Author Topic: 1.o2 strat explaned  (Read 749 times)

Offline easymo

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1.o2 strat explaned
« on: April 07, 2000, 03:09:00 AM »
 go to dogfighter .com

Offline Nash

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1.o2 strat explaned
« Reply #1 on: April 07, 2000, 04:38:00 AM »
Ah... a few new things here:

Killing the fighter hangar disables fighters from taking off from the field.
           
Killing the bomber hangar disables bombers from taking off from the field.
           
Killing the vehicle hangar disables vehicles at the field.

Cool. Now, I wonder if it's gonna be a gradual decrease in the availability of planes (like hitting fuel)... or is it *boom* hanger gone, no more planes?

This info is prolly available somewhere, but I'm too lazy to do the research  

Or hell, I guess I'll find out tommorrow.. Right HTC? RIGHT?!! Aaaargh get these cuffs off of me! Where are you taking me?!! I'm completely f@#$cking sane I swear to god!!!

Offline Downtown

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1.o2 strat explaned
« Reply #2 on: April 07, 2000, 08:02:00 AM »
Ammo Reduces the bomb/rocket loadout down to zero.

Now this is what I am talking about, kill the ammo and no speet dweeebs to kill my Para's unless they get them with the prop!

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Offline CavemanJ

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1.o2 strat explaned
« Reply #3 on: April 07, 2000, 10:35:00 AM »
 
Quote
Originally posted by Downtown:
Ammo Reduces the bomb/rocket loadout down to zero.

Now this is what I am talking about, kill the ammo and no speet dweeebs to kill my Para's unless they get them with the prop!



Hate to tell ya DT, but even with all the ammo bunkers destroyed the nancyboy armored cars still have full loads for the guns.  The ammo bunkers only affect bombs/rockets.

Offline Dinger

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1.o2 strat explaned
« Reply #4 on: April 07, 2000, 10:54:00 AM »
But that's the other change in 1.02:
Paratroopers can only be killed by bombs and rockets.

Yee-haw! HTC finally listened to me! For once they took my suggestion.
Hehehe.  The typhoon is gonna be the true troop killer.

Offline JimBear

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1.o2 strat explaned
« Reply #5 on: April 07, 2000, 11:11:00 AM »
Do you mean to say that straffing troops with machinegun fire will not be possible in 1.02??  Now wouldnt THAT be accurate.  

Offline Jochen

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1.o2 strat explaned
« Reply #6 on: April 07, 2000, 11:16:00 AM »
 
Quote
Do you mean to say that straffing troops with machinegun fire will not be possible in 1.02?? Now wouldnt THAT be accurate.

Well, do youy think that paratroopers run on completely level field without any cover to hide or duck? And I think in real life hitting troops while taxying is bit more complex than in AH.

Good change I think.

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Offline Cobra

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1.o2 strat explaned
« Reply #7 on: April 07, 2000, 12:02:00 PM »
The very nature of a landing strip or field is that it is level and open....

[This message has been edited by Cobra (edited 04-07-2000).]

Offline Kieren

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1.o2 strat explaned
« Reply #8 on: April 07, 2000, 12:16:00 PM »
I'm willing to bet that, assuming the attacking team is foolish enough to leave the vehicle hangar up, the M16 will do a fine job killing troopers.  

-towd_

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1.o2 strat explaned
« Reply #9 on: April 07, 2000, 12:32:00 PM »
just turn on the my little guys rifle and ill peg um that way hehe

Offline Citabria

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1.o2 strat explaned
« Reply #10 on: April 07, 2000, 12:45:00 PM »
actually towd that would rock!

leave the tower with only a rifle or tompson machine gun and go in close with the drunks trying to take the map room!
Fester was my in game name until September 2013

Offline RangerBob

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1.o2 strat explaned
« Reply #11 on: April 07, 2000, 01:03:00 PM »
KILLING PARATROOPERS! Well that woke me up hehehe.

While I might be a real dweeb of a pilot, but this is an area I, as well as a few others, might be able to provide some input.

Actually, I made a very realistic study of all of this under actual combat conditions and the results are in. (yes I've even been shot at by aircraft firing guns and rockets, but it was friendly fire if you can call it that).

The problem here is that this is a simulation trying to account for real life situations. In real life it's easy to kill a newbie green infantryman. He does everything wrong. It's very hard to kill an experience combat soldier. They have an instinct gained only from horrible experiences.

Assuming all AH paratroopers are experience it would be very tough to kill these guys by gun straffing. They wouldn't just run along and let you shoot at them.

Yes most fields would be relatively flat, but the sim can't model every indent, small structure, trench, hole, wrecks, or the numerous other places to hide. It also can't model the mind, and actions, of a realistic soldier seeking to avoid death.

It isn't that easy to shoot an experience infantryman as you might expect from  movies. In a real firefight thousand and thousands of rounds can be fired at each other, sometimes for hours, with relatively very few casualties. Most deaths occur in the very first seconds of a fight when one side is surprised, or during the major assault phase which may typically be at night.

My very small unit was once surrounded by a large force and attacked all night long. In the morning, when air support could arrive to drive them off, I checked the men to find not one man even wounded.

Most casualties are taken from artillery which would include bombs and rockets, but even then you would be amazed at how you can survive in a shallow indent in the ground with large 122mm rockets landing right near your position or by calling in your own artillery rather close. Explosives blast in an upward ark. That's why an experience infantryman instantly hits the dirt at the sound of incoming while the newbie runs for the bunker that will probably be an easy target by a hand held rocket if there is a ground attack.

It seems kinda stupid not to be able to strafe troops running along in the open, but in real life they wouldn't do that.  We have to also remember that these 10 paratroops really represent a much larger force. Strafing a few wouldn't really do much, but bombs and rockets would be effective.

If we look at it as a simulation then it makes sense to only allow paratroopers to be killed by vehicles, bombs, and rockets. This is how planes killed large numbers of infantrymen and the vehicles represent the ground forces. It also forces the defender to more accurately defend the field from a paratroop attack than by just allowing the planes in the area to stop the attack.

Sorry for the long post, but I really think this option shows how much thought the AH crew gave to this subject. In my opinion they are right on track.

Ranger Bob

Offline easymo

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1.o2 strat explaned
« Reply #12 on: April 07, 2000, 02:04:00 PM »
 I must admit im not in all that big a hurry for 1.02. im a shameless furballer, and this seems to be heading in the bomber sim direction. Ive never gotten bord with that type of fighting. Because it is very hard to master. Ive been at it for a year or so now, and im still makeing the wrong move at the wrong time.

  Anyway if we do go the ww2ol route. I hope HTC will open an ACA type arena  .

Offline Minotaur

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1.o2 strat explaned
« Reply #13 on: April 07, 2000, 07:03:00 PM »
Wonder if the means that paratroops from downed planes must be killed with bombs or rockets also?

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