Author Topic: ww2 players wondering  (Read 2155 times)

Offline Wolfie69

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ww2 players wondering
« on: April 02, 2007, 10:34:40 PM »
Hey guys/gals,

I have been playing ww2 online for 4 years and some of my squad and myself are looking for a new game.

Would love to get some input from you all.

Wolfie69

Offline Emu

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« Reply #1 on: April 02, 2007, 11:00:32 PM »
What aspect of the WWII online game do you or your squad focus on?  If you are looking at the ground or vehicle (tanks) aspect of it, I am not sure Aces High will meet your expectations; however, if you are looking at the airplane aspect of it, Aces High may do the trick for you.  Understanding what you want to get out of the game will help us better determine whether Aces High may appeal to you.  What I wanted was the best online sim with regards to flight model; from my research, it seems this is it.

Emu

ps: yeah, I am addicted too.

Offline Joachim

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« Reply #2 on: April 02, 2007, 11:06:47 PM »
4 year wwiiol player here, up until just recently anyway. Fly in here and flying in wwiiol becomes impossible. Of course there is nothing online that is really comparable to wwiiol when it comes to a ground war (emphasis on the war part, shoebox games can do it better in small maps graphically ,etc.).

Offline Vulcan

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« Reply #3 on: April 02, 2007, 11:09:26 PM »
Wolfie make sure you check out the events forum.

I play both AH and WW2OL. AH is for flying, WW2OL for ground.

In AH I treat the "Main Arena's" as practise. The real game for in the weekly events (such as Friday Night Squad Ops), thats the nail biting one life stuff to play for here. Once you have participated in a weekly FSO theres nothing else to compare, escorting 60-70 B-24's on a raid into Italy with a sky full of 109's, 190's, and the odd 262 is just pure sim junkie nirvana.

Offline Brooke

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« Reply #4 on: April 03, 2007, 01:13:12 AM »
Here's a comparison of Aces High and WWIIOL I did a while back.

I've played a lot of Aces High and a fair amount of WWIIOL. My quick summary: Aces High is much better for flying.

Many more details are as follows. One thing to keep in mind is that WWIIOL (now perhaps called "Battleground Europe") is a much different game than Aces High.

FLYING

In WWIIOL, the general feel of the aircraft, to me, is similarly realistic to Aces High. I suspect Aces High is a lot more realistic in terms of performance details (roll rate vs. speed, speed vs. alt, etc.) and how well the aircraft performance matches actual flight-test data. (I say this because I know of HiTech from way back in the Air Warrior days, I've seen him post messages about details here and there over this past decade, I know a lot of the math behind modelling flight dynamics, and I feel that he knows a lot about and is careful about lots of details that few other games are likely to get right.)

For virtual-world analogs to and subsititutions for real-world effects (how blackouts are handled, how approaching stall is handled, how view is handled, etc.), Aces High is much better. The real fighters generally lacked stall horns, auto trim, etc. However, in real fighters, pilots get the sense of g's and buffetting, which we (sitting in a chair in front of a computer screen) do not. So, it becomes very important how various real-world effects are translated into the virtual world.

WWIIOL's blackouts are much more abrupt than Aces High, which is annoying but which can be gotten used to. In real life, you can easily feel and control g's without having to look at any gauges, so it is important in simulations to have a stand-in for being able to sense g's (and how close you are to blackout) that is similarly easy to use and don't require taking your attention off a target.

WWIIOL doesn't have any stall horn, like Aces High does. It has buffetting as a warning, but when you are in a fight, the buffetting is very hard to notice, when in fact in a real plane that gives buffet as a warning of stall (like a Marchetti SF-260, for example, which I have flown -- although not all planes give good buffetting warning before stall), it is easy to notice, even in a fight. Thus, a stall horn is a better analog of that effect than screen shake and subtle noise changes.

WWIIOL doesn't have a decent autopilot. Yes, most real WWII planes didn't have autopilots, but if you are going to have an autopilot in the first place, you might as well have one that is decent. It makes it so much easier to look at maps and type messages into the radio.

WWIIOL doesn't have built in voice. You can use Teamspeak, but this requires extra hassle and coordination with others. It's much, much better to have the VOX built into the game. Built-in VOX on Aces High has also the range mic, which is not possible in Teamspeak.

