Author Topic: Vets  (Read 5302 times)

Offline Dichotomy

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« Reply #30 on: March 24, 2007, 07:26:32 PM »
a personal opinion from someone who occaionally pushes the boundaries of the board tolerances but the pic is a tad over the top imho.
JG11 - Dicho37Only The Proud Only The Strong AH Players who've passed on :salute

Offline TequilaChaser

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« Reply #31 on: March 24, 2007, 07:30:26 PM »
Quote
Originally posted by KingSix
actually, my game id, if you MUST know is King06 tyvm. i just figured id change the 06 to a written Six for the BBS.


King06, notice the BIG Grin and the wink emoticons...don't take these boards to serious...........

and most will always include their gameid below their posts....


is all good :)   cya up in the virtual AH skies
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline hubsonfire

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« Reply #32 on: March 24, 2007, 07:31:07 PM »
Quote
Originally posted by FALCONWING
many of the top fiter squads/top pilots fly exactly the same way he describes...and there is nothing wrong with it...

for many of the "studs" (especially p-51/p47/f4/p-38 pilots) not to acknowledge that they can generally be found with alt and wingmen and NOT in the middle of a furball but often on the periphery closer to their base is silly...how do i know this..because i often "hunt" them...i find it to be fun and a good way to sharpen my skills...but im not gonna get them by upping a field and trying to get an even match with them.



And this illustrates the differences in what people mean when they say "being successful". Those are very capable planes, and they are definitely flown to their strengths. However, and this is just me, I don't consider a high K/D at 2 kills per hour to be a good pilot. The guys that impress me are the ones who can turn a 3 on 1 where they are at a disadvantage into a 3 kill run in the space of a few minutes.

Like you, I lack the patience to hang around at alt just waiting for a situation where there is no appreciable threat to my little plane. I head straight for the most red guys, and I try to kill them as quickly as possible. The guys who I was always most impressed by are the Levis, Drexes, Morphs, Stangs, etc who could just slap everyone around without needing 5 wingmen waiting above to ensure that no one got an upperhand on them.

That is what I consider being successful in an inferior plane. No offense to those who do like to hang around watching paint dry in their D model or P38 or whatever, I just don't think those are the guys I would identify as doing well in lesser planes.

Anyway, that's just how I look at it. I'm not what I consider a good pilot. I like to think I'm improving, but my judgements and prioritizing of targets is a little lacking. I play for the action, and charging the horde, killing 3 or 4, getting killed alot, and making it out occasionally is how I have fun. This obviously doesn't work for everyone, but it's what I enjoy. I do a little bit of everything, and I even engage in some timid picking and running away, but I get bored quickly, and chasing (or being chased) 2 sectors is a zzzzzfest for me.
mook
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Offline Zazen13

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« Reply #33 on: March 24, 2007, 08:12:12 PM »
My 2 Cents...Enjoy...
http://forums.hitechcreations.com/forums/showthread.php?s=&threadid=193895

Tips To Being Successful In Complex Engagements
In light of the new set-up in LW Orange I thought it would be nice to repost my tips on how to enjoy success in large engagements here in the Help Forum and invite other long-time vets to post on this topic as well. Hopefully this will help newer players and players new to fightering not feel so much like a flying scooby snack when fighting in large, protracted engagements...

Successfully negotiating a complex engagement is pure joy for me. It is what 'floats my boat'. The process itself is half instinct and half systematic pre-meditation.

There are a few key components:

1) Patience-On each shot and when picking your prey.

2) Discretion- Know when to cut n' run and when to go balls to the wall.

3) Flexibilty-Take in everything, targets of opportunity abound, adapt to your surroundings and the evolving combat situation.

4) SA-The more you can keep track of while engaged the better, friendly and enemy. Have a general idea of relative E states of as many cons as you can, predict and visualize their probable locations and vectors while not actually looking at them, really good SA is almost like clairvoyant ESP in this regard.

5) Gunnery- Hit hard and fast, killing quickly is a factor of gunnery, bad gunnery means slow kills. If you kill slowly your're going to get saddled, cherry picked and gang-banged no matter how good of a pilot your are.

