Originally posted by SkyRock
And here's the rest of the story.....
He extended zoom climbed after every merge, 1st I get overshoot get on his 6 and he augers. 2nd I get overshoot get on his 6 and accidentally hit a magically appearing tree as I pull trigger. 3rd I get over shoot get on his 6 in vert and go to kill him and no hits( conv set to 200 gahhh!) so he falls down on me and kils me(rope). 3rd I get him to overshoot and get on his 6 and kill him. 4th I go vert with him(after setting conv to 500) and blast him out of sky! 5th I get on his 6 and kill him.
Not wanting to rain on your parade SkyRock, but you flew well enough that score padding shouldn’t be necessary

We only had five fights, two ending in augers, one victory for me (first blood btw

), and two victories for you. You beat me 2 out of 3, you should be content with that!

Originally posted by SkyRock
I was just giving the perspective, sorry you can't handle it! He said after we both augered, which was unclearly stated…
As for the auguring story I smell a little bruised ego. In the first fight I made the mistake of doing a split-s at too low altitude, turning my expensive government machine in to a fancy lawn ornament. In the second fight, after my miserably executed B & Znore gun pass, you made the mistake of trying to squeeze out that last mph out of your altitude, trying to get a parting shot as I pulled away, and wrapped your purdy blue plane around a tree. We both F’ed up and paid the price.
Originally posted by Widewing
Anyone interested in a "come to Jesus" experience, grab their Tempest meet my F4U-4 in the TA Tuesday thru Thursday evenings. 1v1, the Tempest can't handle the F4U-4. In the MA, the Tempest can run. In a duel, it must stay and fight.
The question was the best prop fighter in the game, not the best prop jousting plane. In duels you are not allowed to use the advantages of speed since that would effectively turn the fight into a series of HO merges. And since “running” isn’t legal either (at least by ladder rules) the turn fighters are the best jousting planes.
In a 1 on 1 duel I’d imagine the A6M being better than the F4U-1. It has superior or equal climb at all altitudes, superior low-speed acceleration and (vastly) superior turning circle on the F4U. The only advantage the F4U-1 has is speed … which it can’t use in a duel.
Of course, none of this has
any relevance to either real life combat or MA combat.