WWIIOL doesn't have auto combat trim. This isn't that big a deal either way. I use combat trim in AH, but it's not that big a hassle to do without it in WWIIOL.

VIEWING

This is the biggest shortcoming of WWIIOL, and it is a major issue, in my opinion. In most aircraft in WWIIOL, you can't see anything out the back of your plane. True, in some of the real aircraft, you didn't have the ability to look straight back (like in a Hurricane). However, in WWIIOL, your virtual self is rigidly strapped into the seat with no ability to move around. There are huge (much, much larger than AH) blind spots behind the aircraft, with no ability to move your head or twist your torso. Sit in your seat and try to look back without moving your shoulders at all -- that's the view you get in WWIIOL.

Also, in terms of being able to keep track of things outside your aircraft, WWIIOL sucks. It treats every view change (such as going from looking forward and left to looking left) as losing sight of an enemy aircraft and reduces the visibility to the icon you have in sight. This wouldn't be so bad, but the skies are generally quite cloudy in WWIIOL.

The effect of the previous two aspects is that, although I rarely lose sight of an enemy I'm engaging in Aces High (or in simulated dogfights in Fighter Combat USA that I've done), I often lose sight of the enemy I'm on in WWIIOL. Also, it is quite frequent for me to get bounced by someone I never see, even though I'm actively scanning around, including checking my blind spot from time to time.

Basically, in my opinion, the view system in WWIIOL sucks. It could be fixed, but I think they consider it to be more realistic, which I don't. It is only more realistic if (1) you can't move at all in your seat in an aircraft, which isn't how you should strap yourself in and (2) you close your eyes for a second every time you move your eyes while tracking an enemy and have to reacquire the target.

It is very, very hard to see ground vehicles in WWIIOL. It's like in Aces High with no icons. Somewhat more realistic (as there aren't icons in real life), but your eye has a lot better resolution than a computer screen and better ability to pick out motion and color differences compared to what you see on a computer screen.

GUNNERY

Gunnery in WWIIOL seems like the planes spew out a lot more bullets than in Aces High (or more precisely that there is much less space between bullets in a bullet stream than in Aces High -- more like a stream from a fire hose). You can sweep your bullet stream across an enemy and have a much higher chance of hitting in WWIIOL. As a result, head ons seem much easier. People who are good at it can hit you in a forward-quarter shot while you are doing maneuvers that would cause you to be almost impossible to hit from the front in Aces High -- or so it seems to me. It is frustrating to be in your Hurricane I and not be able to evade a front shot from a 109 diving on you when you see it coming far, far in advance, go into a good evasive, and the guy manages to hit you without trouble anyway.

DAMAGE MODEL

The damage model in WWIIOL seems a lot more graded in most ways and more lethal in one way. In Aces High, when you hit, you see it (with bright hit flashes), and it doesn't take all that much before debris comes of the enemy or a wing blows off or something catastrophic happens. In WWIIOL, you don't see flashes (so it's harder to tell if you are hitting), and you can get hit with a fair amount of fire and suffer some amount of degraded performance on your plane, but it will still fly. The one way in which lethality seems higher in WWIIOL is that, if you get a pilot wound, you are usually just dead right then -- and that happens frequently if you get a head-on shot.

GRAPHICS

I like the graphics of WWIIOL. I like it in Aces High, too. The WWIIOL world looks more realistic (it does have nice-looking clouds), but frame rates are probably about 1/3 what they are in Aces High, and it is not uncommon for me (with a Radeon 9800 Pro graphics card) to get into areas where my framerate drops to about 1 frame/second for a few seconds as I come within range of more people or within range of a city. I'll be interested to see how it is now that I have a GeForce 6800GS.

GAME ENVIRONMENT

In WWIIOL, you can't fly what you want, when you want, from where you want, on the mission you want. You get to fly what your rank allows you (the crappiest planes at the start) on missions that are posted. That is in some ways a more realistic environment, but the result is that the air-to-air action in WWIIOL is usually very sparse and dull compared to Aces High. A big fight in WWIIOL probably involves 5-10 aircraft total (unless it's some sort of special occasion). Being able to go bomb ground targets is rare -- there rarely are missions up for level bombing buildings or bridges. Being able to divebomb ground vehicles is more common, but not much of that available for low-ranking guys, either.

