Originally posted by lazs1:
and sw... they werent that tough. lone nightfighters brought down lanks by the score... B17's were easily killed by 20 or so rounds... Jap bombers died in clumps to single U.S. fighters sure, fighters had a lot of time to set up attacks but still.....
I've seen that figure thrown around a lot.. the 20 or so 20mm rounds. Problem is, were these B17s already damaged? What did they hit? Bomber's wings and tails just don't fall off like they do in AH. The preferred points to aim at were the engines and cockpit.
As for the US shooting down Jap bombers in droves, you are absolutely correct. Of course they were using the G4M Betty that was a flying cigar. One shot, one light.
In all honesty Lazs, I don't like the bombers either. Especially when the people flying them game the hell out of them up to 35K where even a freaking Ta152 is like a rock without wings! (You know who you are.. I tried to intercept you while you attacked Knight HQ)
If they put a hard code alt limit on the bombers, then it would be a whole hell of a lot better.
A) Wind drift meant bombers were ineffective unless there were hoards of them above 20K.
B) B17s effective alt fully loaded was 26-27K.. not 35-38K!!!
C) It took B17s TEN minutes to line up their targets, atleast make the in game bombsight SOMEWHAT harder to use than this "point and release" crap.
D) I agree with you lazs, ironically, but I don't believe they should be removed. Just made a whole hell of a lot less of a weenie mess.
-SW
[ 07-17-2001: Message edited by: SWulfe ]