I see alot of mistakes repeated over and over that cause otherwise skilled players fail to be sucessful in complex engagements, here are some of them:

1) Blow all of their E/options on the first con they come across.

2) Over-commit to one enemy, a furball is full of targets, don't put all of your eggs in one basket, your goal is to kill as many as you can and live...

3) Falling for what I call the 'suck-drag', the 'suck-drag' can be the horizontal or vertical version. In either version you are allowing the enemy to pull you to friends and/or blow too much E. Remember the runner actually has the initiative over the chaser, he is determining when/if/how/where you will be forced to fight.

4) Poor gunnery is death assured for the furballer, in a complex engagement if you cannot kill quickly you're going to get saddled, cherry picked and gang banged ALOT.

There are a few routines and practices that will guarentee some success:

1) Before Engaging always have an exit strategy and save the E to execute it if need be.

2) Don't get 'married' to one con, stay flexible and take out targets of opportunity as the chances arise even if it means letting a fish off the hook.

3) After blowing some E for a kill don't flush the rest down the toilet in an un-educated frenzy. Re-gain some of the lost E if you are under no immeditate threat, re-assess the situation and the ebb n' flow of the battle, get your SA back up then re-engage on your terms.

4) If you are in an E fighter give preference to enemy faster than you. If in a TnB plane give preference to enemy that can out-turn you while your E state is still high. This will enhance your survivability in your local fight area.

5) Be aware of friendlies around you, have some knowledge of what they tend to do. Just because they have a friendly icon doesn't mean they can be counted on to do the most predictable/desireable thing. For example, some players are always heavy and will never engage until they get their ord to target. Some players blow all of their E at the drop of a hat to swirl around on the deck in a death spiral with 5 enemy until they inevitably get shot down. Some friends are great for pulling enemy out of the pack vertically (roping) or horizonally (dragging). Knowing all of this will help you survive and cull the herd of enemy planes at minimal risk.


I hope this helps...

Zazen


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--- Army of Muppets ---
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline Zazen13

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« Reply #34 on: March 24, 2007, 08:12:59 PM »
Enjoy This Too...
http://forums.hitechcreations.com/forums/showthread.php?s=&threadid=167443

The Art of the Set-up
One thing that I've noticed thoughout the years is people tend to approach a fight with a stubborn single-mindedness. This is not necessarily a bad thing in a restricted engagement. But, in a complex multi-plane engagement, where flexiblilty and adapatability is key, it can be a serious hindrance and a potential source of great frustration. In a complex engagement, unlike a 1 vs 1, even when engaged you must maintain a 'reserve' of SA for your immediate surroundings, you must be vigilant and aware of what all the other planes in your immediate vicinity are doing, friend and foe alike. If need be you must be willing to disengage your current target and engage another target of opportunity. In situations where you yourself are engaged while pre-occupied you must know how to help others help you. This is what I will discuss here, the set-up, or how to help others help you, in other words wingman tactics and teamwork. I write this especially for the newer players, or for those new to fightering. Good set-ups will use those flying near you who are much more experienced than you to help you live longer, which in turn allows you to enjoy more proctracted fights and learn alot more quickly.

For the set-up to work there are some basic requirements. I will list them briefly here:

1) You must have the SA to be aware of the bandit before it's too late.

2) You must have at your disposal friendlies who have the SA to recognize a set-up.

3) Those friendlies must be opportunistic enough to take advantage of that knowledge.

4) Your set-up of the bandit must be done subtley so as to conceal the fact from the bandit that he is being set-up at all.

5) You must have the tactical awareness to know what to do in different situations, some set-ups only work in certain circumstances.

Here are the three most common set-ups and how to properly execute and exploit them. A big part of setting bandits up for teammates is communication, don't just assume everyone is on the same page as you, talk to them and tell them what page to be on.

The Drag 'N Bag

This is the most common set-up. The key to this is twofold.