A typical mission for me in WWIIOL is to take up a Hurricane I (as a low-ranking pilot, I can get that or a Spit I if Spit I's are avail, which they often are not), fly out to a city that is under attack, mill around for a while trying to find any action, finding a plane or three, getting in a swirling fight during which I sometimes lose sight of the enemy even though I am solidly saddled up on him and would never lose him in Aces High, then lose the kill because he runs to friendly robo-gunner ack (which is very deadly in WWIIOL), or I get bounced by several other enemies I never saw until they were on me (despite my looking around).

For flying, I like the game environment of Aces High better. If I want action, I can get just about any type I want in the Main Arena. If I want realism, I can fly in scenarios or squad nights, both of which are more realistic than WWIIOL. There is the upcoming Combat Tour in Aces High, which might be more like the WWIIOL environment of building a career.

CONCLUSION

WWIIOL is fun for flying once in a while; but the flying aspect feels totally shallow compared to Aces High (few planes up, small fights, not much action, no good VOX, crappy viewing system). Aces High is a much better place to fly.

I fly Aces High for air combat. I play Battlefield 1942 for instant-action ground-combat fun. I play WWIIOL for more realism of ground combat, and once in a while take a plane up for the hell of it.

Offline leetd00d

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ww2 players wondering
« Reply #5 on: April 03, 2007, 02:01:30 AM »
as in other well known games you do NOT have the following things here:

- no instant stall when you move the rudder in 109 :)
- no fps-loss when AI is shooting
- no stoopid posts by DOCs
- no promise of ordonance server or african theater
- no teenie armchair generals who tell you what to do or set AOs somewhere
- no axis vs allied "Meh who nerfed my plane"
- no deleting of windows-folder when patching

Offline Trukk

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« Reply #6 on: April 03, 2007, 05:22:29 AM »
Our squad came over in the fall.

Positive:  Flight model, damage model, aircraft selection, multi-crew.

Negative:  No "war" to be part of, no country based teams (Spitfires fighting Spitfires), focus is on furballing, some maps are terrible (aka pizza maps), ground war not even close to WWIIOL.  If you are in the Eastern timezone, no AH sponsered events during prime time.

Athough the negative may list look longer, I'd never go back to WWIIOL unless things drastically changed over there.

Offline Kten

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« Reply #7 on: April 03, 2007, 05:25:50 AM »
a lot of ex ww2ol pilots over here.
Kten78
78th Razorbacks
Historical Air Combat Group

Offline Harp00n

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« Reply #8 on: April 03, 2007, 07:50:01 AM »
WW2Ol died with patch 1.19 ...

A lot of things that were promised by CRS are already reality in AH:

-Visible Supply (Trains nīTrucks)
-Better game engine with FPS up in the 70s all the time, even in furballs
-No pop-up planes or invisible shooters because of more than 32 peeps in the area
-A Navy :D
-A huge variety of planes (CRS just promised another repaint of a Hurri and a 109? *yawn* Only takes them 2 years to do so!)
-Strategic bombruns DO have an impact on the war!
-No fogīn smok 24/7
-Player controlled strategic decisions (no HC-armchair-nazi-bs, you play where YOU want to, WHEN you want to)
-A flightmodel that deserves the name.
-Rudder works even on axis planes, so do the 20 mm cannons.
-Players contribute Noseart and Paintings for planes.
-Offline-Drones

I donīt miss anything, and I played WW2OL since 2001 (unsubbed 2006)!

Offline leetd00d

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« Reply #9 on: April 03, 2007, 08:36:31 AM »
But Harp00n, they are a small developer team - only teams like EA or SONY can do games like you want.

Oh - and HTC

Offline Shuffler

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« Reply #10 on: April 03, 2007, 09:45:02 AM »
HTC is a small team also... :aok
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Offline leetd00d

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« Reply #11 on: April 03, 2007, 10:29:59 AM »
what I said

Offline Joachim

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« Reply #12 on: April 03, 2007, 10:32:19 AM »
Quote
Originally posted by Shuffler
HTC is a small team also... :aok


That only has an air war to deal with and a few GVs as window dressing. ;)

Offline The Fugitive

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« Reply #13 on: April 03, 2007, 10:39:20 AM »
....I hear submarines are coming tho                :O

Offline Harp00n

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« Reply #14 on: April 03, 2007, 10:46:57 AM »
CRS sux...thatīs what theyīre good at. The rest is just bull*****.