Author Topic: How to make custom objects?  (Read 616 times)

Offline Spy15

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How to make custom objects?
« on: March 23, 2007, 02:18:38 PM »
Hello!
 Is there a way that I can make custom signs? I want to make a sign with a arrow pointing in the direction i want it.

Thanks :noid

Offline Xjazz

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How to make custom objects?
« Reply #1 on: March 23, 2007, 03:11:52 PM »
Hi

You will need a 3D program for the job. Two good candidates:

AC3D, ~70$
http://www.inivis.com/

or

Blender, freeware
http://www.blender.org/

from old topic
------------------------------
Few words about the AC3D, Blender, scripts and NGONs

AC3D 6.0.30
A native .ac format and OE is 100% compatible with it. No import/export actions needed than OE's own Convert/ Export.
The NGON's and polylines are supported.

Blender 2.42A
Different format require a real import/ export action to /from ac format.
The NGON's and polylines are NOT supported.

Scripts (made with python)
I made AC3D export script for Blender, which can manage the hierarchy tree and properties very well. The process is much easier than in AC3D.

So far I didn't have a time to take a look to the import script. I only fix one bug from the original code and script works somehow with certain objects. Naturally 'NGON'ed' objects can cause errors or strange looking results like over lapping edges etc.

NGON (polygon with 5 or more edges)
This AC3D .ac format feature is beneficial in custom object flooded maps and especial the scenes like Leningrad in Karelia map.

The NGON's are reducing the total numbers of the surfaces and also the objects memory foot prints size. Both have important role in optimizing.

If you have just some custom objects in your map, you won't see any differences between the NGONed and not NGONed objects.

Offline Xjazz

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How to make custom objects?
« Reply #2 on: March 23, 2007, 05:01:35 PM »
ok, now without teething baby-ack...

My self learned amateur AH 3D modeling noob hints:

1. Choose your 3D program and stick with it until you understand the program basics.

2. Read the 'ac3d.txt' file in ah2editor folder... and read it again.

3. Export objects from OE and view & study those with AC3D, Blender and/or with my acReader script.

4. Use this board search function always as first step to solve your problem.

Just fast rendered picture


Basic thing in AH 3D modeling is to spend as few vertices & surfaces as possible and create as many details with as small texture as possible...




About Blender
Blender has now working import script.
http://forums.hitechcreations.com/forums/showthread.php?s=&threadid=200588

Tutorials
http://www.blender.org/tutorials-help/

Very good basics toturial
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro

More info
http://blenderartists.org/forum/

(Xjazz throws the ball to the AC3D corner) Your turn! :)

(add the smiley)
« Last Edit: March 23, 2007, 05:08:26 PM by Xjazz »

Offline Spy15

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How to make custom objects?
« Reply #3 on: March 24, 2007, 01:40:13 PM »
DANG!! :O Does anyone have any signs made already? :rofl :rofl :rofl

Offline Xjazz

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How to make custom objects?
« Reply #4 on: March 25, 2007, 04:39:40 PM »
Quote
Originally posted by Spy15
DANG!! :O Does anyone have any signs made already? :rofl :rofl :rofl



Try this simple .ac object
http://www.warezhouze.1g.fi/Here/AC3D/arrow.zip