Author Topic: Buffs vs. CVs need to be nerfed  (Read 3682 times)

Offline LYNX

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Buffs vs. CVs need to be nerfed
« Reply #60 on: March 26, 2007, 03:17:33 AM »
In my opinion this is a rehash of level bombers being able to dive and the unrealistic ability of our Lazar norden bomb site.  Neither of which HTC is concerned with remodeling.

The only capital ship level bombed by heavy bombers was anchored.  Not suggesting b25's / 26's, Beaufighters and Sunderlands etc, didn't do their fair share of depth charging and bombing of small ships and subs.

The problem, if that's the right word, is that in order to launch LVT's our fleets have to be within 8.8 miles (1 key pad) of the map room.  Thus unduly warranting a CV to be in the front line with a main battle fleets beach head attack.  This as we all all know never happened.  CV's were kept well back.

So here's a suggestions (prolly kiss of death due to some copy write law, public domain blah blah) bearing in mind level bombers will not be re-modeled.  How about enabling LVT's to spawn only in a area of 17.6 to within 8.8 miles of shore (2nd key pads distance).  None spawn of LVT's any closer than 8.8 miles (1 key pad) because we don't want "dry spawning" at the map room do we.:D

At this distance the 8 Inch guns are still VERY effective if used :rolleyes:.  Either side could obtain more alt if desired.  Better chance of CV cap being implemented :lol  They could even add more shore batteries and longer or more PT spawns to keep the fleet right out on the edge.

Just pissing in the wind.

Oh P.S  Explosive pressure wave under water is more effective than in air.
« Last Edit: March 26, 2007, 03:38:11 AM by LYNX »

Offline brucerer

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Buffs vs. CVs need to be nerfed
« Reply #61 on: March 26, 2007, 03:27:49 AM »
I think one problem is that bomber flights really spring up on you in this game. What is radar range? 12miles? Thats not nearly enough time to scramble some interceptors to stop buffs at 10k plus.

I dont propose we extend radar range, and i dont know how we can get around it, but seems to be a contributing factor.

What kind of radar range did ships have in real life?

Offline Tilt

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Buffs vs. CVs need to be nerfed
« Reply #62 on: March 26, 2007, 04:31:28 AM »
Quote
Originally posted by LYNX


The problem, if that's the right word, is that in order to launch LVT's our fleets have to be within 8.8 miles (1 key pad) of the map room.  Thus unduly warranting a CV to be in the front line with a main battle fleets beach head attack.  This as we all all know never happened.  CV's were kept well back.


No re modelling  of spawn distances needs be done to facilitate something like this.

This can be solved at terrain level

Each port on every terrain can be split into two ports side by side.

One port gets a std CV fleet which has amphibious vehicles disabled. It could spawn well away from the port.

The second port gets a battle ship fleet with no CV (battle ship becomes shp001) but with amphibious vehicles enabled.

This is 20 minutes work on each terrain we use.

( the hanger object placings can be put on the open rear deck of the battleship for the "invasion" fleets or {as they are for amphibs and PT boats} they can ve shown on the sea)
« Last Edit: March 26, 2007, 04:38:23 AM by Tilt »
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Offline tatertot

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Buffs vs. CVs need to be nerfed
« Reply #63 on: March 26, 2007, 09:39:23 AM »
ok,i have to ask why is it the buffs how many ever torp at 200mph at 200 feet into train guns and puffy ack not many,pts spawn into them to you know make um harder thats what you want,ack is so tuff now in bases so the treetop runs are over anyway unless you want suicide are cvs easy sure but so is ords troops towns etc,i just dont think its the buffs as everyone wants to complain


easy to blame the buff guy,i challenge anyone or all to let me know were the cv is ill attack it how you want you defend as you see fit 5then lets see how easy it is the key here is DEFEND let me know when and were >S><
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Offline Ghastly

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Buffs vs. CVs need to be nerfed
« Reply #64 on: March 26, 2007, 09:46:09 AM »
Quote
Originally posted by Tango
The easy fix would be to not bring the CVs next to the enemy AF. Thats what gets them killed faster than anything else.


Simple truth, pure and simple.

But people still do it.

And btw are you Tango from WWIIOL?  If so,

"Curse your sudden (but inevitable!) betrayal!"
Grue

Offline hubsonfire

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Buffs vs. CVs need to be nerfed
« Reply #65 on: March 26, 2007, 12:52:13 PM »
Okay guys, even though it's been pointed out clearly already, how will you capture fields with a CV group? Spend 2 or 3 hours paddling along in your LVTs?
mook
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Offline soupcan

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Buffs vs. CVs need to be nerfed
« Reply #66 on: March 26, 2007, 02:33:14 PM »
some folks want "random error" introduced into bombing.
ok how 'bout some "random error" in fighter guns as well?
i don't think adding frustration into the game due to "random error"
is the way to go.

lancs 24s and 17s not being able to drop except from in f6?
i absolutely agree.

bring back the calibration method where you had to hold your crosshairs steady
to calibrate speed?
i absolutely agree bring it back.

crying about CVs being sunk by a box of buffs?
first off it respawns in 12 minutes.
it is the same for all countries.
don't hand me this bunk about CVs can't be defended. I have been shredded
many times before getting to CV by a proper cap. also there are some CV drivers who are very good at turning the boat at just the right time to avoid the bombs.

it's a game folks, and a very entertaining one at that. now get back in your rides and have some fun dammit.
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Offline Tango

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Buffs vs. CVs need to be nerfed
« Reply #67 on: March 26, 2007, 05:04:57 PM »
Quote
Originally posted by Ghastly
And btw are you Tango from WWIIOL?  If so,



Damn, I knew I should have changed my name.  :)

S!
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Offline Tango

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Buffs vs. CVs need to be nerfed
« Reply #68 on: March 26, 2007, 05:07:05 PM »
Quote
Originally posted by hubsonfire
Okay guys, even though it's been pointed out clearly already, how will you capture fields with a CV group? Spend 2 or 3 hours paddling along in your LVTs?


