Author Topic: Object Editor  (Read 1247 times)

Offline Easyscor

  • Plutonium Member
  • *******
  • Posts: 10899
Object Editor
« Reply #15 on: February 25, 2007, 10:15:10 AM »
Find your terrain in the cache folders and delete it from both since we don't know exactly which cache is causing the problem:
C:\Program Files\HTC\Aces High II\cache
C:\Program Files\HTC\ah2editor\cache

GL
Easy in-game again.
Since Tour 19 - 2001

Offline croduh

  • Gold Member
  • *****
  • Posts: 2509
Object Editor
« Reply #16 on: February 25, 2007, 11:06:49 AM »
The cache in aces high folder only caches textures, delete that one when changing textures on the same map.It won't cache objects

Offline DLfrmHLL

  • Zinc Member
  • *
  • Posts: 60
Object Editor
« Reply #17 on: March 14, 2007, 12:46:20 AM »
Are there more Objects to view  and or work with?

I've heard or read somewhere that re-nameing a certian
folder would produce all of the map objects.

Offline Easyscor

  • Plutonium Member
  • *******
  • Posts: 10899
Object Editor
« Reply #18 on: March 14, 2007, 12:59:39 AM »
Object Editor and Terrain Editor are two different critters. The shpfilter suppresses the clutter in the Terrani Editor but no such thing exists for the OE.

shpfilter
Easy in-game again.
Since Tour 19 - 2001

Offline Denholm

  • Plutonium Member
  • *******
  • Posts: 9667
      • No. 603 Squadron
Object Editor
« Reply #19 on: March 14, 2007, 09:24:38 AM »
DLfrmHLL, try re-loading the terrain as I told you before. Also, delete the folder named after your terrain in the C:\Program Files\HTC\ah2editor\cache\ folder. That way if you changed anything that was custom, it will update that. But remember, after you exit the TE, you WILL have to use the "re-load terrain" method to get custom objects to appear again.

Yes, I know, very confusing, very bad bug too.
Get your Daily Dose of Flame!
FlameThink.com
No. 603 Squadron... Visit us on the web, if you dare.

Drug addicts are always disappointed after eating Pot Pies.