Author Topic: Some Graphics Issues  (Read 413 times)

Offline BlauK

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Some Graphics Issues
« on: April 12, 2007, 01:38:02 PM »
These are coming from the latest patch.

Graph Card
Radeon X800 XT PE, 256MB
driver Catalyst 6.14.10 (I hope this is the correct info???)

DirectX settings
Anisotrophic filtering: 4x quality
Texture preference: High Quality
Z Buffer Depth: 16,24
Full Screen Anti-Aliasing: 6x
Mipmap Detail Level: Quality
Wait for Vertical Sync: Always On


1) The partly transparent textures get their edged blended to the opposite edge of the polygon. There has always been this issue with the cursor, but now it is also in the new trees.

2) Another transparency issue in the fence object. The transparency edges can "see" through the HQ building, but not anymore through the mountain edge.
(could have something to do with polygon normals or the index order of teh object?)

3) The smaller and lighter coloured(?) concrete area flashes. Double co-planar object or some ZBias issue?

4) The lighting of the ground is very flat! (only some ambient lighting is in use? or is this an issue of the objects' material?)
Depth perception and navigation generally suffers from this, even though it makes the scenery appear smoother than before. Still, IMHO, functionality should rule over aesthetics.
The hill edges are difficult to percieve both from air and from ground. Even the map room in the V-bases is difficult to find if there is not something like a forest in the background.






I have had this same cursor issue for ages. It was not such a bother, but since it is now also in the trees, it should be solved in some way... IMHO.

In textures involving transparencies, both the horizontal and vertical edges get copied and blended over the edge.





One way to solve this could be through how the texture is mapped on the polygon.... by not mapping it all the way to the texture edge and, if possible, by not placing the actual picture to the edge. (example below)



  BlauKreuz - Lentolaivue 34      


Offline Hajo

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Some Graphics Issues
« Reply #1 on: April 12, 2007, 08:23:22 PM »
BlauK I have the same issues.  The lighter concrete pad blinks from ground view and has moving stripes running through it when in the air.

I also have an X800XT All in Wonder Card.

I also get stutters over base when ack and planes are in the vicinity.


ASUS A8V mobo
AMD64 4000+
4 gig of PC2700 Corsair dual channel
X800XT All in Wonder Radeon
Load everything into cache at startup.
using 1280X1024 32 bit res. and hires pkg just dloaded and installed
Windows XP Pro OS
- The Flying Circus -

Offline OOZ662

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Some Graphics Issues
« Reply #2 on: April 12, 2007, 08:44:39 PM »
I have issues with the clouds overlapping most objects I see in the distance.

DxDiag
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline BlauK

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Some Graphics Issues
« Reply #3 on: May 20, 2007, 12:45:35 PM »
Problem number 1) is now apparent also in the rivers going through a mile square corner. A green cross is visible in the river.


  BlauKreuz - Lentolaivue 34      


Offline Bizman

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Some Graphics Issues
« Reply #4 on: May 20, 2007, 01:52:52 PM »
I noticed striping in the lower clouds, flying at 10-15k. The cursor issue has always been present, thought it is a feature, not a bug...

Sapphire RADEON X1600 PRO
Caatalyst 6.14.0010.6677
SONY SDM-P82 DVI
1280 x 1024 (32 bit) (60Hz)
Quote from: BaldEagl, applies to myself, too
I've got an older system by today's standards that still runs the game well by my standards.

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