Have them spawn in just like the tanks do. A spawn point halfway between the fleet and the base. The spawn point only becomes ative when the fleet is in range of it.
Tango78
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Offline LePaul

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Buffs vs. CVs need to be nerfed
« Reply #69 on: March 26, 2007, 08:18:34 PM »
Ha, an entertaining read on how its no fair bombers can drop bombs.

Someone suggested adding wind so its harder for them to strike precisely.

Oh please, do that.  I cant WAIT to read all the threads on how someone couldnt land all their kills because of the crosswind landing...so they augered in 4 inches from the runway!  And that's not fair!  :)

I agree the dive bombing buffs stink.  They make the folks who actually endeavor to climb to alt and use the bombsight look bad.  But I really think any effort you make to nerf the suiciders unfairly penalizes those who play per the rules.

If you dont want bombers blasting your CV, you either CAP the region or pork the nearby bases of ord.

Offline Grits

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Buffs vs. CVs need to be nerfed
« Reply #70 on: March 26, 2007, 08:36:48 PM »
I dont fly buffs but I do respect the guys who do it right. The guys who do it right wont be effected if they can only drop from F6 view or use the old harder calibration method, but the suicide divebombers will.

Having said that, the only capitol ship sunk by level bombers was at anchor as has already been stated, and on top of that it took numerous raids before the job was done. Level buffs sinking a capitol ship that is under way should be nearly impossible as it was in real life. True divebombers like the SBD, Ju87 and Val should get the special AP anti-ship bombs just as they did in real life and GP bombs regular buffs carry should be made less effective vs ships. Torpedoes should be made more effective as they really were.

Also as has been stated, CV's should not be forced to beach themselves to capture a base as they have to now.

Offline CarlsBee

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Buffs vs. CVs need to be nerfed
« Reply #71 on: March 26, 2007, 08:45:52 PM »
What about a jeep entering inside a tiger and killing the crew?  Off topic I know but that's what things are.

Offline EagleDNY

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Buffs vs. CVs need to be nerfed
« Reply #72 on: March 26, 2007, 09:02:59 PM »
Quote
Originally posted by brucerer
I think one problem is that bomber flights really spring up on you in this game. What is radar range? 12miles? Thats not nearly enough time to scramble some interceptors to stop buffs at 10k plus.

I dont propose we extend radar range, and i dont know how we can get around it, but seems to be a contributing factor.

What kind of radar range did ships have in real life?



American CV groups operating near Okinawa stationed destroyer pickets so that they had 50 mile radar coverage.  This gave them some time to react against kamikaze raids against the CVs, but it left the picket DDs' tails hanging out quite a bit.

There are basically 2 types of radars - fire control and search.  Fire control (as you would expect) is for radar direction of the guns, and your search radar is to locate inbound contacts further out.

The Mk.12 fire control (5" gun) radars were good out to about 45,000 yards and coupled with a height finder made life real interesting for anyone flying into an American CV group.  There were other models on DDs that were good to about half that distance.

The CV mounted big search radars (the late war ones) were capable of picking up aircraft as far away as 150 miles, but the problem is line of sight (enemy aircraft are below the scanning beam due to the curvature of the earth).  The solution to that was to send out the pickets - the DD search radars were typically good for 12-20 miles range and by stationing them far out you increase radar coverage.

EagleDNY
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Offline toadkill

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Buffs vs. CVs need to be nerfed
« Reply #73 on: March 27, 2007, 01:49:00 AM »
Quote
Originally posted by Grits
I dont fly buffs but I do respect the guys who do it right. The guys who do it right wont be effected if they can only drop from F6 view or use the old harder calibration method, but the suicide divebombers will.


yeah. i like the old 'harder' calibration method better than the auto calibration, imo its more reliable. i can hold the reticle steady for 10-15s and get a spot on accurate calibration every time. but with the auto calibrate i seem to hold the button for 10-15s and release and get a speed of 256 when im doing 261... taht doesnt happen with the old method.
<S>
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Offline Tilt

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Buffs vs. CVs need to be nerfed
« Reply #74 on: March 27, 2007, 06:10:10 AM »
Drop from F6 only when in formation or if a "bomber" category is chosen.

When "attack" is chosen formations and F6 dissabled pilot must drop.

Bomb drift v alt during drop. (Random drift upto 10ft per 1000ft)

Drones drop late. (with variable delay between 0.5 to 1 sec)

Minimum salvo delay set to 0.1


BTW the more complex bombsight is still there, it is simply an arena setting to invoke the "old"bombsite. HTC could run a trial at any time in one of the arenas.
« Last Edit: March 27, 2007, 06:12:56 AM by Tilt »
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