Version 2.10 is now available for download. It's a rather large download with a patch size of about 48 MB. You can grab it through the auto-updater or if you can download the patch here if you have 2.09 Patch 5 already installed:
http://downloads.hitechcreations.com/AH2095T2100.EXEVersion 2.10 Changes
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Note: This terrain changes in this version will require all existing terrains to be updated. If you run an older terrain offline with this version, you may see some graphic errors in the terrain transitions, especially in the forests. Just download an updated terrain to fix the issue.
Added a new dot command (.r) to quickly reply to the last person who sent you a private message without having to retune a radio. The usage is ".r message text here". Note that this command only works with private messages from within your arena. You cannot use it to reply to cross arena communications.
Added a new offline dot command to load squadron artwork for checking. Squad art is found in the squads subfolder and is named after the squad leader. The usage of this command is ".squadart SQUADLEADERGAMEID". The art must be present in the squads folder and named correctly to work.
Added the British Sherman VC Firefly tank.
Updated, added and replaced various terrain textures and objects.
Added a beach transition.
Changed default sky colors.
Fixed a bug in the Yak-9T and Ostwind that caused multiple rounds to fire on a single tap of the trigger.
The atmosphere now extends to 100,000 feet instead of 50,000.
Added high velocity armor piercing rounds(BR-350P) for the T-34. 1/3 of the T-34's AP loadout will consist of HVAP rounds. These rounds are lighter and faster and can penetrate more armor at closer ranges. Penetration is better than standard AP out to about 1000 yards, slightly better beyond that until about 1500 yards beyond which standard AP rounds will out-penetrate it.
Added mixed HE and AP loadouts to the M8.
Fixed a bug that prevented players from seeing icons when sitting in the Tiger's driver position.
Torpedo damage has been doubled.
Split the fuel of various Spitfires that only showed 1 main tank into 2 tanks. Standardized all Spitfires this way and revised damage models and damage lists to reflect this.
Reviewed and revised modeling of various tank guns including penetration, damage, rate of fire, velocity, projectile weight, etc.
Modified the effects of obliquity on armor penetration so that it has slightly less effect on penetration.
Pintle guns on tanks can now be destroyed separately from the turret.
Changed the internal configuration of various tank damage models.
Fixed a possible crash bug that could be caused by debris from gun hits.
Fixed a bug that kept PT boat guns from getting disabled.
Bailing out of a plane no longer switches it back to the default skin.
Fixed a bug that could cause crashes at the title screen if certain key commands were pressed.
Removed the option for animated water.
Fixed a bug that prevented scrolling on the H2H arena list when the entire list was populated.
Fixed some sorting errors with the moon.
The padlock panning option in the view options menu now works as soon as you change it without having to exit the game.
In the sound setup, the selected sound volume numerical readout will now change dynamically as you adjust the slider.
Fixed a bug that could cause sound volumes to not return to the correct level after the game was minimized.
Replaced the U.S. .50 and .30 cal MG shapes on vehicles(excluding M-16) with a new updated model.
Changed the .30 cal MGs to the correct model with the proper rate of fire.
Added new crater shapes and more crater sizes to scale more appropriately with different ordnance types and sizes.
Added additional hit effects to foliage.
5" guns on the carriers no longer use the old muzzle flash animation with HE rounds.
Added a reload sound to the 8" guns on the cruiser and shore battery and single 5" ship guns.
T-34 commanders spot can now rotate and elevate.
All weapons that you have launched and are still in play will die when you switch countries.
Fixed a sorting error on the shore battery.
Low LOD model of the P-47 and F4U-1 no longer has some bright white wire frames.
P-47 tape compass changed to be more accurate.
RPM gauges in P-47 now have their range scale correctly.
Planes that are unavailable to fly now show up in red instead of gray in the hangar selection list.
Replaced the shape of the manned field gun with a new one.
Fixed a couple of collider bugs that could cause various anomolies in uncommon situations(too hard to explain in detail).
Spawning in a dead vehicle hangar no longer traps you there.
Fixed a bug that wouldn't allow you to enter an arena if ping details was open.
Fixed a bug that caused supplies to fall through hills.
Fixed some sorting problems on the port objects.
Changed various loadout labels in the hangar.
Gun shake now works when gunning from a drone bomber.
Changed the LOD range on some objects so they could be visible for high altitude bombing.
Changed the range of motion on the LVTA2's .30 cal MG.
Changed some buildings that were used in tank town so that you can no longer enter dead buildings and wait for them to restore.