1) Keep the bandit interested, think like the bandit. A bandit that does not have a sizeable speed advantage will not likely chase you for long. It is your job to make yourself an enticing fruit just beyond his reach. What a bandit is hoping for is for you to break, so wiggle, make it look as though you could be about to break at any moment, don't let your fish off the hook.

2) When you have a friendly coming to bag your drag, do not do anything sudden, but do something to keep the bandit more interested in his forward view than checking his 6, wiggle, pull up a tad to slow him down, just do not drastically change your heading. The reason is the friendly is likely holding alot of E and will not be able to maintain lead for a shot without chopping alot of E.

Hanging 'Em High

This set-up is quite similiar to the drag but is more specialized in its application and implies use of the vertical. This is probably the most beautiful set-up for your wingmen, if done correctly it's almost impossible to miss. Think of this set-up as a rope, but for someone else. There are some considerations for this method as follows:

1) The first key to this move is E. You must have the E to keep just out of arms reach, but like the rope, E states have to be close enough the bandit feels he has a chance, especially if you were to loop over the top. Pull him up very gradually at first, steepening your climb gradually until you are vertical. With gravity fighting against him he will be a very unstable gunnery platform even if he does have the range for a shot at the top.

2) The 2nd key to this move is timing. If E states are relatively equal between you and the bandit you must be reasonably confident your friendly will pick your fruit as it dangles on the branch before the bandit gets close enough for a shot. This is where communication comes in. Again, like the drag it is important to keep yourself attractive to look at, especially as your friendly is coming in for the kill, wiggle a bit or act like you are going to loop over the top to keep the bandit from checking his 6.


The Suck-Drag

This technique is very usefull against alt monkeys. Everyone has been in this situation, you have a con above you and some friendlies who is looking to BnZ. The key to getting this fellow is the suck-drag. An alt monkey BnZer has two vulnerabilities, excessive speed and only being able to attack one at a time. As you are sucking his E away from him your friendlies are jockeying into position to turn the tables on him as his relative E advantage degrades.

1) A high Alt BnZer operating without a wingman can only attack one person at a time. This provides an opportunity to degrade his relative E advantage without actually engaging him per se. Again, think like the bandit, what does he want to see? What will make him most likely to over-commit his E? I'll tell you what...an unaware opponent. So, give him what he wants, pretend you are unaware of him, but do it in a crafty way. The second you realize he may dive on you , start a very shallow dive, build-up E, forcing him to lose alot more alt than he thinks with his pass, he will be diving so fast he will not notice the difference. Don't dive steeply enough he can tell by aspect of your plane what you are doing. Just sit there until the last possible second, then chop throttle and break (never break straight up). Repeat this as necessary, every pass he makes on someone the others are closing the E gap as the bandit wastes his E in high speed power dives. This works best on bandits attacking from at or near the pure vertical.

2) Control compression from excessive dive-speed is enemy #1 for the BnZer. What is a lazy turn for a plane going 300, is an impossible black-out turn for a plane going 500. Use this against the BnZer to suck his energy advantage away. This works best on bandits not attacking from the pure vertical. In this suck-drag do not build up speed, keep in level flight or even a shallow climb, maintaining your best corner speed is most important. As soon as the bandit starts his pass, start turning, very gradually at first, tightening up as he gets closer and faster. One of these four things will happen:

a) He blacks-out trying to follow you without chopping throttle.

b) He compresses totally and either lawn darts or blows a HUGE amount of E before he recovers from control compression.

c) He aggressively chops throttle for the shot, but likely will not be able to match your turn, this burns ALOT of his E, you may even be in a position for a shot when he overshoots.

d) He aborts his attack at some point, burning some E.


The key to these moves is to make yourself attractive to fixate upon. The more fixated the bandit is on you the less he is checking his 6. The other keys are communicating with and being predictable to your friendlies. Don't do anything unexpected, if you must break hard, annouce your intentions so your friendly can be ready. For example: "Breaking Left 90 degrees!". If you are dragging a bandit within guns range, do not drastically change your heading with unpredictable panic moves, never vary your heading more than 45 degrees, by doing this you give friendlies dumping E with alt a chance to come clear you. Like the BnZer a friendly diving down to clear you cannot turn with a slow moving bandit for a shot.

