reply #1 on: October 22, 2001, 07:12:00 AM »
How many times does an infant put his hand in a candle flame before he learns?  :rolleyes:


SKurj