Anyways I hope this helps. Anyone else feel free to add your favorite set-up moves. Happy Hunting!

Zazen


__________________
--- Army of Muppets ---
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline KingSix

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« Reply #35 on: March 24, 2007, 08:26:33 PM »
See Rules #4, #5, #7
« Last Edit: April 11, 2007, 07:55:54 PM by Skuzzy »

Offline killnu

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« Reply #36 on: March 24, 2007, 08:39:42 PM »
Quote
See Rules #4, #5, #7.


ROFLMAO!!!! :rofl

(I do not appreciate you quoting that)
« Last Edit: April 11, 2007, 07:56:34 PM by Skuzzy »
Karma, it follows you every where you go...

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Offline hubsonfire

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« Reply #37 on: March 24, 2007, 08:41:11 PM »
King, that's not Jaxxo's boast. No point in the rest, just having a bad day. No offense, everyone go back to doing whatever.
« Last Edit: March 24, 2007, 08:58:58 PM by hubsonfire »
mook
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Proper punctuation and capitalization go a long way towards people paying attention to your posts.  -Stoney
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Offline SkyRock

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« Reply #38 on: March 24, 2007, 08:42:26 PM »
See Rules #4, #5, #7
« Last Edit: April 11, 2007, 07:57:04 PM by Skuzzy »

Triton28 - "...his stats suggest he has a healthy combination of suck and sissy!"

Offline SkyRock

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« Reply #39 on: March 24, 2007, 08:46:55 PM »
Quote
Originally posted by hubsonfire
(keep in mind that comes from a School teacher,  
hubsonfire, Et Tu??????????????:cry


Like school teaching is al I know how to do!  :t   nice attempt at a character assasination and overall ignorant generalization! I am certain you succeded in the latter, though!


:aok

Mark

Triton28 - "...his stats suggest he has a healthy combination of suck and sissy!"

Offline KingSix

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« Reply #40 on: March 24, 2007, 08:52:25 PM »
See Rules #4, #5
« Last Edit: April 11, 2007, 07:55:09 PM by Skuzzy »

Offline hubsonfire

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« Reply #41 on: March 24, 2007, 09:02:29 PM »
The word is "inbred", and after a particularly frustrating repair call, I was in a bad mood and took offense at your attack upon Jaxxo, who was merely poking fun at the person who originally made the boast.

If you took offense at being treated in the same fashion that you treat others, well, get used to that around here. Good day.
mook
++Blue Knights++

Proper punctuation and capitalization go a long way towards people paying attention to your posts.  -Stoney
I was wondering why I get ignored so often.  -Hitech

Offline BaldEagl

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« Reply #42 on: March 24, 2007, 09:10:16 PM »
Please go read Kweassa's second post further down this thread:

http://forums.hitechcreations.com/forums/showthread.php?s=&threadid=201617

Here's a small excerpt regarding vets:

Originally posted by Kweassa

1) None of them appear at a disadvantaged front.
2) None of them try their "fly inferior planes and land two-digit kills" stunt in such fronts.
3) None of them help their countrymates.
4) They are first to dive to an opportunity and also the first to run when things start to go bad.
5) All of them hide the above facts.
« Last Edit: March 24, 2007, 09:26:49 PM by BaldEagl »
I edit a lot of my posts.  Get used to it.

Offline SteveBailey

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« Reply #43 on: March 24, 2007, 09:23:17 PM »
As long as Skyrock doesn't teach spelling, I'd be willing to believe he is a teacher.

Offline hubsonfire

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« Reply #44 on: March 24, 2007, 09:24:19 PM »
Kweassa just likes to type, whether he has anything to say or not.
mook
++Blue Knights++

Proper punctuation and capitalization go a long way towards people paying attention to your posts.  -Stoney
I was wondering why I get ignored so often.  -Hitech